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AAR - Just Another Day


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Just Another Day – mission by George Mc

Play mode: Blue, Single Player, RT, Veteran

Overview

This is a basic escort mission. The briefing though gives you a lot of important information. As always with George’s briefings it adds a lot to the atmosphere of the mission. I’ve never read a RL briefing but this looks and feels very much like what it should be. The treatment in the tactical map also makes it look very authentic.

Basically you will lead a platoon sized force escorting 4 humvees. Enemy is also about platoon size. Your men are not in good shape and the enemy is Special Forces. Hm, sounds like fun.

You need to cross a destroyed bridge on your way to the objective which should limit your room for maneuver.

As you start the mission your force is on a wide road with houses on both sides. The fallen bridge 100m ahead of you. To the right there is a small road that leads to a nice looking Villa. Further right another group of houses. They are out of the way to your objective but look like a good place for an enemy spy to be hiding or even enemy troops.

To the left in front of you, just before the bridge is the tallest 2 houses of the group, two stories. Perfect place for my CO to use as an observation post.

I decide all troops will dismount and go to roofs of nearby houses. I will then send some scouts to check what’s going on ahead of us and to the right. I’ll also send a team to check the observation post before sending the CO there.

The group of houses where we are seem to be all empty and there is no sign of the enemy here or in the Villa to the right. I place 2 teams on the roofs of a house in the Villa to cover my right flank. There are too many places to the right for the enemy to hide and everything is too quiet.

The recon team makes our first contact with the enemy ahead and is attacked with grenades and two men are killed. Bad start! Soon after that the guys in the Villa spot movement further right. My suspicion was right. The enemy starts to attack the right flank.

I advance very carefully with my Strykers. As my troops spot RPGs/AT teams I target them with Javelins right away.

The convoy arrives.

The attack to the right flank intensifies and I put everyone I can on it to suppress the enemy.

I start crossing my troops through the left of the fallen bridge avoiding the improvised road beside it. IEDs?

I cross the humvees from the same place and hide them there.

On the other side of the river more troops behind the houses on the right. The ones on the buildings are dealt with quickly but those behind the houses are a bit of a pain since they are hiding in a sloped area.

At this point one of the Strykers that was protecting my right flank tries to cross the dry river and gets stuck for good.

The struggle now is trying to clear a house in the entrance of the main road around a corner to the right. I have 4 teams on it plus a Strykers but they seem pretty well dug in. At this point I decide to relocate one of my Strykers and in a stupid move cross the road in front of the enemy “bunker”. That’s the end of my Stryker.

Now is leap froging the teams from roof top to roof top on the way to the objective. There is another “bunker” to the left that is very hard to clear and the men refuse to fire their Javelins at it. The house is in an angle difficult to target, maybe that is the reason.

Time flies and I have a mere 5 min left. I start moving the hamvees up the road, to the objective. 2 Strykers and 1 inf team are already there.

There is still fighting in a compound to the left but no threat to the convoy.

Time is up and most of my troops are in the objective area.

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Justanotherday.jpg

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One thing I really like in George’s missions is the clever use of variations in the elevations of the terrain, blocking your way but not in a gamey manner, very natural actually.

The attack on the right flank was very tough and the Reds push their way in a very aggressive manner. From the start though I thought there was too much stuff there to be just for decorative purposes so I sort of was prepared for it. But that attack could have completely broken my men and I wouldn’t have been able to get to objective.

Anyway. I really had a lot of fun with this one. Very carefully crafted mission. I finished with the feeling of wanting to try it again, which should be great since there are several plans for RED.

Thanks George for another brilliant mission.

[ February 22, 2008, 01:53 PM: Message edited by: Webwing ]

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Wow! Nicely crafted AAR smile.gif

I've managed to get everyone through the village but it's tough going. Guess if when you know stuff makes it easier, although latter playing this I'd forgotten which AI plan did what and caught myself out with my own AI plans!

One thing I was conscious of was the time. I had thought I'd given enough to use real world tactics but enough that there is a sense of urgency, so hope I got the balance right. Guess people can always open this up and give emsels more time if need be.

Thanks again for the AAR - nice to see and makes doing these scenarios all the more worthwhile.

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Originally posted by George Mc:

Wow! Nicely crafted AAR smile.gif

I've managed to get everyone through the village but it's tough going. Guess if when you know stuff makes it easier, although latter playing this I'd forgotten which AI plan did what and caught myself out with my own AI plans!

He, he.. yes it's easy to forget what you've done after a while.

I was sloppy with my Strykers else I could have gotten all there in one piece.

I wanted to include loads of pictures in this AAR but for some reason after the patch Photoshop and CMSF won't work together anymore. CMSF will shut down whenever I switch programs. Bummer!

Originally posted by George Mc:

One thing I was conscious of was the time. I had thought I'd given enough to use real world tactics but enough that there is a sense of urgency, so hope I got the balance right. Guess people can always open this up and give emsels more time if need be.

Thanks again for the AAR - nice to see and makes doing these scenarios all the more worthwhile.

I usually do it very slowly and I enjoy having as much time as possible. But some missions need some sort of urgency feel to them. It's perfect in this one. Else you would need more Reds in the mix.

Besides I never mess with somebody else's mission. There is always a reason for things to have been done the way they were.

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I must have. They weren't very aggressive. The most movement they made was on the right side of the map and they just tried to position themselves in some buildings. Then once I made my way toward the end, some guys gave me a rough time, but I was able to wipe them out pretty fast. Guess I just got lucky, I'll try it again one of these days.

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