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Attention Designers!


c3k

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Gents,

First, thanks for those of you who take the time to create new scenarios. Your efforts are what will make this game last. Thank you.

Second, I have a comment about improving the scenarios. I'm playing through the TF Thunder campaign. In the 14th battle, I've got to clear a city center, including a mosque complex and some highways. Please, for the love of all that's important, DO NOT have reinforcements appear IN THE MIDDLE OF THE BATTLEFIELD!!!

Why? Well, I've taken some buildings and held them, after clearing, for about 10-15 minutes. Then, suddenly, the enemy (red) magically teleports into the midst of my defensive position. I mean, right in the same friggin' room. Now, my guys, knowing the place has been cleared, are looking out the windows towards other buildings. Every building behind them has been cleared. When enemy squads teleport into existance just meters away, general slaughter ensues. I'm fine with slaughter; not with MAGIC slaughter.

If you want enemy to spring an ambush, place them there first and order HIDE with a cover arc. Or something. Or, enter them at a board edge. Grrr.

Am I totally mistaken and somehow my guys could not discover the enemy? If so, how can I dig into that and check to see whether the enemy was exceptionally good at HIDING? The corollary question is, "How can I check the setup for the battle and verify that the enemy has received reinforcements?"

Any thoughts?

Thanks,

Ken

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D'oh! The immediate ceasefire is a good check for the initial placement. I'm not sure how checking everything 15 minutes would show reinforcements appearing. (Unless you mean ceasefiring every 15 minutes? Hmmm, I may try that.)

I tend to save every single turn. Too many little things pop up which cannot be explained. Most of the time they are explained, but once in a while you catch a bug. It's for those rare occurrences that my hard-drive sacrifices its magnetic field.

Thanks,

Ken

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Agreed. I could see it under certain situations. Like if the scenario was about local insurgents who sit around like they are regular civilians and then reach under the couch or in their little secret hiding areas and then engage. But this, I think, would have to be used sparingly and only when a scenario calls for that particular type of action to occur. Otherwise I agree with you 100%.

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Come on guys, where's your sense of Sci-Fi? We didn't get the space lobsters in CMSF but at least we got teleporting infantry! ;-)

(Actually this is a good remainder to always, always playtest the hell out of every scenario. Especially in the small ones I usually design, a misplaced reinforcement can completely ruin the scenario)

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