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New file at the Repository: MshConverter1.18 (2009-05-17)


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Requriments: - Dot.Net 2.0 - latest Directx9c redistributable - supported OS: WinXP, haven't tested on Vista 32,64 With this utility you can load following 1C formats: - msh file format: (here are all 3d vertices,faces, mapping coordinates, material mappings, collision, hooks, shadow and lods. This file commes in two flavors: ascii and binary, converter load's both of them as the IL2 engine has also this duality. Saving to msh binary is not possible yet, because of lack of binary specifications, but as IL2 can read ascii msh files and we know how to create them its enough for us to make 3d mods (only drawback is slower loading time of ascii msh file). - him file format: here is defined how each msh file positions with other msh's files in terms of position/rotation (has stored information about hierarchies of the msh files, and has other usefull information as well, which is needed to use the 3d object in the game). Loading of other non 1C: - OBJ (this is limited format, it has no hierarchical information nor no matrix store definitions) mainly used to export msh files to other 3d programs for viewing. - 3DS (this is again somehow limited format, because of the object name limitation to 10 characters max length) so if you try importing 3ds file to 3dmax which was generated with MshConverter it will fail, because converter can and it is saving names larger than 10 chars! There is option in converter to truncate names to maximum of 10 chars, but its not...

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