Cpl Steiner Posted September 14, 2007 Share Posted September 14, 2007 I have an nVidia 7600GT graphics card and all my vehicles suffer from horrible stripes of light and dark where the vehicle is supposed to be casting shadows on itself. Will this ever be resolved or is this something else I'm going to have to live with? 0 Quote Link to comment Share on other sites More sharing options...
Erwin.Rommel Posted September 14, 2007 Share Posted September 14, 2007 I have the same problem,my graphic card is 7300GT,it seems these strange shadows always appear when the weather is clear~ 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted September 15, 2007 Share Posted September 15, 2007 What are your settings? 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted September 15, 2007 Author Share Posted September 15, 2007 Originally posted by thelmia: What are your settings? Wasn't sure how serious that question was considering the pic but here goes. nVidia Control Panel: 2x AA 4x AF Single Display Performance Mode Anistropic Sample Optimization: On Texture Filtering Quality: Quality Triple Buffering: On VSync: Application Controlled Game Options Screen: 3D Model Detail: Improved Texture Detail: Improved Antialias/Multisample: On Resolution: Desktop VSync: Off 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted September 15, 2007 Share Posted September 15, 2007 Maybe turn Vsync in the NVIDIA panel to 'On?' 0 Quote Link to comment Share on other sites More sharing options...
reel-why Posted September 16, 2007 Share Posted September 16, 2007 This happens for me too and I'm running an ATI X800. Maybe its an ingame setting? sometimes I just turn shadowing off cause its too annoying. It probably comes from the presence of that "rocket skirt" 0 Quote Link to comment Share on other sites More sharing options...
Erwin.Rommel Posted September 16, 2007 Share Posted September 16, 2007 Cpl Steiner: what is your CPU? mine is E6300,Steve said that some image problem may caused by the Dual Processor~ 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted September 16, 2007 Author Share Posted September 16, 2007 Athlon 64 Dual Core 3800+ P.S. - I always do the "Set Affinity" thing so the game is only using one core (although I sometimes vary which core I use). Hyperthreading optimization is also turned off in the nVidia control panel. 0 Quote Link to comment Share on other sites More sharing options...
Michael Withstand Posted September 16, 2007 Share Posted September 16, 2007 Cpl Steiner try turning off(or on) extension limit. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted September 17, 2007 Author Share Posted September 17, 2007 Michael, Well that was interesting! Changing the extension limit option actually disabled shadows completely, i.e. there were no shadows even when I toggled them on and off in game using Alt-W. Not exactly an ideal solution but nice try. 0 Quote Link to comment Share on other sites More sharing options...
Michael Withstand Posted September 17, 2007 Share Posted September 17, 2007 Glad u like it Steiner . Do you have the most recent driver? I play with 8600GT and my setting is balanced/balanced. CMSF has some performance issue especially with the largest maps. In Allah's fist the fps crawls to 8. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted September 20, 2007 Share Posted September 20, 2007 I've also had the zebra stripes on my card (also 7600GT) but the latest forceware drivers (163.69) seem to have elimiated that. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 20, 2007 Share Posted September 20, 2007 Michael My husband has the exact same card as you and all he gets is the black screen of death. Did you suffer from anything like this? If so how did you get round it? It's not the intro black screen I mean but actually once your meant to be at the main options screen. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted September 20, 2007 Author Share Posted September 20, 2007 Originally posted by birdstrike: I've also had the zebra stripes on my card (also 7600GT) but the latest forceware drivers (163.69) seem to have elimiated that. That's very interesting birdstrike. I am using the exact same driver (163.69) but still getting the stripes. I would be very grateful if you could tell me exactly what settings you are using in your nVidia Control Panel that give you no stripes. Sorry to be a pain but if you could provide that information I'd be eternally grateful. I've provided my own settings below and a blank form for you to fill in to make it as easy as possible. If you are able to help, just enter those values that are different to mine. Cheers! Mine: Anistropic filtering: 4x Antialiasing - Gamma correction: Off Antialiasing - Setting: 2x Antialiasing - Transparency: Off Conformant texture clamp: Use hardware Error reporting: Off Extension limit: Off Force pipmaps: None Multi-display/mixed GPU acceleration: Single display performance mode Texture filtering - Anistropic mip filter optimization: Off Texture filtering - Anistropic sample optimization: On Texture filtering - Negative LOD bias: Allow Texture filtering - Quality: Quality Texture filtering - Trilinear Optimization: On Threaded optimization: Off Triple buffering: On Vertical sync: Use the 3D application setting Yours: Anistropic filtering: Antialiasing - Gamma correction: Antialiasing - Setting: Antialiasing - Transparency: Conformant texture clamp: Error reporting: Extension limit: Force pipmaps: Multi-display/mixed GPU acceleration: Texture filtering - Anistropic mip filter optimization: Texture filtering - Anistropic sample optimization: Texture filtering - Negative LOD bias: Texture filtering - Quality: Texture filtering - Trilinear Optimization: Threaded optimization: Triple buffering: Vertical sync: 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted September 20, 2007 Share Posted September 20, 2007 No prob. Anistropic filtering: 4x Antialiasing - Gamma correction: on Antialiasing - Setting: 4x Antialiasing - Transparency: multisampling Conformant texture clamp: off Error reporting: off Extension limit: off Force mipmaps: none Multi-display/mixed GPU acceleration: single display Texture filtering - Anistropic mip filter optimization: off (locked) Texture filtering - Anistropic sample optimization: off (locked) Texture filtering - Negative LOD bias: allow Texture filtering - Quality: high quality Texture filtering - Trilinear Optimization: off (locked) Threaded optimization: auto Triple buffering: on Vertical sync: force on Now that I think of it... if I had to take a guess, I'd say it's the conformat texture clamp... well, maybe. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted September 21, 2007 Author Share Posted September 21, 2007 birdstrike, Thanks for posting that info. Unfortunately it did not solve the problem on my setup, which in and of itself is strange. You would think the same card designation with the same driver version would result in the same visuals. I've even tried increasing my monitor refresh rate from 70 to 75 but it made no difference. If anyone has a clue how this can happen I'd be very interested to know how? It seems totally bizarre to me! 0 Quote Link to comment Share on other sites More sharing options...
Michael Withstand Posted September 21, 2007 Share Posted September 21, 2007 Originally posted by Mishga: Michael My husband has the exact same card as you and all he gets is the black screen of death. Did you suffer from anything like this? If so how did you get round it? It's not the intro black screen I mean but actually once your meant to be at the main options screen. Hi Mishga, no I don't suffer from a black screen of death though I have performance issue with the larger maps. And I'm not too happy with CMSF performance with shadows turned on. I'm using 162.18 driver and set my graphics setting slider to performance. Hope this helps with your husband problem. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 21, 2007 Share Posted September 21, 2007 Worth a try. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted September 22, 2007 Share Posted September 22, 2007 Originally posted by Cpl Steiner: birdstrike, Thanks for posting that info. Unfortunately it did not solve the problem on my setup, which in and of itself is strange. You would think the same card designation with the same driver version would result in the same visuals. I've even tried increasing my monitor refresh rate from 70 to 75 but it made no difference. If anyone has a clue how this can happen I'd be very interested to know how? It seems totally bizarre to me! That's really strange... :confused: the only instant I've noticed the stripes reappear with the latest drivers is on Allah's fist at a certain visual distance to my tanks, like 150-200m or so. But it's harldy visible. Maybe it is connected to certain light conditions, as Rommel stated earlier? I will keep an eye on that. P.S. these are my ingame options: Vertical Synchronization: off 3D Model Quality: better 3D tecture Quality: balanced Antialias/Multisample: on 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted September 22, 2007 Author Share Posted September 22, 2007 Originally posted by birdstrike: That's really strange... :confused: the only instant I've noticed the stripes reappear with the latest drivers is on Allah's fist at a certain visual distance to my tanks, like 150-200m or so. But it's harldy visible. Maybe it is connected to certain light conditions, as Rommel stated earlier? I will keep an eye on that. P.S. these are my ingame options: Vertical Synchronization: off 3D Model Quality: better 3D tecture Quality: balanced Antialias/Multisample: on birdstrike, I tried your game option settings as well and still no difference. On my system, vehicles are very obviously stripey from certain angles. Obviously the position of the light source has a lot to do with it but it is definitely sub-optimal on my system and not something I've noticed playing any other game. I am pretty sure when CM:SF first came out a game developer posted on the forum saying he knew how to improve shadowing using some sort of filtering technique. I've searched the forums but can't seem to find the original post. Do you remember reading this? I thing there must be something BFC can do with the code to smooth out these shadowing problems, even if the drivers are fundamentally at fault. 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted September 23, 2007 Share Posted September 23, 2007 I am pretty sure when CM:SF first came out a game developer posted on the forum saying he knew how to improve shadowing using some sort of filtering technique. I've searched the forums but can't seem to find the original post. Do you remember reading this? I thing there must be something BFC can do with the code to smooth out these shadowing problems, even if the drivers are fundamentally at fault.That would have been Ssnake of Esim Games over at SimHQ.This is the thread you're after. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted September 23, 2007 Author Share Posted September 23, 2007 Thanks Pinetree. Here's a direct quote from that thread. Originally posted by Ssnake of Esim Games If you are interested in pretty graphics there would be good and bad to say; the good, that 3D characters and vehicles are modelled in high detail though certainly not at the level of, say, Gears of War or Oblivion. Trees sway in the wind in no exaggerated way, and their shadows move with them. The bad, that shadows seem to be done as extra "shade surfaces" on top of the normal models, and very close to them. Unfortunately this creates a shimmer effect since the Z-buffer can't properly sort the depth of the different meshes, so they look like stripes at all ranges save being very close.So much for "it's the drivers stupid". Come on BFC, make this game shine! 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted October 6, 2007 Author Share Posted October 6, 2007 Am I the only one with bad shadows (stripes, shimmering, pixelated jaggy edges)? Will they ever look any better? Just thought I'd bump this thread and say I just loaded up the "World In Conflict" demo and the shadows in that were way better than in CM:SF. The fact that the WiC tutorial actually crashed my machine is another matter! So, I still prefer CM:SF to WiC, which looks just like every shallow RTS since "Command and Conquer" even when not hanging my PC. However, regarding how shadows are done, they must be doing something right vis-a-vis CM:SF. I know this may be a minor issue to some but I think it still needs to be on the agenda for future patches. 0 Quote Link to comment Share on other sites More sharing options...
Darius359au Posted October 6, 2007 Share Posted October 6, 2007 your not alone , I've got a 7600GT and I get jaggy shadows too But I don't get lines , just jaggies 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted October 6, 2007 Share Posted October 6, 2007 I have all those issues with shadows as well, the only thing I can do is turn them off. I have NVidia 6800 card 0 Quote Link to comment Share on other sites More sharing options...
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