birdstrike Posted January 14, 2009 Share Posted January 14, 2009 Thanks. Glad you like it. Good luck as red. 0 Quote Link to comment Share on other sites More sharing options...
LuckyStrike Posted January 14, 2009 Share Posted January 14, 2009 Actually, as red I was crushed. Much harder than blue IMHO. That ERA armor is tough. Must...learn...patience. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted January 16, 2009 Share Posted January 16, 2009 Best chance to take out the ERA Bradleys is a turret hit. Try to avoid frontal shots and to attack from 2 or more directions at once and retreat the RPG teams after one shot (of course this doesn't work often ) 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted January 20, 2009 Share Posted January 20, 2009 After reading through this thread I just had to fire this one up. Just started it, but first impressions: what a cool map! Excellent, birdstrike. And action from the off, too. One of the first times I've witnessed a Humvee being truly effective. Usually, in my experience, they get taken down too quickly by just about anything, but this one raced in, taking fire, opened up, and shot up a Toyota with a few solid bursts. I can see this is going to be quite a battle (I'm playing as Blue), and am really looking forward to completing it. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted January 21, 2009 Share Posted January 21, 2009 Thanks for the comments! I hope you'll enjoy the rest of the battle aswell. The Humvees are also a good way to protect your flanks, while using the Brads for the main assault. 0 Quote Link to comment Share on other sites More sharing options...
cmfan Posted January 21, 2009 Share Posted January 21, 2009 Thanks for the comments! I hope you'll enjoy the rest of the battle aswell. The Humvees are also a good way to protect your flanks, while using the Brads for the main assault. The Humvees are invaluable in the scenario I think. They free up your main combat force to do their job while they perform security which is essentially what battalion scouts do when they're not performing their recon duties. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted January 22, 2009 Share Posted January 22, 2009 Finished it. Great fun! Very full-on street and house-to-house battles. Excellent stuff. I got a major victory as Blue, with 9 men and 2 Humvees dead (yep, those Hums did a good job but, in the end, paid the ultimate price). ***Spoiler**** Enemy eventually surrendered without me needing to take the Victory Locations, and I didn't need the Abrams either - but I didn't know that until I got the surrender. I'd like to play again. Just wondering if there's more than one AI attack plan? Next up, I'm gonna play it tomorrow as Red and see how that pans out. Should be a major challenge. Just downloaded the new version of Paradise Road, too. These should keep me busy till PT's Dimas campaign comes out. Thanks, birdstrike. Really enjoyable stuff, and quite different from any others I've played. 0 Quote Link to comment Share on other sites More sharing options...
GEN Moore Posted January 23, 2009 Share Posted January 23, 2009 I agree,,just finished as US-forces today, got a minor-victory,, but had alot!-of-FUN! the whole mission!! when I finish Training,,I'LL try-it on hard! Thnx birdstrike!,,great-job!! should be a contender for scenerio-of-the-Year!! oohhh-rraaahhh!! 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted January 23, 2009 Share Posted January 23, 2009 Thanks, guys. Part of the fun of designing scenarios is to hear people enjoy playing them. handihoc, can't remember exactly, but I think there are 4 different AI plans. For Red, this mainly affects starting positions (since there isn't much of movement for the defender). Blue AI plans use different lines of approach, or split up forces in different ways. 0 Quote Link to comment Share on other sites More sharing options...
Dietrich Posted April 23, 2009 Share Posted April 23, 2009 Hey, birdstrike, thanks for making all the good scenarios you've made, including this one. Last night I played it as Red for the first time. I felt like I didn't do very well, as I lost all the men who were in and immediately around the command posts as well as all my technicals, though I did manage to take out all the Bradleys and Humvees. The "brethren" groups managed to fare rather better, since I was able to use them to outmaneuver Blue and hit his infantry from behind and to the sides. That said, am I the only one who is irritated by the TacAI's wasting of grenades on unmanned (and in some cases unarmed) vehicles? I hurried a couple of the "brethren" groups past where the Bradleys and Humvees enter (on the far end of the map from Blue's starting area), and each group used about a dozen grenades trying futilely to take out the two weapon-less Humvees parked there (and trying to do so from 5 meters away, no less). What do y'all think -- would it be reasonable for the infantry TacAI to be adjusted so units don't waste their handgrenades on vehicles which they are unlikely to take out that way? 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted April 24, 2009 Share Posted April 24, 2009 Thanks. I could imagine the 'nade throwing thing going back to the original humvees which were indeed destructible because of lesser armor? - though who knows, maybe they were just radical environmentalists. 0 Quote Link to comment Share on other sites More sharing options...
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