Jump to content

TCP/IP crashes


REVS
 Share

Recommended Posts

Further to several other people having TCP/IP crashes, I offer this minor bit of consolation if you're using TCP/IP at home. A mate (with an iMac) and I (with an iBook) were connected via an Ethernet Cable. Turn 20, the game crashes with messages about a bad Ethernet connection. Couldn't get the Autosave to restart without it crashing. However, when we opened the file and turned it into a Hotseat game, lo and behold we could keep on playing. I know this is no help to the Internet-connected players, but if you're using Ethernet at home as a way of connecting two computers so you have the luxury of one screen and keyboard per player, then it's workable. Of course, the more sensible option is to SAVE the game at each turn as a back-up.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...