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Allah's Fist **spoiler warning**


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Tried the scenario Allah's Fist against Joe Shaw. He had the Syrians... 'cus, Syria, Utah, what's the difference?

Ok, my initial forces, 2 platoons of M1s. One platoon ordered to slowly advance up the middle, one platoon quickly occupies the high ground on my left, both to see what was behind the ridge on that side and to watch the flank of my center advance.

Platoon on the heights gets in position and proceeds, in one turn, to remove Joe's entire starting force.

We quit that and started a new one, and I played this against the AI to see what would have happened if we'd continued. If we had, Joe's reinforcements would have arrived in plain view of my M1s on the heights. Even with the added T72s, it was like fishing in a barrel with grenades.

My recommendation is only play this as Syrians against the AI

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Originally posted by Berlichtingen:

He had the Syrians... 'cus, Syria, Utah, what's the difference?

Berli, ask any Army or Marine commander and they will tell you Utah and Syria are nothing alike.

(That is, except for the deserts and religious zealots...)

Sheesh!

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I agree, this scenario really only works against the AI playing the US. As a human would naturally take the high ground with the M1s and then it turns into a complete slaughter. I played the Syrians against the AI last night. I lost about two thirds of my entire force but was able to KO 3 M1s along with the Strykers and infantry. It was enough as I won a total victory.

I also noticed the 120mm AT arty doesn't do jack against the M1s. I scored 4-5 hits with the arty but it did nothing to the M1s. I used up all the arty on 3 tanks to no effect. They oddly never moved either.

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> As a human would naturally take the high ground with the M1s and then it turns into a complete slaughter

I took the high ground and still got slaughtered. The Syrian reinforcements appeared about 100 Meters away from my tanks and shot first. If the Syrian reinforcements are time based, wait till they appear and THEN move forward. M1 firing at range takes them out easy.

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