Big Al Posted October 25, 2008 Share Posted October 25, 2008 In my campaign game I have america split. I have the purchasing scripts for the US. The problem is I cant tell the USA AI where to place their builds. For Europe they need air and land, almost no naval For the Pacific they need air and naval, not a lot of land. I can assemble fleets of course but I am not sure where the AI will place build and handle the loop from Europe to Pacific. Would it be better to simply make AI pacific naval reinforcement units at X dates and ignore MPP naval builds? Or can I script a fleet for pacific If I do make a script for the fleet how can I make it heavy on carriers? 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted October 28, 2008 Share Posted October 28, 2008 If you use the P/Q new units will be placed closest to the applicable capital. If you use scripts then you can have placements arrive at your desired #DESTINATION_POSITION. Not the perfect solution of course and this is something I am working to improve for the Pacific Theater release. 0 Quote Link to comment Share on other sites More sharing options...
Big Al Posted October 28, 2008 Author Share Posted October 28, 2008 Whats P/Q? 0 Quote Link to comment Share on other sites More sharing options...
thetwo Posted October 28, 2008 Share Posted October 28, 2008 production queue? 0 Quote Link to comment Share on other sites More sharing options...
Big Al Posted October 28, 2008 Author Share Posted October 28, 2008 I did the scripting. I took historical production for the US and placed in 1 strength naval on west cost. the AI builds it up. That way I keep it balanced for production. 0 Quote Link to comment Share on other sites More sharing options...
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