rich12545 Posted August 1, 2008 Share Posted August 1, 2008 Started playing A Bridge Too Far. Wanted to move the Strykers toward the bridge and have the infantry dismount at the end of the move. Impossible. The dismount button was dimmed for the strykers and infantry as soon as I gave the movement order. The button didn't come back on even after movement stopped. Anybody know what I'm doing wrong? Or is this a bug? Also, is there any way to assign my own buttons to the four categories, M C S A? 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted August 1, 2008 Share Posted August 1, 2008 1. Click on Stryker and give it's movement orders 2. Click on units IN the Stryker and give them their "movement" orders. You will note that the "dismount" order is not available. That is because the Styrker has an order move. 0 Quote Link to comment Share on other sites More sharing options...
rich12545 Posted August 1, 2008 Author Share Posted August 1, 2008 That's right. So we get back to my original question in another thread. How can I give a vehicle a movement order with a dismount at the end of the movement? Others have said to give the vehicle the movement and the infantry the dismount but as we just saw that's not possible. Also, do you know about the second of my questions above? 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted August 1, 2008 Share Posted August 1, 2008 rich12545 Why not stop harping on about it - bottom line - if you play WEGO which is what you seem to be playing - plot shorter waypoints for the vehicles - use pauses - or just find workarounds. I had this in CMx1 - once I'd worked out that disembarking was never going to synchronise I got around it. Its like pulling birds - they think you're ugly - go to dark nightclubs. Simple really ... its called tactics. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted August 1, 2008 Share Posted August 1, 2008 rich, you don't give the inf a dismount order, you give them a move order. eg, plot your vehicle move to, say, a building. Then plot inf movement (quick, fast, whatever) into the building. The plot/waypoint lines will show from the infantry's current position (inside the vehicle), but they will actually only leave the vehicle after the vehicle has completed its move. I believe, but am not certain, that the Dismount order is for vehicle crew only. I've never used it, though. 0 Quote Link to comment Share on other sites More sharing options...
rich12545 Posted August 1, 2008 Author Share Posted August 1, 2008 rich12545 Why not stop harping on about it - bottom line - if you play WEGO which is what you seem to be playing - plot shorter waypoints for the vehicles - use pauses - or just find workarounds. I had this in CMx1 - once I'd worked out that disembarking was never going to synchronise I got around it. Its like pulling birds - they think you're ugly - go to dark nightclubs. Simple really ... its called tactics. harping? I'm not harping. It's not tactics, it's how the game works and it's not explained in the manual. I could try stuff for the next month and never figure it out. But it looks like handihoc has the answer. TO handihoc, thanks for the info. I'll give that a try. Bailout is for the crew. Dismount is used for passengers and the order can be given to the vehicle (all passengers) or to individual passengers. Not allowing this order after a move order or at a waypoint is kind of weird. 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted August 1, 2008 Share Posted August 1, 2008 As an answer to your second question (MCSA buttons), I think you can do that in the hotkeys.txt file. I might be wrong though. 0 Quote Link to comment Share on other sites More sharing options...
rich12545 Posted August 1, 2008 Author Share Posted August 1, 2008 Nope. That's the first place I looked. There are hotkeys for choosing commands in each section but that's it. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted August 1, 2008 Share Posted August 1, 2008 Pop-N-Drop this tutorial was written a long time a go on how to deploy troops from a vehicle. I wrote in Oct 07, it answers your question rich The infantry was given a 30sec pause and a QUICK to the 1st floor, then ASSAULT to the roof 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted August 1, 2008 Share Posted August 1, 2008 At each of the MOVE’s a TARGET is given on a suspected building to laydown suppression fire. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted August 1, 2008 Share Posted August 1, 2008 The Strykers are moving forward targeting the buildings at each of the waypoints. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted August 1, 2008 Share Posted August 1, 2008 By setting 2 waypoints very close to the dismount you provide for additional commands to be given such as POP SMOKE then TARGET/ARC it also allows time for the smoke to accumulate. You may also give the vehicle a PAUSE at the POP SMOKE if you wish to give more time to suppression. Also you should always have an Overwatch for the dismount. This is all accomplished in WeGo 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted August 1, 2008 Share Posted August 1, 2008 OK, so I was confusing Dismount with Bail Out. I've never found a reason to use either. Dismount allows passengers to exit the vehicle, and presumably deploy near it? A move order will have them get away from the vehicle (always a good idea, as if the vehicle takes a major hit it'll incinerate anyone nearby) - which actually makes Dismount redundant. Huntarr, your tutorials are excellent, and taught me things I wasn't aware of a while ago, such as the fact that you CAN give differing orders at differing waypoints, but you have to click on the waypoint itself, or the line to it. Alot of what you cover is lamentably badly covered in the game manual, as are other aspects of the game. HOWEVER, back to Rich's main point: passengers will ONLY leave the vehicle at the final waypoint (and I'll be very happy to be proven wrong. PLEASE, someone show me how), which I feel is a big disadvantage that should be addressed as a priority. It'd make a huge difference to be able to dismount a squad and then have the transporting vehicle move on, without having to give new orders. 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted August 1, 2008 Share Posted August 1, 2008 Started playing A Bridge Too Far. Hey - someone's playing one of my scenarios. Hope you enjoy it 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted August 1, 2008 Share Posted August 1, 2008 Thanks handihoc for the praise but as you know that doesn't mean we'll be taking long hot shower till the wee hours of the morning. I agree it would be an excellent feature to be able to "Pop-N-Drop-N-Scoot", we've been begging for that one for a long time. I just don't know if we'll see that anytime soon. But hey we'll adapt and improvise. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted August 1, 2008 Share Posted August 1, 2008 rich1245, Sorry I sounded a bit harsh - but yes it is tactics - look it up in a dictionary - it will come out with something along the lines of 'making the best with what you have' - hence the me going to bars with very dim lighting these days! 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted August 1, 2008 Share Posted August 1, 2008 Started playing A Bridge Too Far. Wanted to move the Strykers toward the bridge and have the infantry dismount at the end of the move. Impossible. The dismount button was dimmed for the strykers and infantry as soon as I gave the movement order. The button didn't come back on even after movement stopped. Anybody know what I'm doing wrong? Or is this a bug? Rich I think the error was in your details. You said Strykers. If you have muliple vehicles selected they won't all dismount. You need to select each one. Think of it as a safety on your weapon. You don't want to accidently dismount your entire platoon. You select the infantry in the vehicle and give them the orders. They will carry out the plan at the end of the vehicle plot. If you need a more detailed tutorial just sound off. Good luck and carry on 0 Quote Link to comment Share on other sites More sharing options...
rich12545 Posted August 1, 2008 Author Share Posted August 1, 2008 The error was in my explanation. I did select each separately. I'll look at your tutorial more closely but it seems to answer my question and I appreciate it. Combatintman, no problem. I differentiate tactics (how to play the game) with game mechanics like how the game itself works but I now get your meaning. Pete, I picked that scenario as my first to play because it was at the top of the alphabetical list LOL. It looks like a lot of fun now that I know how to dismount infantry. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted August 1, 2008 Share Posted August 1, 2008 rich12545 - No I apologise - my first post was after coming straight back from the bar - not a dark one so obviously I came back alone! The tactics analogy holds true though - I use it all the time ... I've taught a couple of iterations of officers about tactics and the analogy I use is the ugly bloke (me) the dark bar. Bizarrely enough the British Army has no doctrinal definition for tactics - hence I can get away with a lot. If any offence was caused I apologise - but at least you know how to pick women up now - who cares about dismounting from Strykers eh? 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted August 1, 2008 Share Posted August 1, 2008 Combatintman, I can't help feeling that your dark bar tactic contains an inherent flaw, ie the women go there for the same reason! Me, I dye my hair jet black, add a quiff, gold medallion, some tight trousers, Raybans and a false Mexican moustache, and approach them in broad daylight in the park. Never fails! 0 Quote Link to comment Share on other sites More sharing options...
zmoney Posted August 1, 2008 Share Posted August 1, 2008 HOWEVER, back to Rich's main point: passengers will ONLY leave the vehicle at the final waypoint (and I'll be very happy to be proven wrong. PLEASE, someone show me how), which I feel is a big disadvantage that should be addressed as a priority. It'd make a huge difference to be able to dismount a squad and then have the transporting vehicle move on, without having to give new orders. I don’t see why this is a problem. But maybe you’re talking about WEGO. I only play real time so after I drop the troops where I want them I just command the vehicle to go where I want it. On that note, I used to play exclusively on wego but now have gotten used to real time and this game works a lot better in real time. You guys should give it a chance. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted August 1, 2008 Share Posted August 1, 2008 Yeah, it's WEGO. Years ago, with CMx1, I prayed and prayed for RT because I found the constant pausing in WEGO irritating. With CMx2 I was so pleased to have RT, and played along quite merrily until I discovered how much I missed the replay aspect of WEGO. I can spend long minutes going over a turn, viewing the action from different perspectives, checking the results of certain manouevres etc. It's not very realistic, but it is absorbing and, for me, part of the fun. Having said that, even in RT there are moments when you don't have time to keep checking back on every unit and move etc. The ability to move, drop, 'n move would still be very useful 0 Quote Link to comment Share on other sites More sharing options...
rich12545 Posted August 2, 2008 Author Share Posted August 2, 2008 I've played real time war games before. But not for very long. One of the big hassles for me was moving the view from one area to another to keep checking on what was going on everywhere at once. Or pausing constantly to do this. Imo wego is the best way. Of course, opinions will vary. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted August 2, 2008 Share Posted August 2, 2008 Combatintman, I can't help feeling that your dark bar tactic contains an inherent flaw, ie the women go there for the same reason! Me, I dye my hair jet black, add a quiff, gold medallion, some tight trousers, Raybans and a false Mexican moustache, and approach them in broad daylight in the park. Never fails! Yes, but do you go league bowling in the same rig and tell people don't f___ with the Jezus! (OK, now I have to watch that movie again) Say what you will about National Socialism, Dude, at least it's an ethos. Nihilists.... ugh! 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted August 2, 2008 Share Posted August 2, 2008 ah I might actually have myself a white russian and pee on my rug... 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.