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Patch details


Prattboy9394

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No sure why no one posted this yet but here it is, taken from 1C's forum:

Theatre of War 2: Africa 1943 1.0.0 to 1.1.0 patch

====================================

- Some large game assets (objects, textures, sounds, animations) were optimized or reworked to reduce strain on RAM and especially video memory

- RAM handling improved on 32-bit systems (see below)

- Potential crash causes fixed in several maps

- "Save As..." function added to Map Editor

- Submission text editing added to Mission Editor

- Soldier reaction time decreased

- You can now play gunfire sounds in encyclopedia (left-click on gun icon)

- Thickness of one armor sheet on Pz. IV F1 and F2 tanks corrected

- Thickness of Pz. III N gun mantlet corrected, it's price equalized with Pz. IV F1

- PaK 35/36 armor penetration data corrected

- http:// prefix removed from multiplayer server search system for compatibility with certain networks (delete old mp.ini file in 'users' folder to apply this)

- SmartPause mode customization added (see below)

- Inabilty to start multiplayer game in some circumstances fixed

- Crash while calling British mortar support fixed

- Absent Allied plane textures on some dates fixed

- Other minor fixes and enhancements

SmartPause mode customization

=====================

After patch installation messages.xml file in Data\Ai folder appears. You can edit it to customize SmartPause behavior (SmartPause mode can be turned on and off using options.exe utility or editing game.ini file in 'users' folder).

You can change reaction to following events:

Command_Incomplete - order can not be carried out and disregarded

Soldier_Death - soldier dies

Soldier_Under_Attack - soldier is under fire

Soldier_No_Ammo - soldier has no ammo left

Soldier_No_Weapon - soldier has no weapon

Soldier_No_Point_In_LOF - soldier don't have clear Line of Fire to the target

Soldier_In_Panic - soldier in panic

Vehicle_Death - vehicle destroyed

Vehicle_No_Crew - no crew in the vehicle

Artillery_Death - artillery gun or Heavy Machine Gun is destroyed

Artillery_No_Ammo - artillery gun or Heavy Machine Gun have no ammo left

Artillery_No_Point_In_LOF - artillery gun or Heavy Machine Gun don't have clear Line of Fire to the target

Tankman_Under_Attack - vehicle is under fire

Tankman_No_Ammo - vehicle have no more ammo left

Tankman_No_Weapon - all vehicle weapons are disabled

Tankman_Damage_Engine - vehicle immobilized (engine, transmission, tracks or wheels are damaged)

Tankman_Blocked - vehicle stopped because it's path is blocked

Tankman_In_Panic - vehicle crewman in panic

Tankman_No_Point_In_LOF - vehicle shooter don't have clear Line of Fire to the target

Driver_Not_Skilled - vehicle driver's skill is too low to drive (1 for own vehicles, 50 for captured enemy vehicles)

Shooter_Not_Skilled - vehicle shooter skill is too low to fire (1 for own vehicles, 50 for captured enemy vehicles)

Reaction to the event is specified in <Reaction> string. Possible reactions are:

NONE - do nothing

PAUSE - pause the game automatically

MOVE - instantly move the camera to event location

PAUSE_AND_MOVE - pause the game automatically and instantly move the camera to event location (default setting).

For example, if you want the camera to move to immobilized tank, but don't want the switch on automatic pause, find the <Message> section with string <ID>Tankman_Damage_Engine</ID> and change the string <Reaction>PAUSE_AND_MOVE</Reaction> to <Reaction>MOVE</Reaction>:

<Message>

<ID>Tankman_Damage_Engine</ID>

<Icon>Icon_Engine</Icon>

<Object>OWNER</Object>

<Actuality_Time>60000</Actuality_Time>

<Actuality>TRUE</Actuality>

<Livetime_On_Minimap>10000</Livetime_On_Minimap>

<Priority>80</Priority>

<Color>GhostWhite</Color>

<Reaction>MOVE</Reaction>

</Message>

Memory compatibility mode

==================

If the game sometimes still crash during saving because of lack of allocated memory (this may happen on certain hardware configurations, especially if your OS is 32-bit Vista), you can turn on safer (but longer) save routine.

To do this, go to 'users' folder inside the game folder and edit game.ini file:

CompatibilityMode=1

(it's set to 0 by default). Please note that after that, calling menu during battle (by pressing Esc or menu button) will take several seconds and save procedure will be slightly longer.

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I'm having a little problem with the memory compatibility mode:

I've been trying to edit the users/game.ini file to change the line CompatibilityMode=0 to CompatibilityMode=1, but there is no such line in my game.ini file.

there are only theses lines:

;INI File: users/game.ini

[game]

SmartPause=1

Does that mean that my patch installation is faulty? I checked in game, and the version number is the correct one, though: 1.10

or does that mean that I'm a bit thick, and that i simply have to had a line to have the game ini file read like this ? :

;INI File: users/game.ini

[game]

SmartPause=1

CompatibilityMode=1

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I still can't launch options.exe ....

I know i can edit the ini files, but I don't wanna dig in there each time i want to change something. I get the hour-glass for a second, when I try to launch options.exe, but nothing happens, the options window won't come up. (.NET installed)

So does anyone else have this problem?

Sneaksie! :)

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I still can't launch options.exe ....

I know i can edit the ini files, but I don't wanna dig in there each time i want to change something. I get the hour-glass for a second, when I try to launch options.exe, but nothing happens, the options window won't come up. (.NET installed)

So does anyone else have this problem?

*************************************

I do have that problem also. The odd thing is that I am using Windows XP (SP3) Home edition...

Txema

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