GonzoAttacker Posted September 13, 2007 Share Posted September 13, 2007 First just want to say that AI/Tac AI in scenarios with good scripting work well! Now that said I have had a couple of problems/ 1. How does a unit or two show up behind enemy lines at start up. Had this happen only once mind you in my testing. A syrian rpg team and machine gun showed up in far corner in a blue zone. I DBL shecked to see if I had a red setup zone there and there was not one. 2. This bugs me even more, that red was alotted 120mm mortars twice and I could not use them no forward observer on the map. Just a coding issue I assume for QBs on red side. Other than that the QBs worked fine. So far! By the way this was a Blue Attack QB map, Village, Medium, Clear.. 0 Quote Link to comment Share on other sites More sharing options...
GonzoAttacker Posted September 13, 2007 Author Share Posted September 13, 2007 bump 0 Quote Link to comment Share on other sites More sharing options...
Meach Posted September 16, 2007 Share Posted September 16, 2007 Also the game pulls Meeting Engagement maps for any form of attack parameter. Can be frustrating when the AI sits in the middle of the map and your on defence. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted September 16, 2007 Share Posted September 16, 2007 Mishga says she has seen it. Thankfully I have not. I do know that PBEM QB are not functioning well. It's a two side on one side set up issue. Something bad happens to the map when the file changes from .btt to .ema. Thankfully Many (not all) QB maps have had forces added to them by Mishga...(and I thought she was crazy and wasting time, too!!)By placing them in the Scen folder you can have a PBEM with a Fresh Map and units. Not the best, I know, but a way to keep PBEM's going in the near term. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 16, 2007 Share Posted September 16, 2007 I have my moments 0 Quote Link to comment Share on other sites More sharing options...
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