GDog Posted August 19, 2007 Posted August 19, 2007 Am I missing somthing here, do we actually get to see civilians running around getting in the way of bullets? Im wokring on a my next scenario and I don't see any civilians during play testing? I want collateral damage...... 0 Quote
GDog Posted August 19, 2007 Author Posted August 19, 2007 Originally posted by KNac: it's abstracted! Meaning I have to imagine my collateral damage right? Don't you think it would be fun to watch civilians scatter after an artillery strike? 0 Quote
George MC Posted August 19, 2007 Posted August 19, 2007 Hi GDog The civillian density just makes IDing 'uncons', VBIEDs etc that bit more difficult. You imagine the FPS if we had throngs of civillians running about! Cheers fur noo George 0 Quote
Swift Posted August 19, 2007 Posted August 19, 2007 Would be very realistic though. But the number of ? marks would be massive. 0 Quote
Mud Posted August 19, 2007 Posted August 19, 2007 Originally posted by Swift: Would be very realistic though.Only if BFC knew how to model civilian behavior. Which means they'd have to cover the various motivations civvies might have for being in a hot battlefield, instead of seeking shelter or having already fled the city. It's a ludicrously hard problem for unclear gain. 0 Quote
GDog Posted August 19, 2007 Author Posted August 19, 2007 Originally posted by Mud: </font><blockquote>quote:</font><hr />Originally posted by Swift: Would be very realistic though.Only if BFC knew how to model civilian behavior. Which means they'd have to cover the various motivations civvies might have for being in a hot battlefield, instead of seeking shelter or having already fled the city. It's a ludicrously hard problem for unclear gain. </font> 0 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.