RickWelch Posted February 1, 2009 Share Posted February 1, 2009 For some reason my Plan Z campaign does 20 day turns....i.e. turn two is 12/27. Anyone have any ideas for a rookie? Link to comment Share on other sites More sharing options...
The K Man Posted February 1, 2009 Share Posted February 1, 2009 I believe it is 10 days for each turn. So player 2 or AI would be Dec 17 and then your next turn should be Dec 27th. Looks like 20, but its really 10 per turn. Link to comment Share on other sites More sharing options...
scottsmm Posted February 1, 2009 Share Posted February 1, 2009 K Man is right. Link to comment Share on other sites More sharing options...
RickWelch Posted February 1, 2009 Author Share Posted February 1, 2009 Thanks folks! Link to comment Share on other sites More sharing options...
scottsmm Posted February 2, 2009 Share Posted February 2, 2009 Just to let you know Rickwelch the amount of time it takes for both sides to have a turn fluxuates depending on the game you play. For example playing Operation Z will take 20 days for both sides to have a turn, while in a minor campaign it could take only one day for both sides to have their turn. It totally depends on what your playing, and if you edited it at all. I suppose if you wanted to you could set the turn (in days) to 5 in the editor so that in Operation Z each side would have taken a turn in 10 days. It's up to you weither or not you want to do this though. Link to comment Share on other sites More sharing options...
LampCord Posted February 2, 2009 Share Posted February 2, 2009 Just to let you know Rickwelch the amount of time it takes for both sides to have a turn fluxuates depending on the game you play. For example playing Operation Z will take 20 days for both sides to have a turn, while in a minor campaign it could take only one day for both sides to have their turn. It totally depends on what your playing, and if you edited it at all. I suppose if you wanted to you could set the turn (in days) to 5 in the editor so that in Operation Z each side would have taken a turn in 10 days. It's up to you weither or not you want to do this though. Wouldn't that allow the Allied player an even more crushing advantage in terms of MPP's? They accumulate by turn right, not by date? Link to comment Share on other sites More sharing options...
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