Knokke Posted July 22, 2009 Share Posted July 22, 2009 I've a question for the developpers: I've created a bunker with an MG-34 machinegun. I've it set up just like the "dot_hmg" type of bunkers in ToW1. The unit is working perfectly well in ToW1, but doesn't work in ToW2 (Editor and Mission Generator give me an error message and will not start). I'm aware of the differences in naming conventions of the hooks for the crew between ToW1 and ToW2 (the crew in and out hooks), as well as the new ToW2 vision sector hook (I used the Mgun_01 hook in the VisSector hook in data/units/my_bunker/parts.ini), so this should not be the problem. The problem is also not comming from the crew, as I used the Infantry_afrika crew. I wonder if the problem could arise because there is no Dot Navigation type nor Dot AI type in ToW 2; there is no data/AItypes.ini that I'm aware of in ToW2. Does this mean there is no way to have a bunker in ToW2 ? Link to comment Share on other sites More sharing options...
Sneaksie Posted July 23, 2009 Share Posted July 23, 2009 It should work... send it to dina@1c.ru, we'll try to determine what's wrong. Link to comment Share on other sites More sharing options...
Knokke Posted July 25, 2009 Author Share Posted July 25, 2009 Hi Sneaksie, I've sent a mail to you, with a link to the files. Thank you very much for your help. Link to comment Share on other sites More sharing options...
Knokke Posted October 14, 2009 Author Share Posted October 14, 2009 Sorry to bother you again Sneaksie. Any update on the possibility to create bunkers like the ToW1 "dot_hmg_frontal" bunker types in ToW2? I had a look at the russian demo for Kursk43, and it seems that this type of bunker is no longer supported by the game. Does this mean that i've to create a separate enterable bunker building and add the machine gun as a new crewable weapon of the HMG type? Link to comment Share on other sites More sharing options...
Sneaksie Posted October 22, 2009 Share Posted October 22, 2009 Old tow1 bunkers are no longer used, but they may still work (unlikely, since AI doesn't support them anymore). Now bunkers are separate entities and special weapons can be placed inside them by the player. Link to comment Share on other sites More sharing options...
Arzok Posted October 22, 2009 Share Posted October 22, 2009 a small "bunker" in wood, with MG : Link to comment Share on other sites More sharing options...
prlugo Posted October 23, 2009 Share Posted October 23, 2009 I made a filelist.txt ( a bad one ) . It's valid with Tow2 africa and kursk demo. If someone is interested ... Link to comment Share on other sites More sharing options...
Knokke Posted October 23, 2009 Author Share Posted October 23, 2009 Thanks for the answer Sneaksie. Now i understand better. It was strange that the bunker was working in ToW1 but not in ToW2. Well, I only need to do a bit of tweeking to add an interior LOD to it. I suppose there is no longer any possibility to have an animated door for it, as it will now be a static building. Link to comment Share on other sites More sharing options...
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