Tom Callmeyer Posted February 25, 2001 Share Posted February 25, 2001 Hi Just set up TCP/IP on 95 to 98 machines. Peer to Peer. No problem connecting or starting scenario. Game turn is processed on host machine, then gives a very fast message about transferring data. I believe the client also gives a similar message. Game then proceeds normally on host. On client the clock will only read :60 or :00, by clicking Start and Play buttons. Can't watch battle replay on client. Minutes do advance simultaneously with each turn on both machines. Game on client seems normal in move phase. 0 Quote Link to comment Share on other sites More sharing options...
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