Bradley Dick Posted August 7, 2007 Share Posted August 7, 2007 Let's say I want my unit to fire on a target that is visible. When that unit is hidden from view, my unit will stop firing. Is there a way to have my unit continue to suppress the area even after the unit is not in view ? I don't recall being able to do this in the earlier CM games either, but is it possible now ? For instance, if I KNOW the little bastards are still in the trench, how do I get my guys to keep shooting at the area automatically ? Maybe I'm just being lazy in this new Real Time world. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted August 7, 2007 Share Posted August 7, 2007 Area fire the area 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 7, 2007 Author Share Posted August 7, 2007 When I use Area fire, will they automatically shift to point targets as they appear ? 0 Quote Link to comment Share on other sites More sharing options...
Captain.Adultery Posted August 8, 2007 Share Posted August 8, 2007 not in my experience, i was area firing with a BMP-2 at a building i knew troops were in...half way through a turn a bradley shows up right next to the building in plain LOS bmp continues to fire at building next to brad...then dies tac-ai needs adjusting for threat assessment 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 9, 2007 Author Share Posted August 9, 2007 I don't know if it's a TacAI problem or just us telling it the wrong things. Because if we tell it to target a building, or area fire, then it locks the unit to that behaviour. But targeting arcs will not keep continuous fire on the area either. It's a trade-off I guess. 0 Quote Link to comment Share on other sites More sharing options...
The Limey Posted August 9, 2007 Share Posted August 9, 2007 Wasn't this an issue with CMx1 as well? The bottom line is that you have to be careful when assigning specific targets to any unit because they tend to get "tunnel vision" and fire at it regardless of other threats. I guess the ideal situation would be to have two units - one suppressing with area fire and the other in overwatch with a cover arc. Of course, you don't always have two units to spare... It's true that the TacAI seems to need some tweaking for threat assessment (and I'm confident that, given time, it'll get it). 0 Quote Link to comment Share on other sites More sharing options...
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