Mishga Posted September 13, 2007 Share Posted September 13, 2007 Hello all. With the imminent arrival of Volume 2 of our teams efforts we are now at a stage where we have produced 40 QB/Scenario maps. The stage we are at now is what do we do next? Here is your chance to say what you want to see done. We have some options: 1: A pack of roughly 5 "elite" maps i.e huge and taxing, tons of details but will need good rigs to run on. 2: Another pack of 20 QB/Scenario maps. "Standard" we call them. 3: A pack of 20 or so "Skirmish" maps. Real beer and pretzel stuff. Tiny maps with maybe a platoon of dismounts or a couple of tanks for very quick play. Note well...that is only an example of troop choices, it's just to give you an idea of scale. So there you go.....have a think about it and post your opinions. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted September 13, 2007 Share Posted September 13, 2007 My vote is for 3 or 2. "Quick Battles" says it all. 0 Quote Link to comment Share on other sites More sharing options...
Echo Posted September 13, 2007 Share Posted September 13, 2007 Dense urban QB maps. (small-medium) 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted September 13, 2007 Share Posted September 13, 2007 Give me HUGE Elite maps JohnO 0 Quote Link to comment Share on other sites More sharing options...
Law&Order Posted September 13, 2007 Share Posted September 13, 2007 3 but varied terrain and equipment 0 Quote Link to comment Share on other sites More sharing options...
Dennis50 Posted September 13, 2007 Share Posted September 13, 2007 I really like the beer and pretzel stuff with some standard scenario's for good measure. Thank you princess ...you too mark. Both of you are much appreciated. Regards, Gunz 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted September 13, 2007 Share Posted September 13, 2007 I like maps with more space for maneuvering. Right now, small maps are overkill with the high tech weapons of today. The ideal for me is few units and big maps with cover routes, hills, forests, and some sparse villages but as less taxing as possible(not many doodads, complex buildings etc) 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 13, 2007 Author Share Posted September 13, 2007 OK, thanks for the feedback, keep it coming. "I really like the beer and pretzel stuff with some standard scenario's for good measure. Thank you princess ...you too mark. Both of you are much appreciated." quoted. No probs, Grampa. I hope you get as much fun from playing as we do from making The tiny terrors stole Meachs chocolate this afternoon and I immediatly thought of our previous chat lol 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted September 13, 2007 Share Posted September 13, 2007 I agree with panzermartin statement. My "Give me Huge Maps" just don't look right JohnO 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 13, 2007 Author Share Posted September 13, 2007 Me knowez wotz yoo meenz 0 Quote Link to comment Share on other sites More sharing options...
pcelt Posted September 13, 2007 Share Posted September 13, 2007 I opt for 3) but with maps large enough for real manoevre choices. 0 Quote Link to comment Share on other sites More sharing options...
Stirling Posted September 13, 2007 Share Posted September 13, 2007 How about variety packs with, for example: 1 elite 6 standard 3 skirmish Then you can put out packs more often (perhaps), and with more variety. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 13, 2007 Author Share Posted September 13, 2007 Stirling, yeah...that was my mode of thought...something for everyone in one pack...still chewing it over. 0 Quote Link to comment Share on other sites More sharing options...
Hev Posted September 14, 2007 Share Posted September 14, 2007 3 then 1 then 2, in that order please 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted September 14, 2007 Share Posted September 14, 2007 Mishga likes the small maps...I like the BIG maps It looks like a plan for QBG is shaping up here. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 14, 2007 Author Share Posted September 14, 2007 Indeed it does. I find working on Elite maps I don't know when to stop. I think it would take me about a month to produce one map but that map would be able to direct tourists around down town Damascus lol 0 Quote Link to comment Share on other sites More sharing options...
KNac Posted September 15, 2007 Share Posted September 15, 2007 skirmish = tiny/small + very quick + pn or reinforced platoon forces standard = small/medium + quick/medium + coy or reinforced company forces elite = big + medium/long + reinforced coy or more (bn?) or more for maneouver warfare / mechanized heavy forces i got this right? haven't played much of the QBs (very few, didnt have time to play since 1.03 was released) but I would like a few of the big ones to have space of maneouver and use heavy forces too. but yes, mixed packs would be nice, something like: 2 elites + 3 standard + 5 skirmish and for example: elite = 1 open / scattered trees/ochards + 1 mountain standard = 1 open / 1 urban / 1 woods 5 skirmish ... and in the next pack whenever it happens you can keep the same structure or maybe do 3 elite or 7 standard or 6 skirmish, whatever you feel is the best, and keep various setting. i would avoid doing a lot of MOUT though, as the game is not as good yet in that enviorenment, but as opatches come some big mout maps would be nice too, until then, mixed or small spare villages can do. whatever you do, thank you! 0 Quote Link to comment Share on other sites More sharing options...
KNac Posted September 15, 2007 Share Posted September 15, 2007 mmm have been trying to run QB but being kicked a lot to desktop, that made my mind... i think your next objective should be having one map for each type of battle IN ALL SIZES (i think that's what kicks me to desktop) 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 16, 2007 Author Share Posted September 16, 2007 Kicked to desktop? That sounds like a problem with CMSF and not so much the map. I am no technical wizard but with the 40+maps produced you should get a fight with any combination of map parameters. I don't wish to sound off-hand but you mean desktop as in...desktop and not back to the main option screen in CMSF? Please don't take offence I am just trying to narrow down what the exact problem is. 0 Quote Link to comment Share on other sites More sharing options...
KNac Posted September 16, 2007 Share Posted September 16, 2007 Yep exactly to desktop, not to the main option screen. Only happens with QB. Could be on my end, but I CAN play QB, just under some options it kick me. I'll try to replicate it later today. 0 Quote Link to comment Share on other sites More sharing options...
Meach Posted September 16, 2007 Share Posted September 16, 2007 Did you experience this with the map packs from the QBG download volumes? Anyone else suffer this problem? My advice is to rip out the stock maps and replace them with both volumes from CMMODS.com This saved me numerous crashes and lock-ups for some reason. 0 Quote Link to comment Share on other sites More sharing options...
KNac Posted September 16, 2007 Share Posted September 16, 2007 yes, i moved the original QB maps and replaced em with both packs, but udner some circunstances it CTD. The game starts loading and usually at around 75% crashes, so yes it may be on my end, rare issue anyway... as I said I'll try to replicate it when I've time 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted September 16, 2007 Share Posted September 16, 2007 Originally posted by KNac: mmm have been trying to run QB but being kicked a lot to desktop, that made my mind... i think your next objective should be having one map for each type of battle IN ALL SIZES (i think that's what kicks me to desktop) In regards to the QB Map Pull: There are only Two types of maps: Attack/Defend or Meeting engagement. It is same as cmx1. Size is a very large verable. There is a definit overlap of what Tiny is to what small is and What is medium and what is Large or Huge. This is what BFC said regarding Map size: Map size is a factor. Here's how it is figured out: Take the "average dimension" to be: dimension = squareRoot (mapWidth x mapHeight) So an 800m x 1200m map would have a "dimension" of 980m. (It's nearly the simple average of the two but not quite) Here is how "dimension" is then used to match with stated map sizes. Tiny: <= 500m Small: <= 800m Medium: >= 500m and <= 1400m Large: >= 800m and <= 2500m Huge: >= 1000m Don't know a thing about your crash to the desk top. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 16, 2007 Author Share Posted September 16, 2007 I find I get that if I alt + Q out of a mission. The next one to load crashes CMSF. I used to do it when checking the maps for upload but since I tracked it to a recreatable set of actions I stopped doing it. Don't use altQ to end a scenario, might help. Like I say, it crashed a lot of battles for me at 72% after using it. 0 Quote Link to comment Share on other sites More sharing options...
General_solomon Posted September 16, 2007 Share Posted September 16, 2007 give us the huge uban maps. thanks 0 Quote Link to comment Share on other sites More sharing options...
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