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Custom map crash


Broadsword

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The good news: I've finished my custom El Guettar map, and I want to upload it to the Repository so others can enjoy it.

The bad news: In trying to test my map in a quick Battle Generator scenario, there seems to be a map-caused problem that crashes TOW2 before it can load all the way. The red loading circle gets about 70-80% finished, then the game does a CTD and the error says "TOW2.EXE stopped working."

My log file gives some clues (errors and failures), but can anyone tell me what they mean and how to fix them?:

---

[sep 12, 2009 9:47:43 PM] ------------ BEGIN log session -------------

Sound: Native library (build 1.1, target - P IV) loaded.

Main3D >>> renderer type: DIRECT3D9

Available Texture Memory: 1205Mb

WWThreadPool.create(): Thread pool is created. Threads count = 0

Load gui skin from: Data/Settings/gui.ini

Not exist section "special" in file Data/GUI/Ingame/Indicators/selectmarker/config.xml

=========================== CampaignRecList.updateList() begins ===========================

=========================== CampaignRecList.updateList() ends ===========================

Time overflow (0): speed 0.23828435

ERROR file: File wwrcu not found

Initializing DirectSound playback device...

Primary buffer created.

Playback format is set : sampling rate = 44100, num channels = 2.

Not enought hardware buffers (0), hardware disabled

Buffer caps : Transfer rate = 0, CPU overhead = 0.

Default speaker config is : 1310724.

Direct sound audio device initialized successfully :

DX Version : 7

Hardware - disabled [buffers : 0]

Extensions - enabled :

EAX ver. 1 [ ] - disabled

EAX ver. 2 [ ] - disabled

EAX ver. 3 [ ] - disabled

I3D ver. 2 [ ] - disabled

ZoomFX [ ] - disabled

MacroFX [ ] - disabled

SIMD render [X]

num channels 32

cannot open file for reading

Cannot open audio file samples/Error_empty.wav

Initializing animator...

Animator was initialized in 3004 milliseconds (3 seconds)

Loaded user music tracks: [ingame: 0] [Non-Game: 0]

=========================== CampaignRecList.updateList() begins ===========================

=========================== CampaignRecList.updateList() ends ===========================

===================================================================

Last serial num: unknown

Total size in bytes: 0

Number of blocks: 0

VoicesTable.load(): files were scanned in 1050 ms

::: setLoading=true

ERROR file: File ww.cmd not found

Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0

--------------------------- Precache Effects begins ---------------------------

--------------------------- Precache Effects ends ---------------------------

MapsStorage.aiMapAddRoads(): roads where added in 2 ms

LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms

PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 43734, availNodeNum=0

PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 43734, availNodeNum=0

--PFSCache created--

================ MissionManager.loadMissionBriefing() missions/single_missions/test_mission/briefing.xml ================

================ MissionManager.loadMissionBriefing() ends ================

=== END OF TRIGGER COMPILATION ===

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