PeterLorre86 Posted September 25, 2007 Share Posted September 25, 2007 Is there anyway to tell if a scenario is baked or not? I cant recall wether or not i saved after baking, and now trying to fix a problem with bunkers being repositioned by the AI in completely stupid ways, i cant tell if it is not working because i baked, or because of something else. 0 Quote Link to comment Share on other sites More sharing options...
jhdeerslayer Posted September 25, 2007 Share Posted September 25, 2007 File extension. I think Baked is .btb and non-Baked is .btt 0 Quote Link to comment Share on other sites More sharing options...
PeterLorre86 Posted September 25, 2007 Author Share Posted September 25, 2007 ahhh, thank you. 0 Quote Link to comment Share on other sites More sharing options...
General_solomon Posted September 25, 2007 Share Posted September 25, 2007 peter: please dont bake because the scenerio cannot be tweaked by players. I usually adjust the options to conscript/poor weapons. 0 Quote Link to comment Share on other sites More sharing options...
PeterLorre86 Posted September 26, 2007 Author Share Posted September 26, 2007 Unfortunatly, i want to simulate a car bomb attack, and i cant do that without baking for this particular scenario. However, authors could always upload a baked version, and a non-baked version. 0 Quote Link to comment Share on other sites More sharing options...
General_solomon Posted September 26, 2007 Share Posted September 26, 2007 very cool, can't wait to see the finished product. 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted September 26, 2007 Share Posted September 26, 2007 Originally posted by PeterLorre86: However, authors could always upload a baked version, and a non-baked version. Or split the difference and upload a half-baked version. 0 Quote Link to comment Share on other sites More sharing options...
PeterLorre86 Posted September 26, 2007 Author Share Posted September 26, 2007 Originally posted by Melnibone: Or split the difference and upload a half-baked version. Luckily, most of my scenarios are. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted September 26, 2007 Share Posted September 26, 2007 Anyone else noticed AI plans not working properly in baked scenarios. It seems only reinforcements use their plans. :confused: 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted September 26, 2007 Share Posted September 26, 2007 Yes. Noticed the same thing - didn't try reinforcements though. I don't know how this SHOULD work, but IMO it would be great if units without baked commands (left) to execute, would start doing things according to AI plan. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted September 26, 2007 Share Posted September 26, 2007 Oh good, I thought I was doing something wrong. It has been driving me crazy. 0 Quote Link to comment Share on other sites More sharing options...
PeterLorre86 Posted September 26, 2007 Author Share Posted September 26, 2007 Wow, i have been having the same issue. Holding up the works on my scenario design. Reinforcements work though? Thats strange, but come to think of it i did notice my reinforcement groups moving during tests. Have any of you tried messing around with AI groups and seeing if that does anything? I will try when i get some free time, that might not be for a few days though. 0 Quote Link to comment Share on other sites More sharing options...
Chops Posted December 7, 2007 Share Posted December 7, 2007 I have encountered the same problem, and am in the process of testing various parameters. I am wondering if Group 1 (the default AI group, selected by using the F1 Key) may be the problem. Im not sure, but it seems that if AI Group 1 has multiple units which are not in an assigned setup zone and scattered across the map, it may affect the other AI groups. I am working on a scenario in which the AI groups work fine prior to baking, but once the scenario is baked, the AI groups do not move. Also, has anyone else noticed that when assigning AI Group 2 with the F2 Key, A1 will actually show up on the unit? [ December 07, 2007, 12:57 PM: Message edited by: Chops ] 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted December 7, 2007 Share Posted December 7, 2007 I haven't even tried to bake a scenario so far. I still don't see the advantage of that. But might be useful for future missions. I'd love to know what you guys are using baking for? -- 0 Quote Link to comment Share on other sites More sharing options...
Chops Posted December 12, 2007 Share Posted December 12, 2007 The purpose of Baking a scenario is to create a dynamic environment. It allows you to have units moving, firing, etc...when the scenario starts. It is also the only way that I am aware of to activate IED's, VIED's for the AI side. I hope someone from Battlefront can answer this question: Is it possible to Bake a scenario that has AI plans? Everytime I try this, the AI does not move according to the AI plans. In fact the AI units don't move at all. Is this a bug? And to clarify, I am not issuing move orders during Baking to units that have AI Plans. Just activating IED's for example. Any information on this issue would be much appreciated. [ December 12, 2007, 07:34 AM: Message edited by: Chops ] 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted December 12, 2007 Share Posted December 12, 2007 Originally posted by Chops: The purpose of Baking a scenario is to create a dynamic environment. It allows you to have units moving, firing, etc...when the scenario starts. It is also the only way that I am aware of to activate IED's, VIED's for the AI side. I hope someone from Battlefront can answer this question: Is it possible to Bake a scenario that has AI plans? Everytime I try this, the AI does not move according to the AI plans. In fact the AI units don't move at all. Is this a bug? And to clarify, I am not issuing move orders during Baking to units that have AI Plans. Just activating IED's for example. Any information on this issue would be much appreciated. Right! That won't do for me then. My plans are getting more and more complex. To trade that just to activate an IED? No thanks. Maybe when that is fixed. Let's see what comes with 1.05. -- 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 12, 2007 Share Posted December 12, 2007 I think Steve said there was no editor changes for 1.05 but they would be looking at that later. Like Web: I don't bake, I plan. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted December 12, 2007 Share Posted December 12, 2007 I think he said that there were some tweaks that will improve the frame rate but not any functional changes. I don't think he said anything about baking but he did say something about BBQ. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted December 12, 2007 Share Posted December 12, 2007 Personnally, I broil my scenarios. 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted December 13, 2007 Share Posted December 13, 2007 Mine are lightly toasted at best. While using AI plan, I had IED's layed out with the trigger man close by. The vehicles rolled by and an IED went off. Not sure if you have to bake it. Also... I'm wondering if the ai plan for a vbied will drive to his destination and detonate if withing range of an enemy. It hasn't seemed to work so far. 0 Quote Link to comment Share on other sites More sharing options...
PeterLorre86 Posted December 13, 2007 Author Share Posted December 13, 2007 I gave up on my scenario a long time ago, for the same reason of not being able to make the AI use a VIED. IEDs tend to work, VIEDs only sit where u place them. They work with baked orders, but then the AI plans dont work. And I cant give specific baked orders to 700 men worth of units, not to mention the lack of varity that several AI plans will have. Its frustrating, i have about 5 half-finished scenarios all of which i gave up on after running into problems with the AI not doing what i want. One because of LOS issues. I guess i am just trying to make over complicated scenarios. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted December 13, 2007 Share Posted December 13, 2007 I have the same problem. I come up with a great scenario idea. The I start implementing it and frustration makes me set it aside. I just checked and have 7 scenarios that are incomplete. That is also why I am playing most of CMSF WEGO HotSeat...no AI plans. 0 Quote Link to comment Share on other sites More sharing options...
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