Stimo Posted August 17, 2008 Share Posted August 17, 2008 I just can't have those two functions working, I need your help to understand where I'm wrong : in the following trigger, I can use whatever available formation instead of LINETANKHUMAN, the "Fr_Inf_1" group moves to "Point_1" using a complete random formation. SetWorkArmy ( Army , 2 ) SetGroupFormation ( "Fr_Inf_1" , LineTankHuman ) RunCommand ( Group , "Fr_Inf_1" , Move , Point , "Point_1" ) Could you also show me an example of trigger that instantely delivers an arty support on a Rect ? Can you detail the way you set this support's parameters ? Thank you ! Link to comment Share on other sites More sharing options...
Sneaksie Posted August 18, 2008 Share Posted August 18, 2008 Formation is 100% used in the end waypoint, on the way formation may be broken. In addition, LineTankHuman works in this way: if there are many infantrymen, they form a line behind line of tanks; if there are few infantrymen, they take cover behind one of the tanks. Link to comment Share on other sites More sharing options...
Gnasher Posted August 18, 2008 Share Posted August 18, 2008 Here's a couple of solutions that I've used:- Create a rect around an Army's humans & then shell it CreateRectByObject ( RECT , "Arty Rect" , 100 , ARMY , 1 , HUMAN , 2 , NO_PANIC ) Delay ( 5 ) ArtSupportCall ( 2 , RECT , "Arty Rect" ) Hit a predefined rect AviaSupportChangeState ( 2 , BATTLEPLANE , ENABLE ) AviaSupportCall ( 2 , BATTLEPLANE , RECT , "final objective" ) HTH Link to comment Share on other sites More sharing options...
Arzok Posted August 18, 2008 Share Posted August 18, 2008 It works for me, but I have add a second point for the angle of the formation : RunCommand ( Group , "Fr_Inf_1" , Move , Point , "Point_1" , Point , "Point_2" ) Link to comment Share on other sites More sharing options...
Stimo Posted August 19, 2008 Author Share Posted August 19, 2008 Many thanks for your useful answers, friends ! I'm not at home for a couple of days and I'll try it as soon as I'm back. About the moving formation, I suspected it was something this kind. But about the supports, Gnasher, where do those commands ARTsupportcall or AVIAsupportcall come from ? I don't see them in my reference (Trigger manual 2.0) ? Link to comment Share on other sites More sharing options...
Gnasher Posted August 20, 2008 Share Posted August 20, 2008 Oops sorry old version syntax, however I think it still works......... Link to comment Share on other sites More sharing options...
Stimo Posted August 24, 2008 Author Share Posted August 24, 2008 Hello, I'm back home ! I tryed what you suggested, and supports still doesn't work as I figure it should. Could you help me understand ? Here is a screenshot of the map I use for my tests : http://perso.wanadoo.fr/stimo-online/ToW/202.jpg There's a french infantry group named "Fr_Inf_1", part of army #2, a rect "Rect_Fr_1" where I want it to go, two points : "Point_1" and "Point_2". A german unit (army #1) : a BMW motorcycle known as unit #8. Also a central rect "Rect_1" in which I want arty shells to fall down. Here is the way I set up my supports : http://perso.wanadoo.fr/stimo-online/ToW/203.jpg Now here are my scripts : [init] ChangeFogOfWar ( Disable ) RunTrigger ( "France" ) Halt [France] SetWorkArmy ( Army , 2 ) SupportChangeState ( Army , 2 , enable , All ) SupportCall ( Army , 2 , Rect , "Rect_1" , Recon ) SupportCall ( Army , 2 , Unit , 8 , Artillery ) Halt When I start the game, here is what happens : The plane doesn't come. The shells fall on the german #8 unit. When I replace the recon plane function this way : SupportCall ( Army , 2 , Unit , 8 , Recon ), it comes around the bike. When I change the arty function this way : SupportCall ( Army , 2 , Rect , "Rect_1" , Artillery ), the trigger compiler says : " *** FAILURE *** [sYSTEM] france: Unknown Target type in procedure "SupportCall Army 2 Rect Rect_1 Artillery " " So my questions are : 1) does the SupportCall function really handles Rects as objectType ? 2) what are Timeout and Calldown in the supports settings ? And why is Calldown at least equal to Timeoout +1 ? Link to comment Share on other sites More sharing options...
Stimo Posted August 24, 2008 Author Share Posted August 24, 2008 I confirm that only old-fashionned support functions can use Rects as targets. Link to comment Share on other sites More sharing options...
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