Jump to content

Battle positions for tanks/AFVs.


Recommended Posts

By “BP’s”, are you referring to “Hull Down” and the micro level BP’s or the higher level “Attack by Fire” (ABF) and “Support by Fire” (SBF) type BP’s?

I assume the excavated posistions when you can park your tank hulldown and turretdown.

Yes, this.

Those would be nice, you have to immobilise your tanks in them to get them to use them properly now.

Players can use them reasonably well, it's just the TacAI doesn't really understand the concept of up-shoot-down.

Link to comment
Share on other sites

OK so as you said “Yes, this” to three different things:

1. “Hull Down” is a position a commander finds using the ground around him.

2. ABF and SBF are BP’s used by usually groups of AFVs.

3. “Excavated positions” are dedicated defensive works created by Engineers (the AFV equivalent of a bunker if you will).

I’m still uncertain as to which you are commenting on. :)

But anyway.

Link to comment
Share on other sites

Excavated positions would be great, but right now I don't think the game engine allows the kind of resolution in terrain height to make features like that. You can create a kind of dip in the terrain for a tank to sit in in the editor, but it doesn't do a great job simulating a real excavated position. The very first mission in the game's original "TF Thunder" campaign has these for the static tanks, IIRC. We would need to make sand berms, kind of like inverse trenches, for excavated positions. Maybe Normandy will include something like this.

Anyone know if it's even possible to increase terrain height resolution in future updates of the CMx2 engine? What I mean by this is to increase the amount of terrain height variation within an action spot so that within a given area of land, you can have more peaks and valleys than is currently possible.

Link to comment
Share on other sites

OK so as you said “Yes, this” to three different things:

To what Flanker said.

Excavated positions would be great, but right now I don't think the game engine allows the kind of resolution in terrain height to make features like that.

It can create 60mm and 81mm shell holes, it should be able to do this.

Link to comment
Share on other sites

Using BPs doesnt mean that your tank is static. Whe always use primary and secondary BP, with a third "fall back" BP in case you are getting over. The drill is to pull back slowly out of BP until the gunner has a target in sight, fire a shot or two, then drive back into BP. Once awhile we displace to the secondary BP, so the enemy doesnt always expect you from the same spot.

In one training battle (RL) my tank was attached to a platoon of Bradleys. We were fighting a company sized enemy armor element in defensive position along a ridge. It was a night fight. We used the technique above, and with Bradleys support, wiped them out. The enemy commander thought we had atleast a platoon, cause were kept switching between BPs.

Link to comment
Share on other sites

There you go and IIRC the AI in the original Steel Beasts (2000) was very good at it too.

Not just within a dug in fighting position, it could use the natural terrain to find a hull down and could fight from there, "jockeying" around (to use the Australian term).

Who made the skin in that viedo jjhouston? Looks great, just like old times.

Link to comment
Share on other sites

If there existed the ability to "loop" commands you could recreate that behavior using movement and pause commands.

Move forward

5 second delay

move backward

5 second delay

(loop)

Getting the time delays to allow for proper targeting could be tricky, since you can't trigger movement after firing. That would be an "event" trigger, which we don't have.

Link to comment
Share on other sites

If there existed the ability to "loop" commands you could recreate that behavior using movement and pause commands.

Move forward

5 second delay

move backward

5 second delay

(loop)

Getting the time delays to allow for proper targeting could be tricky, since you can't trigger movement after firing. That would be an "event" trigger, which we don't have.

Also the problem is that this works fine “now” with stab and laser technology.

In the 1940’s (as per the “for Normandy?” request) you couldn’t do what was in the video (let alone at 2 900m) because there would be much longer delays as the gunner had to wait for the vehicle to stop to acquire the target and lay on.

Link to comment
Share on other sites

Nice video, but I'm afraid it's not that easy. I have SB PRO PE, great sim by the way, and as I recall from the last time I played, you actually specify an AI command to fight from a battle position. This would not be the case in a CMSF game, as there would simply be BPs on the map and the AI would have to understand that it needs to use them at some point in time and figure out when to bug out, etc. Also, in SB you need to use triggers to tell the AI to move to the next command in the sequence, and CMSF doesn't have those, so they would be necessary for a fallback BP as described by M1A1TC.

I guess it does show that it's not impossible, though...

Cheers

Link to comment
Share on other sites

Nice video, but I'm afraid it's not that easy. . .

I guess it does show that it's not impossible, though...

Cheers

My point in linking that video (which I had recently prepared to demonstrate how a 2-tier BP works), wasn't to compare CM:SF with SB. Apples and oranges. The point was that the behavior algorithm isn't prohibitively complex.

And to be perfectly honest, even though I've got a fair amount of experience with the SB editor, setting that situation up took a bit longer than I'd like to admit. So you are absolutely right, the video isn't as easy as it looks.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...