JohnO Posted December 17, 2007 Share Posted December 17, 2007 At work right now but would like to get started on discussion on the use of a Sniper Squad. Can't see right now because of at work, but I'm assuming that the Sniper Squad, (that is how it is listed in CM:SF) is in fact a Sniper Team which consists of a three-man team. A sniper, a observer, and a security man. How can you deploy them and has anybody tried to do an urban scenario with snipers for both sides or for one side? How accurate are they? Do they take out only certain personnel or do they just shoot at the first indication of an enemy soldier? 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted December 17, 2007 Share Posted December 17, 2007 I have rarely had them take out anyone. If they just sit and observe then they often don't fire at all. If you give them a target then everyone in the team opens up and gives away the position. That was 1.04 though so maybe they work better now. When they do fire they can be quite effective, causing casualties with every shot but I haven't been able to get them to work consistently. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted December 17, 2007 Author Share Posted December 17, 2007 Ok, will try it out tonight after work. Another question is when using the Administrative Commands,Split Teams, does the Sniper Squad split into teams? 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted December 18, 2007 Author Share Posted December 18, 2007 Well to follow up last night, yes, the Battalion Sniper Squad did split into two teams, one three-man team the other team was a four-man team which has the Sqd Ldr. The Company Sniper Team is just a three-man team which is correct. 0 Quote Link to comment Share on other sites More sharing options...
aleader Posted January 11, 2008 Share Posted January 11, 2008 I'm curious to know how these are used too. Are they just for spotting? Can they 'conceal' themselves at all (i.e. are they harder for the enemy to spot)? What's best placement for them? 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 12, 2008 Author Share Posted January 12, 2008 Originally posted by aleader: I'm curious to know how these are used too. Are they just for spotting? Can they 'conceal' themselves at all (i.e. are they harder for the enemy to spot)? What's best placement for them? Haven't forgotten about the snipers. I will test a setup tomorrow and post the results. I'm curious as well. Will test with some tall buildings and the distance the snipers can shoot to and to see if the get spotted. So stay tune, plus I'm writing this down and stick the note to the computer so that I wont forget it 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 14, 2008 Author Share Posted January 14, 2008 Well I did the test and there are some issues with them on both sides. The issues was the ranges that the weapons were to engage enemy troops. There wasn't any issues with spotting. More to add once the issues are fixed. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted January 17, 2008 Share Posted January 17, 2008 How's this experiment of yours going? I'm curious to hear about it too. I find that Syrian snipers under the player's control don't fire at even medium ranges. But give them a target and they'll fire away merrily at range in excess if 750m for certain. They stop when their target's icon turns to a "?". At that range, only vehicles will be returning fire. I'd like to know how effective their fire actually is. Sometimes their targets turn to "?"'s very quickly. I guess I could just watch what happens to the enemy unit when they're under fire but I always forget to do that. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 17, 2008 Author Share Posted January 17, 2008 I posted the problems I found in the Skunkworks and it is being looked at. Will it be in this 1.06 patch not sure, will it be fixed in the next patch most likely. 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted January 25, 2008 Share Posted January 25, 2008 Used a US sniper team last night. Range 545m Order 'target light', only the sniper weapon fired. Target was a technical and after useing almost all their sniper ammo he didn't hit at all. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted January 27, 2008 Share Posted January 27, 2008 Yes I got similar grim performance with my sniper in the 3rd Crossroads Scenario [NICE Campaign by the way, very nice work Webwing]. range about 250M onto an RPG all by himself way away from anyone else. TARGET LIGHT for about 10 mins in constant LOS then TARGET allowing the whole team to fire for another 10 min and he was still OK and not even pinned. Added another fire team lobbing rifle grenades onto him for a further 5 min and still not even pinned. Eventually had to send a whole assault team across the map to root him out. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted January 29, 2008 Share Posted January 29, 2008 I've been doing a bit of work on a couple of scenarios with Red sniper teams and they seem to be very effective. They are good at suppressing the units that are under fire and they definitely get the occassional kill. I've seen at least one guy suddenly go red under sniper fire. All this at ranges in excess of 500m, sometimes more than 800m. Of course, I have to give them target orders otherwise they just spot. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 29, 2008 Author Share Posted January 29, 2008 When I did the test I did not give any commands, wanted to see what they did on there own, spotting and engaging the enemy. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted January 29, 2008 Share Posted January 29, 2008 yea, target order is pretty pointless in WeGo for many people. you can target a specific unit out of more than one with it once every minute. overall they should also behave as snipers when they "just" have an cover arc. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted February 1, 2008 Share Posted February 1, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted February 1, 2008 Share Posted February 1, 2008 Adam, are you saying that because you are party to inside knowledge? 0 Quote Link to comment Share on other sites More sharing options...
Hev Posted February 9, 2008 Share Posted February 9, 2008 Bump, im off to do some testing but was curious if anyone else has gone back too this? 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted February 15, 2008 Share Posted February 15, 2008 I would like to see the snipers actually be less visible and also be very accurate at long range. 0 Quote Link to comment Share on other sites More sharing options...
666th Ghost Posted March 2, 2008 Share Posted March 2, 2008 Would be nice to see the Sniper Team in guille suits 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted March 2, 2008 Share Posted March 2, 2008 Snipers are a lot deadlier in 1.07. 0 Quote Link to comment Share on other sites More sharing options...
Darkmage Posted March 2, 2008 Share Posted March 2, 2008 Had my 1st trouble with snipers today playing playing TF Narvick campaign. I lost 2 men in seperate squads approaching the comound wall and had no idea where the fire was from. Pretty sure it was a sniper as I didn't hear any small arms like AKs 0 Quote Link to comment Share on other sites More sharing options...
El Hombre Posted March 11, 2008 Share Posted March 11, 2008 Snipers are deadlier in 1.07, but gunners in strykers are pretty pathetic. It took a gunner a whole minute to splash a syrian who was 10 meters away pinned on the ground in perfect view. 0 Quote Link to comment Share on other sites More sharing options...
Guardsman Posted March 11, 2008 Share Posted March 11, 2008 I still can't get just my sniper to fire, even at targets 450+m away. The security element of the sniper team also open up with short bursts of M4, which reveals their position pretty quick. Anyone found a way round this? I've tried target light but that doesn't work. Cheers in advance, Darren 0 Quote Link to comment Share on other sites More sharing options...
El Hombre Posted March 11, 2008 Share Posted March 11, 2008 I just made a new scenario, with a few sniper teams and their headquarter groups. At 300+ meters everyone opens up including the M4s, whether it's in target, target light or target arc. If I keep them hidden they all hide, otherwise they all shoot. I confirm Guardsman's problem. Incidentally, the funny thing is that when they all opened up in the sniper squad, the return fire wiped out the marksman first. Great! 0 Quote Link to comment Share on other sites More sharing options...
Guardsman Posted March 11, 2008 Share Posted March 11, 2008 Hopefully someone from BFC will pick up on this, as it really negates the benefit of having snipers on the US side. Not sure how easy it would be to fix though..... Cheers, Darren 0 Quote Link to comment Share on other sites More sharing options...
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