tarball Posted July 27, 2007 Share Posted July 27, 2007 I am a pre-order customer - The game is absolutely unplayable for me (very disappointing). Requested Data: 1. I am running the Battlefront version (downloaded on 07/27/2007) 2. I have an Intel Core 2 X6800 Processor (2 x 2.93Ghz) 3. I have an ATI X1900XTX (Catalyst 7.7 drivers) with 512 of Video RAM 4. I have 2.0 Ghz of system memory. 5. I am running Vista Ultimate 32-bit 6. The EXACT problem is: When I am in the orders and planning phase with a unit selected, if I hit any movement orders button, the game crashes/freezes. The problem details are Problem signature: Problem Event Name: APPCRASH Application Name: CM Shock Force.exe Application Version: 0.0.0.0 Application Timestamp: 46a948d4 Fault Module Name: atioglxx.dll Fault Module Version: 6.14.10.6645 Fault Module Timestamp: 4681bf53 Exception Code: c0000005 Exception Offset: 00460fda OS Version: 6.0.6000.2.0.0.256.1 Locale ID: 1033 Additional Information 1: ede9 Additional Information 2: 54b55ff41d44f6ed5dd5e8af9ac022bb Additional Information 3: 29f0 Additional Information 4: 306c6266638b89681e89ffcb06237678 Read our privacy statement: http://go.microsoft.com/fwlink/?linkid=50163&clcid=0x0409 This is an OpenGL/ATI issue, but I wonder why DirectX wasn't used? Link to comment Share on other sites More sharing options...
Schrullenhaft Posted July 27, 2007 Share Posted July 27, 2007 What option settings do you have set in CMSF ? What 3D settings do you have in the Catalyst Control Center (antialiasing, etc.) ? Do you have 'VPU Recover' on ? CMSF is an OpenGL game, thus you will not see any DirectX related errors since that isn't the graphics API that is being used. OpenGL was possibly chosen since it is more cross-platform friendly and is supported in Mac OS X (for the possible future Intel Mac version). Link to comment Share on other sites More sharing options...
tarball Posted July 27, 2007 Author Share Posted July 27, 2007 My CMSF settings are default (desktop, balance, fast) My CCC settings are default (let app decide, etc.) ATI note regarding Vista: "Note: Because Windows Vista™ provides the same functionality as this option, VPU Recover is not available on systems running Windows Vista™. " So, I am uncertain if VPU recover is on or off. I am now realizing that it is an OpenGL game and I am aware of the benefits of OpenGL. Vista drivers seem to be OpenGL unfriendly. Link to comment Share on other sites More sharing options...
Battlefront.com Posted July 27, 2007 Share Posted July 27, 2007 Tarball, I'm going to roll your post into the other one that is open so we can keep things in one place as we work on a fix. Thanks for helping us help you! Steve Link to comment Share on other sites More sharing options...
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