Stimo Posted July 30, 2008 Share Posted July 30, 2008 Is there a trick that could allow me to create a point during the game at the current location of a unit ? Thank you for your help PS : by the way, the DISTANCE function doesn't handle units, right ? Link to comment Share on other sites More sharing options...
Sneaksie Posted July 30, 2008 Share Posted July 30, 2008 If you need to place a minimap ping on the unit, you cand this using just one command. There is no way to create a point in unit's location, but it's possible to create a small rect. DISTANCE function DOES support units or armies. Link to comment Share on other sites More sharing options...
Stimo Posted July 30, 2008 Author Share Posted July 30, 2008 I want to have a group spawning at the very location of a unit that could be located anywhere on the map. I currently use a sleeping group that I intend to wake up and instantely move using ObjectChangePosition, that function uses Points, not Rects. Could anyone suggest me another way to proceed ? Link to comment Share on other sites More sharing options...
Nikki Mond Posted August 1, 2008 Share Posted August 1, 2008 I want to have a group spawning at the very location of a unit that could be located anywhere on the map. I currently use a sleeping group that I intend to wake up and instantely move using ObjectChangePosition, that function uses Points, not Rects. Could anyone suggest me another way to proceed ? Just curious whats going to trigger the spawning unit. Is it when it enters a rect or gets close to a point. Or is it based on the loss of units or time. Link to comment Share on other sites More sharing options...
Stimo Posted August 2, 2008 Author Share Posted August 2, 2008 I'm working on a tank re-ammo script. For now, it works this way : 1) When ammo count is down to 0, a message advices the player to bring his tank near a specially devoted truck. 2) When the tank is at less than 15 meters from the truck, everything is automated : - it stops and crew bails out - the truck crew moves a few times from truck to tank and back - the empty tank is replaced by the sleeping one that has full ammo - the tank crew gets back in the (new) tank and is now ready to go back to the front This works, but the trick is too obvious : the tanks dispappears then reappears a few meters away. And it only works if the ammo truck doesn't moves from its initial place. I try to have this working anywhere on the map, avoiding the player to see the "tank switching". Link to comment Share on other sites More sharing options...
Stimo Posted August 3, 2008 Author Share Posted August 3, 2008 I finished it : It only works with a third army because the truck musn't move, and I use the truck driver to place the empty tank at the precise place where the sleeping tank will appear. Here is the script : Label Attendre Set @munitionsHE = EntityCountItems ( Unit , 139 , HE ) If ( @munitionsHE != 0 ) Then Delay ( 3000 ) Goto Attendre Endif Label TestDistance SendMessage ( "Pour ravitailler le B1Bis, il faut l'ammener à moins de 20 m du P107" , 3000 ) Set @Test = Distance ( Unit , 139 , Unit , 155 ) If ( @Test < 25 ) then SendMessage ( "Distance OK ! Ravitaillement en cours - laisser faire !" , 3000 ) Goto MiseEnPlace Else Delay ( 7000 ) Goto TestDistance EndIf Label MiseEnPlace PositionMode ( Unit , 139 , HOLD ) RunCommand ( Unit , 139 , Out_Crew , ALL ) Delay ( 10000 ) PositionMode ( Group , "Main_4" , Free ) BodyMode ( Group , "Main_4" , KNEE ) SetGroupFormation ( "Main_4" , Wedge ) RunCommand ( Group , "Main_4" , Move , Point , "Point_3" ) SetWorkArmy ( ARMY , 3 ) RunCommand ( Unit , 155 , Out_Crew , Crew ) Delay ( 3000 ) RunCommand ( Unit , 156 , In_Crew , Unit , 139 ) Delay ( 20000 ) SetWorkArmy ( ARMY , 1 ) RunCommand ( Group , "Main_4" , Rotate , Point , "Point_1" ) SetWorkArmy ( ARMY , 3 ) Label Placement RunCommand ( Unit , 139 , Move , Point , "Point_1" ) Set @Place = GetNUnitsInArea ( Unit , 139 , Tanks , "Rect_1" ) If @Place = 0 Then Delay ( 5000 ) Goto Placement Endif RunCommand ( Unit , 139 , Rotate , Point , "Point_2" ) Delay ( 10000 ) set @i1 = 0 Label Ravitailleurs RunCommand ( Unit , 139 , Out_Crew , Crew ) RunCommand ( Group , "Group_FR_AI_2" , Move , Point , "Point_4" ) Delay ( 9000 ) RunCommand ( Group , "Group_FR_AI_2" , Move , Point , "Point_6" ) RunCommand ( Unit , 156 , In_Crew , Unit , 155 ) Delay ( 9000 ) Add ( @i1 , 1 ) If ( @i1 < 3 ) Then Goto Ravitailleurs EndIf RunCommand ( Group , "Group_FR_AI_2" , In_Crew , Unit , 155 ) ReinforcementDestroy ( unit , 139 ) ReinforcementLand ( unit , 154 ) SetWorkArmy ( ARMY , 1 ) BodyMode ( Group , "Main_4" , STAY ) RunCommand ( Group , "Main_4" , In_Crew , Unit , 154 ) Delay ( 30000 ) SendMessage ( "Le ravitaillement est terminé !" , 5000 ) Halt Link to comment Share on other sites More sharing options...
Tartari Posted August 4, 2008 Share Posted August 4, 2008 amazing! I can't wait to test it! Would it be possible to do a similar script for gun disabled repairing? Link to comment Share on other sites More sharing options...
Gnasher Posted August 4, 2008 Share Posted August 4, 2008 Very good indeed most impressive. Link to comment Share on other sites More sharing options...
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