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ATGM Ambush - Anyone completed this?


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Originally posted by thelmia:

You can win with just the infantry. Kill all the Syrians= total victory. Even if all the Brads die, no big deal.

You certainly can, if your scouts are already dismounted and loaded for bear with Javelins and extra ammo.

My point was that none of the above solutions are practical in the real world unless you knew the approximate position of the ambush in advance.

Bradley's can't be popping smoke the whole way up the road and scouts can't lug Javelins for mile-after-mile on foot.

I guess the "real world" lesson is not to scout for AT ambushes with IFVs in broad daylight. Nighttime would be a different story with the US IR advantage.

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Originally posted by Broken:

</font><blockquote>quote:</font><hr />Originally posted by thelmia:

You can win with just the infantry. Kill all the Syrians= total victory. Even if all the Brads die, no big deal.

You certainly can, if your scouts are already dismounted and loaded for bear with Javelins and extra ammo.

My point was that none of the above solutions are practical in the real world unless you knew the approximate position of the ambush in advance.</font>

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Originally posted by metalbrew:

The scenario would've been great with a larger map and a Syrian security element. Take the map, create a rise on the US end, place a burning Bradley just over the rise and the two undamaged Bradleys behind the rise, and let things play out.

This would present the blue player with the backstory of an exploding Bradley announcing the ambush. The blue player would have no setup zone or options, just the mounted infantry and the squad from the destroyed Bradley nearby on the grass. The red player would have 50% of the map for a flexible defense as well as just a bit more firepower against the US infantry.

That sounds much better. You know you are in the ambush zone because you've already taken losses, but they aren't catastrophic.

Another possibility might be a much longer map with a number of potential ambush sites to make the location of the ambush uncertain. Make the scenario short enough that the scouts can't be dismounted the whole way.

It would also be nice if hauling heavy loads like Javelins made infantry tire faster and move slower. There currently seems to be little or no effect, despite what the manual says.

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