Prattboy9394 Posted May 29, 2009 Share Posted May 29, 2009 No sure why no one posted this yet but here it is, taken from 1C's forum: Theatre of War 2: Africa 1943 1.0.0 to 1.1.0 patch ==================================== - Some large game assets (objects, textures, sounds, animations) were optimized or reworked to reduce strain on RAM and especially video memory - RAM handling improved on 32-bit systems (see below) - Potential crash causes fixed in several maps - "Save As..." function added to Map Editor - Submission text editing added to Mission Editor - Soldier reaction time decreased - You can now play gunfire sounds in encyclopedia (left-click on gun icon) - Thickness of one armor sheet on Pz. IV F1 and F2 tanks corrected - Thickness of Pz. III N gun mantlet corrected, it's price equalized with Pz. IV F1 - PaK 35/36 armor penetration data corrected - http:// prefix removed from multiplayer server search system for compatibility with certain networks (delete old mp.ini file in 'users' folder to apply this) - SmartPause mode customization added (see below) - Inabilty to start multiplayer game in some circumstances fixed - Crash while calling British mortar support fixed - Absent Allied plane textures on some dates fixed - Other minor fixes and enhancements SmartPause mode customization ===================== After patch installation messages.xml file in Data\Ai folder appears. You can edit it to customize SmartPause behavior (SmartPause mode can be turned on and off using options.exe utility or editing game.ini file in 'users' folder). You can change reaction to following events: Command_Incomplete - order can not be carried out and disregarded Soldier_Death - soldier dies Soldier_Under_Attack - soldier is under fire Soldier_No_Ammo - soldier has no ammo left Soldier_No_Weapon - soldier has no weapon Soldier_No_Point_In_LOF - soldier don't have clear Line of Fire to the target Soldier_In_Panic - soldier in panic Vehicle_Death - vehicle destroyed Vehicle_No_Crew - no crew in the vehicle Artillery_Death - artillery gun or Heavy Machine Gun is destroyed Artillery_No_Ammo - artillery gun or Heavy Machine Gun have no ammo left Artillery_No_Point_In_LOF - artillery gun or Heavy Machine Gun don't have clear Line of Fire to the target Tankman_Under_Attack - vehicle is under fire Tankman_No_Ammo - vehicle have no more ammo left Tankman_No_Weapon - all vehicle weapons are disabled Tankman_Damage_Engine - vehicle immobilized (engine, transmission, tracks or wheels are damaged) Tankman_Blocked - vehicle stopped because it's path is blocked Tankman_In_Panic - vehicle crewman in panic Tankman_No_Point_In_LOF - vehicle shooter don't have clear Line of Fire to the target Driver_Not_Skilled - vehicle driver's skill is too low to drive (1 for own vehicles, 50 for captured enemy vehicles) Shooter_Not_Skilled - vehicle shooter skill is too low to fire (1 for own vehicles, 50 for captured enemy vehicles) Reaction to the event is specified in <Reaction> string. Possible reactions are: NONE - do nothing PAUSE - pause the game automatically MOVE - instantly move the camera to event location PAUSE_AND_MOVE - pause the game automatically and instantly move the camera to event location (default setting). For example, if you want the camera to move to immobilized tank, but don't want the switch on automatic pause, find the <Message> section with string <ID>Tankman_Damage_Engine</ID> and change the string <Reaction>PAUSE_AND_MOVE</Reaction> to <Reaction>MOVE</Reaction>: <Message> <ID>Tankman_Damage_Engine</ID> <Icon>Icon_Engine</Icon> <Object>OWNER</Object> <Actuality_Time>60000</Actuality_Time> <Actuality>TRUE</Actuality> <Livetime_On_Minimap>10000</Livetime_On_Minimap> <Priority>80</Priority> <Color>GhostWhite</Color> <Reaction>MOVE</Reaction> </Message> Memory compatibility mode ================== If the game sometimes still crash during saving because of lack of allocated memory (this may happen on certain hardware configurations, especially if your OS is 32-bit Vista), you can turn on safer (but longer) save routine. To do this, go to 'users' folder inside the game folder and edit game.ini file: CompatibilityMode=1 (it's set to 0 by default). Please note that after that, calling menu during battle (by pressing Esc or menu button) will take several seconds and save procedure will be slightly longer. Link to comment Share on other sites More sharing options...
Prattboy9394 Posted May 29, 2009 Author Share Posted May 29, 2009 So the biggest selling point, for me at least, is the customizable smartpause...pretty cool and unique. This should hold me till the next patch where they address some accuracy issues and spotting wierdness. Thx 1C. Link to comment Share on other sites More sharing options...
Moon Posted May 29, 2009 Share Posted May 29, 2009 This is available in full under www.battlefront.com/patches as well as on the TOW2 patches page. Link to comment Share on other sites More sharing options...
Knokke Posted May 31, 2009 Share Posted May 31, 2009 I'm having a little problem with the memory compatibility mode: I've been trying to edit the users/game.ini file to change the line CompatibilityMode=0 to CompatibilityMode=1, but there is no such line in my game.ini file. there are only theses lines: ;INI File: users/game.ini [game] SmartPause=1 Does that mean that my patch installation is faulty? I checked in game, and the version number is the correct one, though: 1.10 or does that mean that I'm a bit thick, and that i simply have to had a line to have the game ini file read like this ? : ;INI File: users/game.ini [game] SmartPause=1 CompatibilityMode=1 Link to comment Share on other sites More sharing options...
Knokke Posted May 31, 2009 Share Posted May 31, 2009 Problem solved; not sure how: after restarting windows, the users/game.ini file had the CompatibilityMode=0 line in it. Link to comment Share on other sites More sharing options...
GoodGuy Posted May 31, 2009 Share Posted May 31, 2009 I still can't launch options.exe .... I know i can edit the ini files, but I don't wanna dig in there each time i want to change something. I get the hour-glass for a second, when I try to launch options.exe, but nothing happens, the options window won't come up. (.NET installed) So does anyone else have this problem? Sneaksie! Link to comment Share on other sites More sharing options...
Txema Posted June 1, 2009 Share Posted June 1, 2009 I still can't launch options.exe .... I know i can edit the ini files, but I don't wanna dig in there each time i want to change something. I get the hour-glass for a second, when I try to launch options.exe, but nothing happens, the options window won't come up. (.NET installed) So does anyone else have this problem? ************************************* I do have that problem also. The odd thing is that I am using Windows XP (SP3) Home edition... Txema Link to comment Share on other sites More sharing options...
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