Charlie901 Posted June 14, 2009 Share Posted June 14, 2009 I'm thinking of pulling the trigger on this one but am wondering if the Campaigns still play exactly the same as in ToW1? I really dispise the linear beat one mission to go on to the next scripted mission (all or nothing) game play. So, do the Campaigns branch in mission structure or are they a limited set of linear missions that cycle in a pre-scripted order no matter what? IIRC CMSF has a somewhat branching main campaign depending on how you perform from one battle to the next and you may have too play on the same map or part of the same map also depending on how you do. These linear/scripted campaign missions remind me of why I hate main stream Historical RTS titles... Link to comment Share on other sites More sharing options...
Sneaksie Posted June 15, 2009 Share Posted June 15, 2009 It's still linear. You can proceed after a defeat though ('ignore campaign loss' in options menu). Link to comment Share on other sites More sharing options...
Charlie901 Posted June 17, 2009 Author Share Posted June 17, 2009 Darn, I thought so... Link to comment Share on other sites More sharing options...
Shrap Posted June 18, 2009 Share Posted June 18, 2009 I have the same problem - I hate canned/scripted missions. I was going to pick it up for the battle generator but it doesn't work on Vista 64bit and you can't have the opfor units chosen randomly by the generator. If not for those two issues I'd be buying right now. Link to comment Share on other sites More sharing options...
Knokke Posted June 19, 2009 Share Posted June 19, 2009 Note that you can have an element of randomness in the choice of OpFor units, as Gnasher as done in is British Bulldog campaign for ToW1. Link to comment Share on other sites More sharing options...
Arzok Posted June 19, 2009 Share Posted June 19, 2009 you can't have the opfor units chosen randomly by the generator. It is not difficult to script this, need just time ! Link to comment Share on other sites More sharing options...
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