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Unit Experience, Training


Soul

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Training, Unit Experience

Another suggestion is the addition of unit experience and training to the game. In order to not bog down people with a lot of information, use 1-3 or 1-5 levels for unit experience. This would also result in another city building such as a training facility and later on in the game, combined arms training facility.

Each level would increase the strength (or I guess the attrition?) of the unit.

Example of 5 levels

Untrained 0%

Recruit 5%

Trained 10%

Veteran 15%

Elite 25%

The training facility will be able to train up to recruits, (all units built after the facility) and the combined arms training facility (which replaces the training facility) can train up to trained. The facility will cost 1 $ per turn once constructed

For research, the training facility should be available early game with the other facility being available mid game

The build time (to encourage use) should be low, about as long as the radar takes to be constructed

Furthermore, during battle, units can gain experience from winning battles for example

Untrained 0

Recruit 1

Trained 2

Veteran 3

Elite 5

This would allow people to not waste units and allow the use of smaller trained forces aganist larger untrained forces.

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