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Elevation in editor


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I'm running into some difficulties trying to use elevations while making a map. I can't seem to make a berm without the whole map changing elevation. Local sloping is fine but it's the whole map. What I'm trying to build is a dugout with a berm for staging Marine AAVs at the jump off point for an assault. Any help appreciated!!

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Let me ask the simple question first: you are surrounding the berm with the base elevation that you want, first? Like this:

5 5 5 5 5 5 5

5 9 9 9 9 9 5

5 5 5 5 5 5 5

That way you have a berm 4 metres higher than the rest of the map. If you don't surround the 9's all around with lower land, then the whole map will assume a height of 9.

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Let me ask the simple question first: you are surrounding the berm with the base elevation that you want, first? Like this:

5 5 5 5 5 5 5

5 9 9 9 9 9 5

5 5 5 5 5 5 5

That way you have a berm 4 metres higher than the rest of the map. If you don't surround the 9's all around with lower land, then the whole map will assume a height of 9.

That's what I'm attempting to do. More like this (Great idea on representing levels by the way!):

5 5 5 5 5 5 5 5 5 5 |

5 9 9 9 9 9 9 9 9 9 R

5 9 3 3 3 3 3 3 3 3 O

5 9 3 3 3 3 3 3 3 3 A

5 9 3 3 3 3 3 3 3 3 D

5 9 3 3 3 3 3 3 3 3 |

5 9 3 3 3 3 3 3 3 3 |

5 9 3 3 3 3 3 3 3 3 |

5 9 3 3 3 3 3 3 3 3 |

5 9 3 3 3 3 3 3 3 3 |

Road would be a level 1 or 2. This depression & berm would be assumed to have been built by dozers so the AAVs can safely deploy there & unload their troops for an assault. I try the direct method & I still am doing things wrong. It raises all squares.

Thanks for your help!

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Enter a direct elevation for all the squares immediately adjacent to the berm (the 9s), i.e. a line of 3s and 5s to either side.

I'm gettin er now. It's going to do slopes on other squares but you can just go & fix those anyway you want, correct? Looks like I'm getting the hang of it.

Thanks!

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