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Type of renderer


beerhunter

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OK, after a lot of time trying to get one particular mission to even start - The defence of Sidi Nsir; and looking into the log file, my question is: what type of renderer this game use: Direct3d or OpenGL? What I think is that in mission builder game "use" OpenGL and in the "core game" Direct3D. I try to switch on OpenGL to use as primary renderer in game and now I got exactly the same type of error like sometimes in game: Runtime error#3(trap). Maybe some false code in core program occasionaly-random trying to switch to OpenGL renderer, and that is the point of CTD?

OK, I will try to use debbuger to see is this exe build-release-system ready of someone "forget" to remove debug code....

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OpenGL renderer was used in ToW1 and no longer supported. Reason of crashes is memory allocation, that's why most crashes occur on 32-bit systems, especially Vista 32, while most Vista 64 users have no such problems at all.

In the patch work with memory on 32-bit systems will be optimized (code changes, decreasing size of some textures and sounds).

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OpenGL renderer was used in ToW1 and no longer supported. Reason of crashes is memory allocation, that's why most crashes occur on 32-bit systems, especially Vista 32, while most Vista 64 users have no such problems at all.

In the patch work with memory on 32-bit systems will be optimized (code changes, decreasing size of some textures and sounds).

Thanks for quick answer, untill patch I call all my soldiers to give up weapons :P

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just chiming in here.

i think i read something like this over at Empire: Total War forums, where people are also experience crashes.

it seems like 3D games these days are so great looking that they use a lot of memory and eventually will catch up to the limit of 32bit operating system's memory address space.

is this the same issue here? i could be wrong, and dont know the exact term, but reading this definitely reminded me of reading something like that on their forum.

i use 32bit vista, and my game crashes... :(

maybe i should consider 6+ gb ram and 64bit now, hehe

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Because I been so inpatient to catch the following patch, yesterday I download 64-bit version of Windows 7, reinstalled all my programs, and now been playing TOW2 for 2-3 hours, lots of saving, lots of loading, not even one CTD or bug-like behaviour, started german campaign from first mission... This is truly 64bit game. But this is not a good for all users-buyers of game. Just for one game switch to 64bit OS version. I have some particular program that only run on 32bit (lucky me, there is VirtuapXP :D)

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