blow56 Posted October 8, 2008 Share Posted October 8, 2008 I am almost certainly misunderstanding how Engineers work. As far as I can understand, the Mark Mines command can only be used once mines have been detected and, as far as I can see, the only way for Engineers to detect mines is the same way as everyone else - you walk into the minefield and take casualties. Even after marking mines, the area is not safe and I have lost a vehicle moving on Slow through the marked minefield. Is there no way for a: Engineers to detect and mark mines without blundering into the middle of them? b: render the minefield harmless. At the moment, laying a Mixed minefield is the single most destructive thing you can do to a unit - even of Engineers. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted October 10, 2008 Share Posted October 10, 2008 Problem is that BFC never have implemented Real Life engineer abilities/equipment in-game For example, in RL usually 2 out of 4 tanks in each tank platoon are equipped with mine plow/roller Strykers also have mine plow version There are MICLIC trailers that can be towed behind a striker, M113, LAV, and used to breach lanes through minefield. Finally we have arty delivered smoke, so you can use that to mask your mine-field breaching ops. 0 Quote Link to comment Share on other sites More sharing options...
Uedel Posted October 10, 2008 Share Posted October 10, 2008 Minefield are the worst part of CMSF it was way better in CMx1 series. And i realy hope there will be a better Solution for mines in the Normandy Game. 0 Quote Link to comment Share on other sites More sharing options...
Fenix Posted October 11, 2008 Share Posted October 11, 2008 Can't mines be destroyed by shooting at them? Maybe random HE shoots, just as the ones from Tanks, AFVs or Arty could make the mines explode? Would that happen in RL? This is just an idea, i haven't tested it (in fact, the only map with a minefield i have seen is the first one of the Semper Fi campaign). 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted October 12, 2008 Share Posted October 12, 2008 Just did some tests with Mines for this thread; I understand now why it works like it does; and it does indeed work as per manual precisely. http://www.battlefront.com/community/showpost.php?p=1097275&postcount=4 0 Quote Link to comment Share on other sites More sharing options...
nomanhan Posted November 11, 2008 Share Posted November 11, 2008 This is what I have observed about mine fields. Units on foot moving through a minefield using "quick" get blown up. If they move through using "hunt" or "slow" they are less likely to trigger mines, but it can still happen. Contrary to what is implied by the manual, engineers seem to have no special abilities in their ability to find and mark mines, and seem just as likely to be blown up as other foot soldiers. I have yet to see an opportunity for engineers to "mark mines" (the option is never available). If someone has found a better way to deal with mine fields, please let me know. I believe the way engineer units interact with minefields is one area of the game that still needs some improvement. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted November 11, 2008 Share Posted November 11, 2008 I believe the way engineer units interact with minefields is one area of the game that still needs some improvement. Unfortunately, most their real life interaction is outside the scope of the game. 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted December 6, 2008 Share Posted December 6, 2008 Asked and answered ... lol. Back in 2002 an almost identical issue was discussed for CMBO http://www.battlefront.com/index.php?option=com_wrapper&Itemid=259 there might be some interesting info in this old thread about mines for those who are curious. 0 Quote Link to comment Share on other sites More sharing options...
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