Knokke Posted January 12, 2009 Share Posted January 12, 2009 Hi everyone, I finally had success tring to create new static objects for ToW with MshConverter. The utility is a bit tricky to use (or my knowledge of the workings of ToW is not enough yet), but it is working. I believe that we are now able to add any units we wish to Theatre of War, both playable units and static objects. I hope that more peoples will start to play with MshConverter, so that we can expand this great game even further. For now, I'm back working on my new objects for my Operation Market-Garden map. Link to comment Share on other sites More sharing options...
Knokke Posted January 12, 2009 Author Share Posted January 12, 2009 As usual, there are still a few problems left, as you can see in the following screenshot: I've some trouble with glitches coming from the shadows the object is casting upon itself. And at the moment, the AI is not able to cross the bridge properly :mad: , but I believe I know where the problem comes from. -Knokke http://pigeonh.free.fr/Grave-4.jpg Link to comment Share on other sites More sharing options...
Arengada Posted January 12, 2009 Share Posted January 12, 2009 That is what I call a bridge! Nice work there! Link to comment Share on other sites More sharing options...
bruce90 Posted January 13, 2009 Share Posted January 13, 2009 Excellent work Knokke.That would be a great addition to the game. Link to comment Share on other sites More sharing options...
Gnasher Posted January 13, 2009 Share Posted January 13, 2009 Good stuff Knokke, Pandoras box is nearly open Have you managed to get the gliders in too? Pics please! Link to comment Share on other sites More sharing options...
Arisaka99 Posted January 13, 2009 Share Posted January 13, 2009 Cool ! :cool: Link to comment Share on other sites More sharing options...
Cpl.Upham Posted January 15, 2009 Share Posted January 15, 2009 Nice work Knokke!!! I am hoping when you finish that project perhaps you would find time to do some buildings that might be found in Europian or russian cities for some street fighting scenes. some large destroyed buildings with plenty of rubble. Also needed are some period autos, destroyed and intact!!! Link to comment Share on other sites More sharing options...
shock Posted February 7, 2009 Share Posted February 7, 2009 As usual, there are still a few problems left, as you can see in the following screenshot: I've some trouble with glitches coming from the shadows the object is casting upon itself. And at the moment, the AI is not able to cross the bridge properly :mad: , but I believe I know where the problem comes from. -Knokke http://pigeonh.free.fr/Grave-4.jpg yeah unless theres a way to mask shadows properly no clue on the syntax code yet i havnt even had a peek but that looks pretty sweet.. would be really neat if static 3D objects / bridges could be walked across.. hmm.. now im thinking platforms soldiers can climb & fall off of.. such as guard/watch towers etc.. Link to comment Share on other sites More sharing options...
Sneaksie Posted February 12, 2009 Share Posted February 12, 2009 Knokke, did you fix the pathfinding problem on the bridge? Link to comment Share on other sites More sharing options...
Knokke Posted February 15, 2009 Author Share Posted February 15, 2009 Not yet Sneaksie; I'm still stuck with the same problem. I'll send you a new file soon with the objects named in a way that should work so that you'll be able to test it properly (I hope!) Link to comment Share on other sites More sharing options...
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