Broadsword Posted September 13, 2009 Share Posted September 13, 2009 The good news: I've finished my custom El Guettar map, and I want to upload it to the Repository so others can enjoy it. The bad news: In trying to test my map in a quick Battle Generator scenario, there seems to be a map-caused problem that crashes TOW2 before it can load all the way. The red loading circle gets about 70-80% finished, then the game does a CTD and the error says "TOW2.EXE stopped working." My log file gives some clues (errors and failures), but can anyone tell me what they mean and how to fix them?: --- [sep 12, 2009 9:47:43 PM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 1205Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini Not exist section "special" in file Data/GUI/Ingame/Indicators/selectmarker/config.xml =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.23828435 ERROR file: File wwrcu not found Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 cannot open file for reading Cannot open audio file samples/Error_empty.wav Initializing animator... Animator was initialized in 3004 milliseconds (3 seconds) Loaded user music tracks: [ingame: 0] [Non-Game: 0] =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== =================================================================== Last serial num: unknown Total size in bytes: 0 Number of blocks: 0 VoicesTable.load(): files were scanned in 1050 ms ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 2 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 43734, availNodeNum=0 PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 43734, availNodeNum=0 --PFSCache created-- ================ MissionManager.loadMissionBriefing() missions/single_missions/test_mission/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === Link to comment Share on other sites More sharing options...
Sneaksie Posted September 15, 2009 Share Posted September 15, 2009 Do you have correct normal map - mainnormal.dds? Did you create your map from scratch or changed an existing one? Did you try to create a mission with just one unit on this map? Link to comment Share on other sites More sharing options...
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