birdstrike Posted September 20, 2007 Share Posted September 20, 2007 Here is a small scenario I made for fun while getting stuck on another. Nothing fancy, more of a beer and pretzels scenario. Thought I may as well share it. I'd still appreciate any comments. A small group of Syrian stragglers attacks a U.S. supply depot. Play as blue. Download Shahrazad Mk Ic EDIT: Updated the download file to Mk Ic, again there is only small refinement in the briefing, you will not need to DL this file if you already have Mk Ib. [ September 27, 2007, 03:09 PM: Message edited by: birdstrike ] 0 Quote Link to comment Share on other sites More sharing options...
jhdeerslayer Posted September 20, 2007 Share Posted September 20, 2007 Mr. Bird, Downloaded this file but no suffix on the file name. Looking forward to checking this one out. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted September 20, 2007 Author Share Posted September 20, 2007 Whoops, sorry, forgot the .btt when I renamed it. I fixed the download. If you have already downloaded it you can just rename it to "Shahrazad Mk I.btt" and it should work. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted September 20, 2007 Author Share Posted September 20, 2007 Aw, crap. I just realized I still had the VBIED mentioned in the briefing in a reinforcement group. I put up a corrected version: Mk Ib. Mk I is still fully playable, just a little easier... I'm starting to see how BFC must feel like... Sorry for the inconvenience. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted September 21, 2007 Share Posted September 21, 2007 What a cool scenario idea. Liked the small scale and that you get connected to your units. I much prefer playing as the syrians so I instantly liked this one. The VBIED as fuel tank is a brilliant trick. Well done. Can we have some more red scenarios pls? 0 Quote Link to comment Share on other sites More sharing options...
General_solomon Posted September 21, 2007 Share Posted September 21, 2007 bird: can you bake another version of this map with the conscript and poor weapons option. I want to play both versions to test out my decreased lethality theory. thanks a bunch. 0 Quote Link to comment Share on other sites More sharing options...
jhdeerslayer Posted September 21, 2007 Share Posted September 21, 2007 I've had a hard time with this one and had to restart three times now. I will try new strategy latter. I like it already though with a fun briefing and situation. SPOILER---------------- I first tried moving the tank forward and died instantly. Then tried sneaking the ATGM up on the nearby hills twice and they also died quickly as I think Slow is needed sooner before you crest the hill... Looking forard to how this one plays out. 0 Quote Link to comment Share on other sites More sharing options...
Wisbech_lad Posted September 22, 2007 Share Posted September 22, 2007 That... was fun! Shahrazad bought it in the end, as I was running out of time and was making a hail mary move:( When I saw what had killed her - LOL! Lots of surprises. Love the garages. SPOILER . . . . . . . . . . . . . . . . . . . Sent one squad forward to spot, then did scoot and shoot with the tank, and used the ATGW to clear out active vehicles I could see. Lost the BDRM. The tank then pounded the roadblock. The GAZ and some irregulars I sent up the river bed. This was a mistake - took forever and hit some movement/pathfinding issues... Tank blasted a hole for them in the wall, but the squad I sent through was shredded in seconds. So tried the main entrance, tank cleared it fine, but couldn't enter... (a dead humvee messed up the pathfinding, whatever I did) Running short of time, sent the tank in via the breach. Only to find that was just a perfect flank shot... Think you need to keep the BDRM alive - need that 14.5 to help clear out all the vehicles. I'll try again with the same basic plan, but send the troops along the river bank, hope that is faster and less tiring. If I hadn't lost the tank, would have been a draw/ minor victory. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted September 22, 2007 Author Share Posted September 22, 2007 Thank you for your comments. I'm glad you like the setup. For those who've already played it or have difficulties, I've noted some comments and hints at the end of this post in the SPOILER section. @ Gen solomon: all troops conscript and poor weapons, right? sure, no problem. The only possible issue I see with this is that the Syrians will benefft more, as they are currently overall weaker than the US. Will see. ---SPOILERS (some hints)--- . . . . . . . . . . . . . . . . . . . . if you have difficulties getting across the ridge, you should check the terrain around your starting area. there is an easier way than the direct approach. The BRDM is very useful to deal with light vehicles and infantry. especially since the t-72 can't be everywhere and runs out of HE-ammo fast. To save shells, I try to focus on the most important threats and keep as many shells as possible for lowering buildings in the depot. Another way to safe ammunition is to unbutton and use the commander's HMG for taking out humvees - very useful unless someone starts shooting at you. The BRDM and the tank can also be used as cover for infantry when getting inside or moving around the compound. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted September 23, 2007 Author Share Posted September 23, 2007 Gen Solomon, I've changed the parameters to conscirpt poor. Personally I think it's much too easy now. But for anyone who's interested, here is the Download: Download Conscipt/Poor Version. 0 Quote Link to comment Share on other sites More sharing options...
Law&Order Posted September 23, 2007 Share Posted September 23, 2007 Nice fun scenario, very challenging. Would recommend it to see how difficult it is playing for the syrians Had three tries before I beat it, american weapons are very deadly in this scenario.. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted September 23, 2007 Author Share Posted September 23, 2007 Thanks, L&O. And indeed, U.S. weapons suddenly seem much more effective when one is on the receiving end. 0 Quote Link to comment Share on other sites More sharing options...
General_solomon Posted September 23, 2007 Share Posted September 23, 2007 Bird, thanks for the new settings. I'll try it out and let you know the outcome. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted September 27, 2007 Author Share Posted September 27, 2007 Uploaded Mk Ic to CMMODs.com 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted September 29, 2007 Share Posted September 29, 2007 Just got a major Syrian victory (after several reloads) even though I did not realize that I should destroy the buildings also. I had no problems getting the ATGM team on top of the right hill and taking out the roadblock. I felt very sorry for the poor sods trying to stand up against my T72. Then I rushed the tank forward to destroy the vehicle that kept killing my softies. Wisely, as I can tell from the debriefing map, I avoided the main entrance, but blasted holes into the walls which also worked well. The only technical problem I encountered was the fact that a lot of my soldiers died when they should not have been in LOS at all. I blame it to bugs! As for the scenario: Great work, good fun! Definitely stuff for a re-play! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted October 9, 2007 Share Posted October 9, 2007 ******POSSIBLE SPOILERS******** i hat a serious problem at the wall, i hid the technicals behind. some 40mm vehicle, i never saw it, spotted them trough the wall, opend up on the wall from about 80° angle(sp!?) and killed all on the otherside in the technicals. that made me quit...i hate walls by now! :mad: the scenario itself, is verry nice. but that was too frustating at that point to continue even this verry neat scenario. 0 Quote Link to comment Share on other sites More sharing options...
H.W. Guderian Posted October 17, 2007 Share Posted October 17, 2007 Originally posted by Pandur: ******POSSIBLE SPOILERS******** i hat a serious problem at the wall, i hid the technicals behind. some 40mm vehicle, i never saw it, spotted them trough the wall, opend up on the wall from about 80° angle(sp!?) and killed all on the otherside in the technicals. that made me quit...i hate walls by now! :mad: the scenario itself, is verry nice. but that was too frustating at that point to continue even this verry neat scenario. yes, Yes, YES! Same. What the heck is going on with LOS / LOF behind 8 foot tall concrete walls - and when will it be fixed? Was REALLY enjoying this scenario (great work Mr. Strike) and then the "wall LOS / LOF" issues just ruined my day. =( 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted October 20, 2007 Author Share Posted October 20, 2007 Pandur and H.W.G, sorry for the late reply. Do you remember where on the map this Wall/LOS issue happened? I could check if this is map related. There are some elevated spots on the map which can be seen from beyon the wall, no bug there. 0 Quote Link to comment Share on other sites More sharing options...
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