Cameroon Posted September 8, 2007 Share Posted September 8, 2007 I just finished playing a Syrian v Syrian QB and attached is the screenshot at the end (I was on the defense): My question; does it seem to you like that's WAY too many attacking infantry? 256 attacking v 52 defending or just about 5 to 1. The scenario was (supposed to be) a probe and both sides ended up being conscript Syrian infantry. Anyone else seen these kinds of really outrageously mismatched numbers? 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 8, 2007 Share Posted September 8, 2007 I find knocking down the blue force by about 30% on the main options screen for QB gives a better force balance. 0 Quote Link to comment Share on other sites More sharing options...
Cameroon Posted September 8, 2007 Author Share Posted September 8, 2007 Then it isn't just me, I didn't think 5 to 1 for a Probe made sense. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 8, 2007 Share Posted September 8, 2007 No, I wondered why I had to defend against a company with my platoon in a probe... Try the minus modifier and see how it goes? 0 Quote Link to comment Share on other sites More sharing options...
Cameroon Posted September 8, 2007 Author Share Posted September 8, 2007 Yeah, it seems a lot more reasonable with a -30% modifier. Probably something that needs looked at though, I should probably go find one of the QB threads over in the general forum or here and add that bit in (if it isn't already). [Edit] Hmm... actually -30% might be a little too drastic, I'll have to try -20% and see how it goes. [ September 08, 2007, 04:20 PM: Message edited by: Cameroon ] 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 8, 2007 Share Posted September 8, 2007 any better with 20%? I bet 25% would be optimum but not available lol. 0 Quote Link to comment Share on other sites More sharing options...
Cameroon Posted September 9, 2007 Author Share Posted September 9, 2007 Sadly I just ran through a bunch of impromptu testing with hotseat QBs in 1.03 and here's another classic: The attackers have 43 regular conscripts, the defenders have 131. That was with a 20% force reduction for the attackers. The force picks were ok a couple of times, but would also come up with force selections like the above. I'm ok with not purchasing my units if the computer doesn't do stuff like that (note: both forces were Syrian Light Infantry and were conscripts)! [Edit] To be clear; I don't mind difficult battles that are not "even", but in setups like those illustrated here there's not even a remote chance for one side. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 9, 2007 Share Posted September 9, 2007 I love it when I get 3 observer units to defend against a M1 tank platoon lol 0 Quote Link to comment Share on other sites More sharing options...
Cameroon Posted September 9, 2007 Author Share Posted September 9, 2007 Heh, yeah, especially when they don't have any actual artillery to call in! 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 9, 2007 Share Posted September 9, 2007 rofl yeah.... "hey, Mustapha...did you remember to tell the gunners were using them today?" "uhhh...no" "bugger" 0 Quote Link to comment Share on other sites More sharing options...
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