Cpl Steiner Posted August 14, 2007 Share Posted August 14, 2007 Does anyone know a way of cutting or copying tiles and pasting them on the map in the editor? If there isn't such as facility I think this would be very useful to add (once all the bugs are sorted out). It would really speed up map making if you could design just a few generic buildings and then copy and paste them all over the map. It would have to work in such a way that groups of tiles could be selected, copied and pasted and they would retain all their settings such as flavour objects, wall and roof configurations etc. A big thing to ask for but it would be so useful. 0 Quote Link to comment Share on other sites More sharing options...
jomni Posted August 14, 2007 Share Posted August 14, 2007 I long for the feature as well... Although the end result will not look realistic. 0 Quote Link to comment Share on other sites More sharing options...
tc237 Posted August 14, 2007 Share Posted August 14, 2007 That would be a dream come true. Currently I have 6 test maps and would love to simply copy&paste a few together. It would eliminate the need to redo all the work and tweaking it took to get the maps perfect. Another request: The ability to scroll the Editor's map using the keyboard (arrow keys or WASD). I have dual monitors and the Editor map won't scroll once the mouse moves off it's monitor. Also keyboard for changing objects facing. I know the team has other issues to solve first. 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted August 14, 2007 Share Posted August 14, 2007 I'd much rather see an Undo function more than anything else. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted August 14, 2007 Share Posted August 14, 2007 How about a generic ERASE button? Right now each set (road, foliage, etc) has it's own erase button. That make it hard to erase a complete portion of a map, as you have to keep switching from one to another. Id love to have Erase All button to simply remove sections of a map. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted August 14, 2007 Share Posted August 14, 2007 I'll second that, would be quite useful when making these repeative city blocks and concetrate on more dominate map features. That would solve the diagonal pain in the a** roads/highways too. And erase, yes..much simpler than the current system. I hate placing of doodads too. Pretty primitive to push them around the map. 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted August 14, 2007 Share Posted August 14, 2007 And there really should be some command or tool that you can use to show LOS while deploying units in Editor. Now it's slow and difficult to pick good positions for the AI when you don't know whether that position has cover or not. 0 Quote Link to comment Share on other sites More sharing options...
tc237 Posted August 14, 2007 Share Posted August 14, 2007 A "Draw Line" short key. ex: hold Shift while dragging roads/walls/elevation etc.. will constrain the line to vertical/horizontal axis. Will be easier to draw long roads etc.. I don't have a steady mouse hand.... 0 Quote Link to comment Share on other sites More sharing options...
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