Apocal Posted March 26, 2009 Share Posted March 26, 2009 I was wondering if we could get some Uncon FOs at least. Maybe a fighter FO and a spy FO? I can't recall if the IDF encountered much (tactically relevant) indirect fire when they went headup with Hezbollah, but Marines during the Battle of Fallujah found themselves under everything from 82mm to 120mm mortar fire, which accounted for quite a few casualties as the Marines found themselves occupying intelligently laid-out TRPs. I realize CMSF isn't about Hezbollah or Fallujah, but they both seem to be in the "spirit" of CMSF. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted March 26, 2009 Share Posted March 26, 2009 Agreed - insurgent IDF attacks should be possible - there are workarounds of course but why should we have to? Why not make the 'spy' MFC capable for instance? 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted March 26, 2009 Share Posted March 26, 2009 Definately, anyone who's been to Iraq can tell you about insurgents and mortars and rockets. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted March 26, 2009 Share Posted March 26, 2009 Using TRPs != using spotters. But I agree with the first post. 0 Quote Link to comment Share on other sites More sharing options...
pkjsmith Posted March 26, 2009 Share Posted March 26, 2009 In the battle ASMAR Crossing I have seen mortars that can be called in by Combatant HQ units, I have had a look in editor but can not figure out how the designer did this, but it is possible. If anyone can tell me how to get artillery called in by other units than FO Teams, it would be much appreciated. thanks paul 0 Quote Link to comment Share on other sites More sharing options...
Bonecrusher-17 Posted March 27, 2009 Share Posted March 27, 2009 That would cool. Especially the TTP of rapidly moving the tubes via 'technicals' which has been used in Low Intensity Conflicts from Somalia to Iraq and Afghanistan. Even cooler- Tubes 'remotely' firing rounds by freezing the round in a bucket of water, then placing the round into the tube in the hot sun, laying the piece and waiting for the ice to melt and 'hang the round'. Wildy inaccurate, but because there were no crews 'manning the pieces' no positive ID to go pumel the crap out of anyone. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted March 28, 2009 Author Share Posted March 28, 2009 Using TRPs != using spotters. I realize I might sound like a moron asking this, but without a spotter, That would cool. Especially the TTP of rapidly moving the tubes via 'technicals' which has been used in Low Intensity Conflicts from Somalia to Iraq and Afghanistan. We'd need on-map mortars for that . Even cooler- Tubes 'remotely' firing rounds by freezing the round in a bucket of water, then placing the round into the tube in the hot sun, laying the piece and waiting for the ice to melt and 'hang the round'. Wildy inaccurate, but because there were no crews 'manning the pieces' no positive ID to go pumel the crap out of anyone. At this point the only thing about asshats that surprises me is that I'm still surprised at what lengths they'll go to continue being asshats. In the battle ASMAR Crossing I have seen mortars that can be called in by Combatant HQ units, I have had a look in editor but can not figure out how the designer did this, but it is possible. If anyone can tell me how to get artillery called in by other units than FO Teams, it would be much appreciated. thanks paul I'm not at home right now, but I'll try to find it and figure out how it works. 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted March 28, 2009 Share Posted March 28, 2009 Count me in, it's a good idea. Not a far stretch to imagine some uncons are left with gear the regulars leave behind/physically unable to operate. 0 Quote Link to comment Share on other sites More sharing options...
Sixxkiller Posted March 28, 2009 Share Posted March 28, 2009 On map mortars were actually in the game in the original beta. They didnt work as intrended but I think IIRC they will be a must in the WWII game. Not sure if it is on the list for CMSF at this point but I am pretty sure at some point they would like it to be. They were pretty cool btw. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted March 28, 2009 Share Posted March 28, 2009 Well according to the equipment list for the British Module, they're going to put the 51mm mortar in that. http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=217&Itemid=327 For WW2 folk think 2-inch mortar and you have what we're talking about. Given that the thing (the L9A1 51mm mortar) only has a range of about 800m I can't see how they can implement it without it being on map. 0 Quote Link to comment Share on other sites More sharing options...
Dietrich Posted March 28, 2009 Share Posted March 28, 2009 Count me in, it's a good idea. Not a far stretch to imagine some uncons are left with gear the regulars leave behind/physically unable to operate. There are plenty in documented instances in the past eight years or so (since the beginning of the war in Afghanistan) of uncons using mortars. In most instances, the type of uncons using said mortars were of the sort which (in my view) would be better simulated by Fighters in CM:SF than by Combatants. Also, in many cases only one mortar was used (sometimes two, depending on the size of the engagement) and they fired a relatively few 'bombs'. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted March 28, 2009 Share Posted March 28, 2009 Its practically a daily occurrence in Helmand Province. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted March 28, 2009 Share Posted March 28, 2009 In Vietnam it was also very common to encounter very precise mortar fire - without anybody spotting. They targeted it e.g. by sending civilians counting steps between known distance objects and the targets, and they adjusted the mortar's targeting gear by test-firing somewhere else (so that they knew that selecting "3550 meters" on the mortar would land around 3550 meters). The result was pretty good, as in hit specific objects such as parked helicopters. There areaccounts of various militias doing similar things in Beirut in the early 1980s. Vehicle mounted mortars (with junk around them). Aim with compass. Distance has been gathered using km counter in vehicle. Fire a couple rounds, cover launcher, move. Good enough to hit anyone's camp. 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted March 29, 2009 Share Posted March 29, 2009 In the battle ASMAR Crossing I have seen mortars that can be called in by Combatant HQ units, I have had a look in editor but can not figure out how the designer did this, but it is possible. If anyone can tell me how to get artillery called in by other units than FO Teams, it would be much appreciated. thanks paul Asmar Crossing was my scenario. I simply added mortars (I used U.S. 120mm mortars) to the Combatant's force. The way I did this was simply to change the scenario type as listed under "data" and "force v. force" from "red v. red" (which is the type it was generally) to "blue v. blue." Then, I could select "blue" forces for either side. I added the U.S. mortars to the combatant's side. Then I changed the "data" "force v. force" selection back to "red v. red," again allowing my to choose "red" forces for either side. With the U.S. mortars (or for that matter artillery or air assets), any of the Combatant HQ units can be used to call in indirect fire. There is no reason to consider those off-map mortars to be specifically American, since they are not actually seen. In the context of the Asmar Crossing scenario, they are assumed to belong to the insurgents. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted March 29, 2009 Author Share Posted March 29, 2009 Asmar Crossing was my scenario. I simply added mortars (I used U.S. 120mm mortars) to the Combatant's force. The way I did this was simply to change the scenario type as listed under "data" and "force v. force" from "red v. red" (which is the type it was generally) to "blue v. blue." Then, I could select "blue" forces for either side. I added the U.S. mortars to the combatant's side. Then I changed the "data" "force v. force" selection back to "red v. red," again allowing my to choose "red" forces for either side. With the U.S. mortars (or for that matter artillery or air assets), any of the Combatant HQ units can be used to call in indirect fire. There is no reason to consider those off-map mortars to be specifically American, since they are not actually seen. In the context of the Asmar Crossing scenario, they are assumed to belong to the insurgents. ****ING ROCK DUDE. THANK YOU. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted March 29, 2009 Author Share Posted March 29, 2009 All Spy units have FO capability when given BLUFOR mortars. Sweet. I must've missed them bringing out this feature. 0 Quote Link to comment Share on other sites More sharing options...
pkjsmith Posted March 29, 2009 Share Posted March 29, 2009 Rokossovski Rokossovski is offline Senior Member Join Date: Feb 2003 Location: Boise, Idaho Posts: 131 Default Combatant mortars in Asmar Crossing Quote: Originally Posted by pkjsmith View Post In the battle ASMAR Crossing I have seen mortars that can be called in by Combatant HQ units, I have had a look in editor but can not figure out how the designer did this, but it is possible. If anyone can tell me how to get artillery called in by other units than FO Teams, it would be much appreciated. thanks paul Asmar Crossing was my scenario. I simply added mortars (I used U.S. 120mm mortars) to the Combatant's force. The way I did this was simply to change the scenario type as listed under "data" and "force v. force" from "red v. red" (which is the type it was generally) to "blue v. blue." Then, I could select "blue" forces for either side. I added the U.S. mortars to the combatant's side. Then I changed the "data" "force v. force" selection back to "red v. red," again allowing my to choose "red" forces for either side. With the U.S. mortars (or for that matter artillery or air assets), any of the Combatant HQ units can be used to call in indirect fire. There is no reason to consider those off-map mortars to be specifically American, since they are not actually seen. In the context of the Asmar Crossing scenario, they are assumed to belong to the insurgents. Hi thank you very much for that tip, it is brilliant, it opens a whole new avenue for designers, thanks again. Paul 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted March 30, 2009 Share Posted March 30, 2009 There are plenty in documented instances in the past eight years or so (since the beginning of the war in Afghanistan) of uncons using mortars. In most instances, the type of uncons using said mortars were of the sort which (in my view) would be better simulated by Fighters in CM:SF than by Combatants. Also, in many cases only one mortar was used (sometimes two, depending on the size of the engagement) and they fired a relatively few 'bombs'. Yeah, I know. I haven't played CM:SF in some time, but Fighters are the Fedayeen types, correct; and Combatants are the militia types, correct? There areaccounts of various militias doing similar things in Beirut in the early 1980s. Vehicle mounted mortars (with junk around them). Aim with compass. Distance has been gathered using km counter in vehicle. Fire a couple rounds, cover launcher, move. Good enough to hit anyone's camp. They do that now in Iraq; I was never in any built-up locations in A-Stan for too long to know if they did it there, but I can't see any reason they wouldn't. 0 Quote Link to comment Share on other sites More sharing options...
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