Dietrich Posted April 20, 2009 Share Posted April 20, 2009 A workaround for furnishing Uncons with mortars has already been discussed, but in playing around with potential TO&Es, I found the options rather limited. In other words, Uncons (whether Fighters, Combatants, or Specialists) get only 120mm mortars -- the "trick" of switching to Blue-vs-Blue in the editor and purchasing Blue mortars for Red is limited, since the only types available for stand-alone purchase are sections of 120mm mortars. Thus I ask: Could other calibers of mortar be made available in the editor so Uncons can dish out some indirect mayhem? Also, could mortars be purchase-able individually, to realistically limit the amount of mortar-ing Uncons can dish out at once? Feel free to add your suggested improvements for versus-Uncons scenarios to this thread. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted April 20, 2009 Share Posted April 20, 2009 Single-launch 107mm rocket, individual or very small battery purchase. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted April 22, 2009 Share Posted April 22, 2009 Feel free to add your suggested improvements for versus-Uncons scenarios to this thread. You can't purchase a BLUFOR formation and chop it's 81 or 60mm mortars out? 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted April 22, 2009 Share Posted April 22, 2009 You can use blue mortars for red UNCONs, with the added bonus that every UNCON unit can call in fire support, however you need to keep the blue command units for the related mortar unit - who can only be "left out" by puttin gthem into a reinforcement group which is set to never arrive (which again is limited to 1h currently). To make things easier for scenario designers I sure would welcome a mortar asset to UNCON forces (and also en extended reinforcement time, while we're at it ). 0 Quote Link to comment Share on other sites More sharing options...
Dietrich Posted April 22, 2009 Author Share Posted April 22, 2009 Single-launch 107mm rocket, individual or very small battery purchase. Thanks for the suggestion. I'll look into that. You can't purchase a BLUFOR formation and chop it's 81 or 60mm mortars out? Sounds plausible. I hadn't thought of that. The "problem" with using 60mm mortars is that they come in threes, and so the amount of fire Red (especially Red AI) could bring to bear on one area and at one time would be (I think) more than is realistic. You can use blue mortars for red UNCONs, with the added bonus that every UNCON unit can call in fire support, however you need to keep the blue command units for the related mortar unit - who can only be "left out" by puttin gthem into a reinforcement group which is set to never arrive (which again is limited to 1h currently). To make things easier for scenario designers I sure would welcome a mortar asset to UNCON forces (and also en extended reinforcement time, while we're at it ). Every UNCON unit? My experience is that only UNCON "leaders" (HQs) can call for artillery; bringing up the Support tab with an UNCON team reveals that all support assests are "denied". With some Blue formations you actually can delete all the battalion-level units (including the top-level battalion HQ), but these are in the minority. And yes, if scenarios can be two hours plus, why no reinforcements later than one hour, especially if that's the only way to keep certain units in a formation from showing up in a gamey way? 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted April 22, 2009 Share Posted April 22, 2009 Every UNCON unit? My experience is that only UNCON "leaders" (HQs) can call for artillery; bringing up the Support tab with an UNCON team reveals that all support assests are "denied". Umm, you could be right there, it's been a while since I tested that. 0 Quote Link to comment Share on other sites More sharing options...
Secondbrooks Posted April 22, 2009 Share Posted April 22, 2009 Red reservist infantry at least seemed to be able to give fire mission reguests to Blue arty-assets if in squad/team there is atleast leader present. Team-leaders shows 'denied'. Or something like that... 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted April 24, 2009 Share Posted April 24, 2009 Uncon spies can act as FOs as well. This can allow for a great deal of hilarity to ensue. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.