MG TOW Posted February 17, 2008 Share Posted February 17, 2008 sheesh, skinning these 256 tga files. Only so much one can do. I think I'll leave it to those willing to devote alot of time to it. Really it takes alot of mapping to mark the stretching of the skins. Below is a Gebirgs I was working on. Trying to turn boots to putties. I suppose at a distance not so bad, and after a few beers, well hey I'm a Van Gough in a bar at closing time. Not. Link to comment Share on other sites More sharing options...
Dowly Posted February 17, 2008 Share Posted February 17, 2008 You can make the skin bigger if you want. 512x512, 1024x1024 etc. But yeh, there's alot of strecthing on these models. Link to comment Share on other sites More sharing options...
tom3d Posted February 20, 2008 Share Posted February 20, 2008 Is UVW errors, I think you can edit the mesh in programs such 3dsmax, and you can fix the UVWMAP easily in there Link to comment Share on other sites More sharing options...
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