MrSpkr Posted July 30, 2007 Share Posted July 30, 2007 Whenever I stop my infantry units in mid-move (whether by backspacing, hitting the stop button, or whatever), they immediately make a quick-move for a few meters. Much of the time, it doesn't matter (other than being annoying), but when the men are under fire, it can be fatal. For example, I had a group of men crawling under fire and ordered them to stop as new threats appeared. The men stopped crawling, STOOD UP, AND RAN 5 METERS IN FULL VIEW OF THE ENEMY! Needless to say, that squad got ravaged. Anyone else encountered this? Is it a bug? Steve 0 Quote Link to comment Share on other sites More sharing options...
Cameroon Posted July 30, 2007 Share Posted July 30, 2007 I know exactly what you're talking about and I'm not sure what the "fix" is. I, too, want them to simply stop where they are and return fire, not regroup. I guess you could try the button to the left of the "cancel orders" button. I think that's what I'll be trying next time. Definitely falls into the "Look, the order came down to STOP WHERE YOU ARE, THERE ARE BAD THINGS OUT THERE" not "Hey, why don't you guys form up somewhere?" 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted July 30, 2007 Share Posted July 30, 2007 Hehe.. I want them to yell: "I'm up! He sees me! I'm down!" over and over again as they assault. 0 Quote Link to comment Share on other sites More sharing options...
H.W. Guderian Posted July 30, 2007 Share Posted July 30, 2007 Yes, yes, YES! What is up with this? Happens all the time and is very uncool. I felt that I've learned to "understand" and "trust" the CMX1 AI. With CMX2 I dread the silly things the AI does at the "small scale" (I assume therefore TAC-AI?) 0 Quote Link to comment Share on other sites More sharing options...
Skinnedpuppy Posted July 30, 2007 Share Posted July 30, 2007 I think this represents the squad re-organising itself after moving and getting out of formation, I may be wrong though. Still I sympathise I've had them massacred in much the same way 0 Quote Link to comment Share on other sites More sharing options...
Dr.Jones Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by MrSpkr: Whenever I stop my infantry units in mid-move (whether by backspacing, hitting the stop button, or whatever), they immediately make a quick-move for a few meters. Much of the time, it doesn't matter (other than being annoying), but when the men are under fire, it can be fatal. For example, I had a group of men crawling under fire and ordered them to stop as new threats appeared. The men stopped crawling, STOOD UP, AND RAN 5 METERS IN FULL VIEW OF THE ENEMY! Needless to say, that squad got ravaged. Anyone else encountered this? Is it a bug? Steve Hi, you probably clicked on the cancel orders and evade, its the last command in quick commands, just use the second one, it's just cancel orders. br. Dr.Jones 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted July 30, 2007 Share Posted July 30, 2007 they need to get back to the next action spot, so everything can be computed from there. verry annoying! good thing is when you click the waypoint you can change the quick command to anything else(slow, fast,...). but you have to get really picky about when you cancel a movement. it can result in about 15m-20m "back to action spot" way in houses for example. 0 Quote Link to comment Share on other sites More sharing options...
MrSpkr Posted July 30, 2007 Author Share Posted July 30, 2007 Originally posted by Dr.Jones: </font><blockquote>quote:</font><hr />Originally posted by MrSpkr: Whenever I stop my infantry units in mid-move (whether by backspacing, hitting the stop button, or whatever), they immediately make a quick-move for a few meters. Much of the time, it doesn't matter (other than being annoying), but when the men are under fire, it can be fatal. For example, I had a group of men crawling under fire and ordered them to stop as new threats appeared. The men stopped crawling, STOOD UP, AND RAN 5 METERS IN FULL VIEW OF THE ENEMY! Needless to say, that squad got ravaged. Anyone else encountered this? Is it a bug? Steve Hi, you probably clicked on the cancel orders and evade, its the last command in quick commands, just use the second one, it's just cancel orders. br. Dr.Jones </font> 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted July 30, 2007 Share Posted July 30, 2007 According to the manual (page 54) - infantry will halt at each waypoint for a short time and regroup. I suspect cancelling a move is the same as a final waypoint - they are regrouping. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted July 30, 2007 Share Posted July 30, 2007 The reason is that things are based on a grid of sorts, and when their move order is cancelled the squad is left hanging between cells, so it regroups at the closest one. Seems like the current default for this is quick move, when it would be better with the order used before the move was cancelled. 0 Quote Link to comment Share on other sites More sharing options...
SGT_56M Posted July 30, 2007 Share Posted July 30, 2007 Yes, it is regrouping. Tip, if you hit cancel because they are under fire, try popping smoke to help screen the reorg. 0 Quote Link to comment Share on other sites More sharing options...
heckler_rider Posted July 30, 2007 Share Posted July 30, 2007 same here....definately need a command that everyone just drops and takes cover 0 Quote Link to comment Share on other sites More sharing options...
MrSpkr Posted July 30, 2007 Author Share Posted July 30, 2007 Originally posted by Melnibone: According to the manual (page 54) - infantry will halt at each waypoint for a short time and regroup. I suspect cancelling a move is the same as a final waypoint - they are regrouping. That is a major problem, then. Suppose you are asking the men to freeze to avoid detection? Or because they are suddenly coming under fire? Why in the world would the troops stand up, run, and drop to regroup if doing so would either divulge the unit's position or unnecessarily expose the men to fire? Steve 0 Quote Link to comment Share on other sites More sharing options...
wolfleader Posted November 7, 2007 Share Posted November 7, 2007 Originally posted by MrSpkr: Whenever I stop my infantry units in mid-move (whether by backspacing, hitting the stop button, or whatever), they immediately make a quick-move for a few meters. Much of the time, it doesn't matter (other than being annoying), but when the men are under fire, it can be fatal. For example, I had a group of men crawling under fire and ordered them to stop as new threats appeared. The men stopped crawling, STOOD UP, AND RAN 5 METERS IN FULL VIEW OF THE ENEMY! Needless to say, that squad got ravaged. Anyone else encountered this? Is it a bug? Steve When you hit the cancel button command (or hit backspace repeatedly) also click on the pause button. The units should freeze in place and not get up and run to regroup. 0 Quote Link to comment Share on other sites More sharing options...
MiB Posted November 7, 2007 Share Posted November 7, 2007 It has something to do with the 8 meter grid, I'd wager. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted November 8, 2007 Share Posted November 8, 2007 This was rectified in 1.04. Units stop when given the cancel 0 Quote Link to comment Share on other sites More sharing options...
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