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RPG Effectivness


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Just something ive observed, it appears rpg-7's are an extremly mixed bag, I managed to take out a striker at over 250 meters yet have failed multiple hits at close ranges. Im guessing that this is due to a trajectory difference between the ranges.

IE: the further out the stryker is the more chance of the shell going over the slat armour.

Anyone seen anything that might prove/dissprove this theory?

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No, ive done know testing yet, but i will :D

It sounds reasonable to me, given BFC love for accurate balistics, that this would explain what ive seen so far. The point is that _I_ still only see things from one persons perspective, so what have YOU GUYS seen out there?

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To my understandment RPG-7s has quite flat trajectory, if your thinking about top hits. And RPG-7 won't detonate in about less than 20 degrees impact, so it mostlikely would just deflect from top armor.

Then again RPG-7s effectivity isn't optimal from close distances. Might have something to do with grenade's fast speed: fuze doesn't manage to work in optimal distance of armor because of grenades speed. It shouldn't affect much: few inches is taken away from penetration if i remeber right. But maybe it's enough with slatarmor...

Infact i've noticed the same thing in CM:SF conserning this close/long range. My BMPs are bad from close ranges with their missiles and HEAT shells. Maybe slatarmor just breaks fuzing system better as grenade/missile is moving faster?

Then again AT-grenades of RPG-7 (heard only once about them) aren't affected by slatarmor... Are they using those in some special circumstances? I could think that those are used in closer distances (if they need speed to gain better penetration)

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  • 3 weeks later...

What is a good engagement range for an RPG-7 ? I am playing a PBEM and I wait for the opponent to come closer into the town I am defending. Currently I have good LOS to some of his BTRs about 150 to 200 meters away.

Are 150-200m too much distance for a regular antitank team to hit something effectively?

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No, they hit pretty well at under 200 m. Over that and it's iffy. Wait for 150m if you want to be sure. On tanks you want a side shot if possible. On APCs and other targets it doesn't matter much. They are also great for shooting at occupied buildings.

I love the RPG. I wish the US had something remotely comparable. Great anti- tank, great anti- personnel, cheap, direct fire, and reliable.

In RL we got the SMAW. The AT4s in game are pretty weak.

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