Piecekeeper Posted November 22, 2009 Share Posted November 22, 2009 Dont know if ive installed it correctly...dont think so..can i see it in any way in game? Link to comment Share on other sites More sharing options...
Piecekeeper Posted November 22, 2009 Share Posted November 22, 2009 Is this only if you've got centauro? Link to comment Share on other sites More sharing options...
Nokturnal Posted November 23, 2009 Share Posted November 23, 2009 Yes, Piecekeeper - The mod has now been updated to work with Centauro, not sure on the status of the original mod though..There only seems to be the one on the provided site. I suppose people will have to download the mod via the battlefront repository (if it's there) or one of the other sites it was uploaded to (mentioned earlier in this thread) instead. Link to comment Share on other sites More sharing options...
Crinius Posted November 24, 2009 Share Posted November 24, 2009 I installed it an it works with Centauro. Theres only one thing. The names of some tanks e.g. Semovente now dont appear any longer only questionmarks. Is this supposed to be? Or is it because its an russian mod and ToW has problems with cyrillic? Link to comment Share on other sites More sharing options...
Panzerschlange Posted November 24, 2009 Author Share Posted November 24, 2009 I installed it an it works with Centauro. Theres only one thing. The names of some tanks e.g. Semovente now dont appear any longer only questionmarks. Is this supposed to be? Or is it because its an russian mod and ToW has problems with cyrillic? Can you please give a list of those units, we will correct that soon. The reason are the different config files for the russian and english versions. Link to comment Share on other sites More sharing options...
Crinius Posted November 24, 2009 Share Posted November 24, 2009 Can you please give a list of those units, we will correct that soon. The reason are the different config files for the russian and english versions. All right: A15 Crusader III A15 Crusader IIS A15 Crusader II A13 Matilda II All Carro Armatos Semovente 75/34 Semovente 75/18 Hope this helps. All others seem fine. Link to comment Share on other sites More sharing options...
Centauro Posted November 24, 2009 Share Posted November 24, 2009 "Carro Armatos" should be "Carri Armati", Centauro is not a spanish armored division Link to comment Share on other sites More sharing options...
Crinius Posted November 24, 2009 Share Posted November 24, 2009 "Carro Armatos" should be "Carri Armati", Centauro is not a spanish armored division Thanks. Well you learn something new every day. :-) Link to comment Share on other sites More sharing options...
Crinius Posted November 26, 2009 Share Posted November 26, 2009 Panzerschlange, I just noticed that the questionmark problem is also with the Italian 37mm and 50mm Pak`s. Link to comment Share on other sites More sharing options...
Russkly Posted December 9, 2009 Share Posted December 9, 2009 Panzerschlange, I just noticed that the questionmark problem is also with the Italian 37mm and 50mm Pak`s. SPOILER: Noticed this too in the second mission of the Centauro campaign. END SPOILER Please excuse my ignorance, and indeed my laziness if this is covered elsewhere in this forum, but what differences will one see in the Centauro campaign when using the "Balance Mod"? Really appreciate the efforts on this - the game needed a little 'tweaking'. Still find this game is best for maximum platoon-scale engagements. The detail is so rich, both in terms of graphics and unit management, that anything beyond this level forces me to raise the camera and lose the wonderful detail of having individually-modelled soldiers, etc. Moreover, infantry is impossible to keep alive when tanks are around. I suppose this is 'realistic', but I find the best way to play when both tanks and infantry are involved is to keep the infantry well out of the way while the AFVs/AT guns, etc. slug it out. Seems a shame really to have all that lovely infantry and then have to hide them. Perhaps infantry vs infantry combat is the way forward... R Link to comment Share on other sites More sharing options...
Russkly Posted December 15, 2009 Share Posted December 15, 2009 If I've been lazy in not searching more effecctively the impact of the balance mod, please let me know. Otherwise I would be intrigued to know exactly what differences I could expect to see when playing the Centauro campaign with the balance mod applied. Haven't noticed anything yet, but then the mission I'm on is rather challenging... Thx in advance. R Link to comment Share on other sites More sharing options...
Russkly Posted December 18, 2009 Share Posted December 18, 2009 Bump. I know I'm boring... R Link to comment Share on other sites More sharing options...
Sneaksie Posted December 21, 2009 Share Posted December 21, 2009 Balance mod was made for multiplayer in the first place, so campaign missions may be not changed at all. AFAIK tank tracks are strengtened. Link to comment Share on other sites More sharing options...
Russkly Posted December 21, 2009 Share Posted December 21, 2009 Cheers, Sneaksie. Hadn't grasped that the balance mod was designed for multiplayer, and not for altering the default or add-on campaigns. Must try MP at some point. R Link to comment Share on other sites More sharing options...
GI Jas Posted January 1, 2010 Share Posted January 1, 2010 I have installed the latest version of the Balance Mod for my Centauro addon but I have a problem. When I start a Lan game me against computer players (1v1, 1v2, etc.) in Domination or King of the Hill modes and select one of the new Balance Mod multiplayer maps that came with the mod the game pre-maturely ends with a victory when I start a match? Is this Mod for just player against player or can I use it to play solo against the computer? Also, can I use the Italian units against the computer or just the default German, British and American units to play on the new Balance Mod multiplayer maps? Link to comment Share on other sites More sharing options...
GI Jas Posted January 4, 2010 Share Posted January 4, 2010 Relating to my above message it seems I can't use the new Centauro version of the balance mod to play against the computer in LAN? Nor can I use the new Italian, German, UK, USA units or any of the balance mod maps. When I start a game against one or more computer players the game ends at the very beginning of the match with a victory condition? This occurs in all three multiplayer modes - King of the Hill, Attack/Defend, Domination. Anyone know why? Link to comment Share on other sites More sharing options...
WillyPete2171 Posted January 9, 2010 Share Posted January 9, 2010 Balance mod was made for multiplayer in the first place, so campaign missions may be not changed at all. AFAIK tank tracks are strengtened. Please, please, balance out and polish up the Theatre of War:Kursk game before releaseing the English version. The game is screaming with potential, but there are a few issues that need to be addressed before release. I tried the Russian demo and it looks great, but infantry cant be used at all. They get wiped out as soon as they are in the field of view of the enemy at long ranges. I dont know if its realsitic or not, but it sure isnt playable or even fun. If you can give infantry a bigger role in the game and more suvivability, then you will have a real winner here. Tighter control of the infantry and what they can do seem to be a problem at this point. Thanks for listening A big fan Link to comment Share on other sites More sharing options...
ShiftZ Posted January 10, 2010 Share Posted January 10, 2010 If you can give infantry a bigger role in the game and more suvivability, then you will have a real winner here. Tighter control of the infantry and what they can do seem to be a problem at this point. Somebody correct me if I'm wrong here but wasn't Kursk the scene of the largest tank battle in history? I wouldn't want to be involved in frontline service as an infantrymen in that particular moment. Link to comment Share on other sites More sharing options...
WillyPete2171 Posted January 11, 2010 Share Posted January 11, 2010 Somebody correct me if I'm wrong here but wasn't Kursk the scene of the largest tank battle in history? I wouldn't want to be involved in frontline service as an infantrymen in that particular moment. I couldnt imagine either. Im a former US Marine and my service was a joke compared to what both the German and Russians experienced. The Eastern Front was a war of extremes. The 6th army that was lost at Stalingrad was bigger than the army the west built up to inavde Iraq... amazing. Keep in mind that besides the two thousand or so tanks each side had at Kursk, they also each had over 1 million soldiers fighting. It was very much an infantry fight as well. Tanks need support and thats why I was hoping to see just a little bit better control over infantry in the game. I find the control over infantry to be a little sloppy regarding assulting trenches or houses, issuing and following orders, and overall AI. They just seem to float around... The old Close Combat series seemed to have a better system in this regard. I know the demo is just a demo, but I hope we will see a "tighter" AI system for the infantry. Im very excited about the Kursk edition. I think they have done a fantastic job, the game really looks amazing! It has so much potential... Link to comment Share on other sites More sharing options...
Kiwi100 Posted January 30, 2010 Share Posted January 30, 2010 Thanks Sneaksie, I have download the balancemod file and load in my game and it works, I can find and use the new tanks in the order of battle of any single mission and play it. But I don't understand because I cannot find the new tanks (Matilda, Chuchill, Stug etc.) in the mission-campaign editor. Maybe, there are files to edit o to make configuration. P.S. I have ToW2 ver. 1.3.0. and balanemod129. I'm having the same problem. Not sure why? Link to comment Share on other sites More sharing options...
Kiwi100 Posted January 30, 2010 Share Posted January 30, 2010 I found out what is going wrong. The Filesid.ini file does not include the new vehicles from the mod. Anyone know where to get an updated filesid from? Link to comment Share on other sites More sharing options...
MG TOW Posted January 30, 2010 Share Posted January 30, 2010 filesid does not include the new squad teams either. Are the new squads in this mod a remodelled unit? Like the Falschirmjager fg42? Or is it the desert heer helmet guys with the Italian side box mg. Link to comment Share on other sites More sharing options...
Tartari Posted January 30, 2010 Share Posted January 30, 2010 I found out what is going wrong. The Filesid.ini file does not include the new vehicles from the mod. Anyone know where to get an updated filesid from? try to add these lines at the end with the right numbering (just copy/paste), should work: 2868 3dobj/tanks/uk/a12_(matilda_ii)_afrika/a12_(matilda_ii)_afrika.mat 2869 data/units/tanks/uk/Valentine_IX_afrika 2870 3dobj/tanks/uk/Valentine_IX_afrika/Valentine_IX_afrika.mat 2871 data/units/detachment/uk/afrika_bren_team 2872 data/units/detachment/uk/afrika_atr_team 2873 data/units/detachment/usa/afrika_browning_team 2874 data/units/artillery/uk/76mm_17_25_Pdr_Pheasant_afrika 2875 3dobj/artillery/uk/76mm_17_25_Pdr_Pheasant_afrika/76mm_17_25_Pdr_Pheasant_afrika.mat 2876 data/ammo/uk/76_2mm_MKII_17pdr_(APCBC) 2877 data/ammo/uk/76_2mm_MKII_17pdr_(HE) 2878 data/items/magazines/uk/76_2mm_MKII_17pdr_(APCBC) 2879 data/items/magazines/uk/76_2mm_MKII_17pdr_(HE) 2880 data/units/spg/ger/stug_40_f8 2881 3dobj/spg/ger/stug_40_f8/stug_40_f8.mat 2882 data/units/spg/uk/Bishop_afrika 2883 3dobj/spg/uk/Bishop_afrika/Bishop_afrika.mat 2884 presets/sounds/weapons.uk.76_2mm_17pdr_mk2.prs 2885 presets/sounds/weapons.uk.76_2mm_17pdr_mk2.2.prs 2886 presets/sounds/weapons.uk.76_2mm_17pdr_mk2.3.prs 2887 presets/sounds/weapons.uk.76_2mm_17pdr_mk2.4.prs 2888 presets/sounds/weapons.ger.75mm_stuk_40_l48.prs 2889 presets/sounds/weapons.ger.75mm_stuk_40_l48.2.prs 2890 presets/sounds/weapons.ger.75mm_stuk_40_l48.3.prs 2891 presets/sounds/weapons.ger.75mm_stuk_40_l48.4.prs 2892 weapons.uk.76_2mm_17pdr_mk2 2893 weapons.uk.76_2mm_17pdr_mk2.2 2894 weapons.uk.76_2mm_17pdr_mk2.3 2895 weapons.uk.76_2mm_17pdr_mk2.4 2896 weapons.ger.75mm_stuk_40_l48 2897 weapons.ger.75mm_stuk_40_l48.2 2898 weapons.ger.75mm_stuk_40_l48.3 2899 weapons.ger.75mm_stuk_40_l48.4 2900 data/items/magazines/uk/piat_round_(heat) 2901 data/items/weapons/uk/piat 2902 data/ammo/uk/piat_round_(heat) 2903 weapons.uk.piat 2904 data/units/detachment/uk/afrika_piat_team 2905 3dobj/weapons/uk/piat/mat1.mat 2906 3dobj/weapons/uk/piat/mat1A.mat 2907 3dobj/weapons/uk/piat/mat1Adark.mat 2908 3dobj/weapons/uk/piat/mat2.mat 2909 3dobj/weapons/uk/piat_rocket/mat2.mat 2910 data/items/magazines/ger/faustpatrone_(heat) 2911 data/items/weapons/ger/faustpatrone 2912 data/ammo/ger/faustpatrone_(heat) 2913 data/units/detachment/ger/afrika_faustpatrone_team 2914 data/units/tanks/uk/a22f_(churchill_iv)_afrika 2915 3dobj/tanks/uk/a22f_(churchill_iv)_afrika/a22f_(churchill_iv)_afrika.mat 2916 data/ammo/uk/50_8mm_mine_smoke 2917 data/items/magazines/uk/50_8mm_mine_smoke 2918 data/gui/ingame/icons/weaponstatic/50_8mm_mortar.mat 2919 data/gui/ingame/icons/magazines/smoke_mine.mat 2920 data/units/tanks/uk/a12_(matilda_ii)_afrika 2921 data/items/magazines/ger/7_92mm_FG_42 2922 data/items/magazines/ger/7_92mm_FG_42_AP 2923 data/items/weapons/ger/7_92mm_FG_42 2924 data/units/detachment/ger/afrika_fg42_team 2925 data/units/detachment/usa/afrika_ranger_team 2926 data/items/magazines/usa/7_62mm_Johnson_M1941 2927 data/items/magazines/usa/7_62mm_Johnson_M1941_AP 2928 data/items/weapons/usa/7_62mm_Johnson_M1941 2929 weapons.ger.7_92mm_FG_42 2930 weapons.ger.7_92mm_FG_42.2 2931 weapons.ger.7_92mm_FG_42.3 2932 weapons.ger.7_92mm_FG_42.4 2933 weapons.usa.7_62mm_Johnson_M1941 2934 weapons.usa.7_62mm_Johnson_M1941.2 2935 weapons.usa.7_62mm_Johnson_M1941.3 2936 weapons.usa.7_62mm_Johnson_M1941.4 2937 presets/sounds/weapons.ger.7_92mm_FG_42.prs 2938 presets/sounds/weapons.ger.7_92mm_FG_42.2.prs 2939 presets/sounds/weapons.ger.7_92mm_FG_42.3.prs 2940 presets/sounds/weapons.ger.7_92mm_FG_42.4.prs 2941 presets/sounds/weapons.usa.7_62mm_Johnson_M1941.prs 2942 presets/sounds/weapons.usa.7_62mm_Johnson_M1941.2.prs 2943 presets/sounds/weapons.usa.7_62mm_Johnson_M1941.3.prs 2944 presets/sounds/weapons.usa.7_62mm_Johnson_M1941.4.prs 2945 data/gui/ingame/icons/magazines/7_92mm_FG_42.mat 2946 data/gui/ingame/icons/magazines/7_92mm_FG_42_AP.mat 2947 data/gui/ingame/icons/magazines/7_62mm_Johnson_M1941.mat 2948 data/gui/ingame/icons/magazines/7_62mm_Johnson_M1941_AP.mat 2949 data/gui/Ingame/Icons/weaponitem/FG_42.mat 2950 data/gui/Ingame/Icons/weaponitem/7_62mm_Johnson_M1941.mat 2951 data/units/detachment/ita/alpines 2952 data/units/detachment/ita/breda_team 2953 data/units/detachment/uk/afrika_commandos_team 2954 data/units/spg/usa/T19_HMG_afrika 2955 3dobj/spg/usa/T19_HMG_afrika/T19_HMG_afrika.mat 2956 data/units/artillery/usa/76_2mm_M5_afrika 2957 3dobj/artillery/usa/76_2mm_M5_afrika/76_2mm_M5_afrika.mat 2958 data/units/detachment/ger/afrika_MK_shutze_detachment 2959 data/units/detachment/uk/afrika_combat_engineer_detachment 2960 data/units/detachment/usa/afrika_combat_engineer_detachment 2961 data/items/magazines/ger/Firecracker 2962 data/ammo/ger/Firecracker 2963 data/gui/ingame/icons/magazines/Firecracker 2964 data/units/detachment/uk/afrika_infantry_detachment_41-42 2965 data/units/tanks/uk/LEE_uk_afrika 2966 3dobj/tanks/uk/LEE_uk_afrika/LEE_uk_afrika.mat by the way, many thanks to the creators! 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Tartari Posted January 30, 2010 Share Posted January 30, 2010 filesid does not include the new squad teams either. Are the new squads in this mod a remodelled unit? Like the Falschirmjager fg42? Or is it the desert heer helmet guys with the Italian side box mg. no, it seems that FJ human units are not modelled... Link to comment Share on other sites More sharing options...
Kiwi100 Posted February 4, 2010 Share Posted February 4, 2010 Tartari, Thanks for the help. I had to delete a couple of lines to make it work. I think you had an extra tank and some additional Itailian units. Still its seems to be working fine. Link to comment Share on other sites More sharing options...
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