Jump to content

Marine campaign - totally flustrated!


Recommended Posts

Ive noticed that too. Even when I know (having played this same dang mission 5 times now) that bad guys are in a particular building, I can't spot them unless I get some poor soul to wave his ass out the window so they'll try to shoot it off. THEN I see them. I was hoping my snipers could spot some bad guys peeking out windows or over the lips of trenches, but it doesn't seem to happen. I think my snipers need to clean their scopes or something, hell I'm not a Marine and I could spot a bad guy peeking out a window eventually!

Link to comment
Share on other sites

  • Replies 82
  • Created
  • Last Reply

Top Posters In This Topic

Of course we got complaints about the Thunder campaign being too easy.

One thing that I notice gives people a lot of trouble is with the difference in fighting style. With the Army it was much more technology intensive. The brunt of the fight could be carried out by the armor, Bradleys, M1's, and to some extent MGSs backed up by the plentiful Javelins. For the Marines you have to shift your focus. Infantry is much more important to Marine tactics than to the Army. Marine squads hit hard and can take more punishment than their Army counterparts. They are the primary assault arm, everyone else is to support them. You really have to adjust your thinking with the Marines. You can't just run in and level everything with 120mm, 25mm, and Javelin fire, you have to send groups of guys in to dig the bad guys out. Luckily this is something the Marines are VERY good at.

The campaign is hard because the designers tried to make the missions as realistic as possible without making it a US firepower demonstration. There are many other really good scenarios that you can cut your teeth on to get used to the Marine fighting style. Think of the campaign as graduate school.

Everyone has different skill levels, and I admit mine at CMSF are not the best. I've moved on to other things, I can get frustrated at work - don't need it at home in my leisure time! I guess it's good - I am bitching because I WANT to play but can't - better than bitching 'cause I bought the module and don't like it. I'm a wimp, it's too hard for me - what can I say? I don't have the patience, time or inclination to keep banging away.

All I want is an option to call for reinforcements or something. Even if I have to play 5 times before that option shows up, that'd be OK.

Link to comment
Share on other sites

Of course we got complaints about the Thunder campaign being too easy.

One thing that I notice gives people a lot of trouble is with the difference in fighting style. With the Army it was much more technology intensive. The brunt of the fight could be carried out by the armor, Bradleys, M1's, and to some extent MGSs backed up by the plentiful Javelins. For the Marines you have to shift your focus. Infantry is much more important to Marine tactics than to the Army. Marine squads hit hard and can take more punishment than their Army counterparts. They are the primary assault arm, everyone else is to support them. You really have to adjust your thinking with the Marines. You can't just run in and level everything with 120mm, 25mm, and Javelin fire, you have to send groups of guys in to dig the bad guys out. Luckily this is something the Marines are VERY good at.

The campaign is hard because the designers tried to make the missions as realistic as possible without making it a US firepower demonstration. There are many other really good scenarios that you can cut your teeth on to get used to the Marine fighting style. Think of the campaign as graduate school.

Sgt, you are pointing something werry important out. Indeed you have to change fighting tactics when switching between army and marines units, so that the Marine campaign is so hard is mostly due to that we are spoiled with all the Armys tech gear.

Could also be the reason why I like Marines more then Army, those AAV7s resembles the fighting tactics we had when I was in the mechanized infantry, wich also stressed that the APC was a combat transport only while the fighting was done by the infantry.

/Thomas

Link to comment
Share on other sites

Hope this works... May be spoilers to some that haven't played this one...

If it DOES, this is taken in the assault on Pooh mission just after reinforcements arrive. I have had my best success to date moving them up to the right then assembling most of them in the blue circle. Then I move toward the center and back with my Infantry, leaving the armor hiding behind buildings for the most part until or unless I am fairly sure I can pull them forward to support

http://i365.photobucket.com/albums/oo97/Kzinbane/Assault1.jpg

This shot shows pretty much the same thing 'cept from the other side of the map. Bad guys all over the place, hiding very well - can't usually spot them without loosing men or vehicles!

http://i365.photobucket.com/albums/oo97/Kzinbane/Assault2.jpg

From another angle - the main highway with some of the objectives showing. This is where the Syrian tanks arrive, I have no problems handling them and I have spotters on the hill over to the right, and in some of the multi-story buildings in the center. I can call down death on anything I see - problem is seeing it!

http://i365.photobucket.com/albums/oo97/Kzinbane/Assault3.jpg

Let's see if this works!!!

Link to comment
Share on other sites

Well, that worked but the photo was too big...

anyway this one shows my intended movement

Midassult1.jpg

And here's my main problem area! Bad guys all over in here

Blue thin lines are my attempts at infantry approach

Thick blue line is my future plan, stage here for move toward center

Midassult2.jpg

And finally - different angle. Bad guys in circles, BMP, RPG.

I get creamed in here for some reason. Still hidden over there are

at least one tank, bmp, MG nest and more troops.

Arrows show my intentions (short term then longer term)

I seem to run out of time or have to go too fast and leave

enemy forces on my flanks. I can't tell how much artillery I am going

to need so am hesitant to use it! What if I really need it later?!

Midassult3.jpg

Link to comment
Share on other sites

My main problem is time. I find the pressure of having to move fast inevitably forces me to get guys killed too fast. In the central objective for example, I sent 2 full squads in and they all got destroyed by Syrian forces that were inside. I don't have nearly enough artillery to 'nuke' all the areas I end up having problems with! Last go round (embarrassingly enough, 7th try :o) I DID manage to actually get one acceptable! That's improvement. I did not secure ANY objective (again). Bad guys in the back corner objective were managing to get ATGM's on target, and I was out of Arty to do anything. Do the Helo's work at all in an area fire mode vs infantry?

I want the Iowa! Leveling a few buildings would at least make me feel better. Jeez but I'd love to see how someone got through this one!

Question - if I play on 2nd level difficulty (can't remember what it is) - do the question marks remain on an area even if the target originally sighted there isn't in view? That may actually help me get at some ATGM and RPG firers. I need some way to put a mark on a suspected bad guy - not having to remember where they are all at.

Link to comment
Share on other sites

I used the large building next to the mg bunker as observation position for my recon troops. You can conquer it even before your reinforcements arrive. I used the LAVs as direct fire support and than assaulted with the scouts. It's something I only managed after a couple of reloads.

From this position you have a perfect view on most enemy AFVs but it's a perfect target for enemy arty as well (keep that in mind or you will loose your recon troops).

Link to comment
Share on other sites

I used the large building next to the mg bunker as observation position for my recon troops. You can conquer it even before your reinforcements arrive. I used the LAVs as direct fire support and than assaulted with the scouts. It's something I only managed after a couple of reloads.

From this position you have a perfect view on most enemy AFVs but it's a perfect target for enemy arty as well (keep that in mind or you will loose your recon troops).

Hmm. I must be doing something very wrong. I had multiple squads badly smashed up trying to take that cluster of buildings (the scull-n-crossbones). The bad guys have places they can hide in there where my AFV's can't fire without exposing themselves to tanks and/or infantry AT weapons fire. When I DO get in there the tanks typically seem to know, and fire at the infantry before I can sneak in an a Javelin. I end up spending half the tiem I have just digging out the ticks so I can get on with assaulting the center. I'm lucky if I can get the center before the time runs out, let alone getting the other 3 objectives! I run out of artillery & have only the 2 helo's left to help and virtually half the map to go through still. I see little hope to get through this.

If I go back to the previous mission and go the 'other' route (there are 2 choices) - will I bypass this "winnie the pooh of death" mission entirely?

Link to comment
Share on other sites

End positions of my last run through. Total victory with a total of about 50 casualties, an LAV, and 3 AAV's. Punched straight up the middle using choppers to take out enemy armor and lots of Heavy/Quick missions from Lima Battery. Small arty was used for quick reation and smoke. Used lots of smoke, both handheld and arty.

Poohend.jpg

Link to comment
Share on other sites

End positions of my last run through. Total victory with a total of about 50 casualties, an LAV, and 3 AAV's. Punched straight up the middle using choppers to take out enemy armor and lots of Heavy/Quick missions from Lima Battery. Small arty was used for quick reation and smoke. Used lots of smoke, both handheld and arty.

Hmm, I've been trying to be sneakier and make end around runs but maybe the blast up the middle idea will work. Nothing to loose for me, I'm still totally unable to win this one and move on.

Link to comment
Share on other sites

Well, I tried the up the middle idea and got TOTALLY creamed, LOL! I put almost all my initial forces on the right side and went up and took the annoying building cluster from the enemy, destroyed a couple BMP's and a tank that were up there. So far So good.

My first battlegroup arrives, I send them forward toward the main, center objective and find that at least one ATGM over on the left side has a view (ouch #1). I take the two multi-story buildings and set up a firing position on the central objective. Enemy tanks arrive...

I bring down a bombardment on them (155mm) from my one spotter on the hill to the left. My trucks arrive. Well now, appears they "teleport" in right where a couple enemy tanks can see them. All but one truck is toast before I can even react.

I was doing fairly good toward the center, had blasted a hole in the wall and was about to get some troops in there - taking fire form the right though, needed some arty fire.

When virtually my entire truck convoy was toasted the enemy won a morale victory and I surrendered in disgust. Guess next time I need to leave a tank or two over there to make sure no bad guys can see them when my trucks "beam down".

Link to comment
Share on other sites

  • 2 weeks later...

I have tried this baby a couple more times now. Still can't get sufficient results to move on, always get tossed back to the scenario before it. I'm officially ready to cheat now. If I can get a save game that is near or at the end of this one from someone so I can move on I'll do it. Alternatively is someone can do a really good walk through of how they managed it that would even be better as I may learn something. Winning this one, even with hand holding would feel better than outright bypassing it - but I'm stuck and will have to just shelve it if I can't get past or through.

Yes, I'm weak and impatient and totally annoyed at my inability to get through this. If ya can't climb the mountain get a helicopter.

Link to comment
Share on other sites

You don't need all of your force to win this battle. Scouts, snipers, 2 platoons of infantry and 2 tanks is really all you need. And of course choppers and arty. The rest of your troops you can keep hidden as a reserve out of the troubles way. I you wish, I can send you a detailed AAR using RT and iron skill level. Casualties 3 dead, 11 wounded, one LAV. No cheating.

Link to comment
Share on other sites

I "won" campaign... "won" because last mission ended with me begging for cease fire (which AI approves automatically) in tactical situation where human opponent would probably have approved only surrender from me.

Salutation for those who are to be held responsible for such hard campaign. I swear i felt great relief when campaign finally was over, you may color me impressed.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...