kevinkins Posted August 31, 2007 Share Posted August 31, 2007 We have 8 levels now. Is there a level that is in general best for LOS/LOF. Higher cant always be better. Kevin 0 Quote Link to comment Share on other sites More sharing options...
weasel75 Posted August 31, 2007 Share Posted August 31, 2007 No idea, but for sure I avoid levels with a balcony - had some serious casualties in the MOUT-training... or was that just "bad luck"? For the same reason my troops are never send on a roof, except for observers/HQ (in a safe environment)... but even then a single sniper can totally ruin the day. 0 Quote Link to comment Share on other sites More sharing options...
bigmac1281 Posted August 31, 2007 Share Posted August 31, 2007 Why can't higher be better? Higher allows you to see over more obstacles. The only disadvantage of being so high is if your building starts to come under heavy fire (RPG, Javelin, tank main gun rounds, etc) you're probably screwed, since you'll never make it down to the bottom floor to get out before the building comes down around you. From an observation standpoint, higher is better. But like I pointed out above, from a survivability standpoint, maybe not. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted August 31, 2007 Share Posted August 31, 2007 Higher means better LOS but also more exposure. It's always a trade off. Goes for buildings and hills alike. A unit in a high building may be in a position to shoot alot of enemy units below, but this also means all those units below can shoot back at them. Depending on the circumstances, it will often be safer to remain close to the ground. For observation, high positions are definitely better, but I'd recommend using a small cover arc to keep your observers unnoticed. 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted September 1, 2007 Share Posted September 1, 2007 One thing I like to do is to split my rifle squads and have the sections occupy different floors, or different sides of the same floor. Really improves survivability, especially against HE. Balconies are murder traps, especially in terms of being spotted. I wish that rifleman wouldn't automatically go out on them unless told to do so. 0 Quote Link to comment Share on other sites More sharing options...
BigCat Posted September 1, 2007 Share Posted September 1, 2007 If you expect contact close by, you better stay out of roofs and balconies. However, if the area immediately across is secured, ie you have troops already there, getting a MMG team or a squad in a high floor or a roof is valuable to provide 360° fire support and observation. Artillery or a strike mission within LOS of your FO is going to ruin the day of the other guy. Guaranteed! 0 Quote Link to comment Share on other sites More sharing options...
zwobot Posted September 2, 2007 Share Posted September 2, 2007 Being in a building is never a good thing once you have been spotted by your enemies. When a whole platoon starts firing at a building (even if its only small arms) everything inside is dead after short amount of time. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted September 2, 2007 Share Posted September 2, 2007 The best answer is as high as you need to be to see the target. The more you can see the more things that can potentially see you. Unless you are absolutely sure that nothing can see you it is best to minimize exposure. 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted September 3, 2007 Share Posted September 3, 2007 I'll have to do some follow up testing, but based on an experience with yesterday's playing of "Al Huqf Engagement" (which seems to take place at dusk), there may be a sighting adavantage for looking down through windows from a rooftop. Tis is base on the observation that a Syrian infantry squad (11 guys) parked in a building with cover arc orders (but not "hiding") got bounced by US troops that had moved onto rooftops within the arc. Could've just been a one off thing but... [spoiler alert] . . . . . . . . . . . . . . . . . . . . . . . . . . . considering that the Syrians are "Regular" and the US infantry are "Conscript" in that one, it seemed odd. Certainly when the US troops were moving at ground level on the street, they were easy enough to spot (no surprise there). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [bottom buffer for spoiler] 0 Quote Link to comment Share on other sites More sharing options...
Lightning War Posted September 4, 2007 Share Posted September 4, 2007 Rooftops are fine as long as enemies in different buildings don't occupy any higher points of elevation. Earlier today I (accidentally) sent a squad from ground floor onto a rooftop and they got massacred because the enemy was in a taller building. Before they went onto the rooftop they didn't lose a single man. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.