SlapHappy Posted February 14, 2008 Share Posted February 14, 2008 In the AI animator behaviors list file there is a strafe left and strafe right behavior listed... What are these used for...or are they currently unimplemented? Also what is "treat"? (see bottom of list) [VisibleAnimsTables] 0 Ai/Animator/SMesh/HumansTables.ini [states] 0 Stay 1 Spy 2 Lay 3 Walk 4 Run 5 Crawl 6 Spy Walk 7 Spy Run 8 Wounded 9 Aim Stay 10 Aim Spy 11 Aim Lay 12 Aim Walk 13 Aim Run 14 Aim Spy Walk 15 Aim Spy Run 16 Aim Trench [Commnads] 0 Idle 1 Hit 2 Trench_IN 3 Trench_OUT 4 Aim_Tranch 5 Park_Tranch 6 Walk 7 Crawl 8 Move 9 Move Fast 10 Spy Walk 11 Run Spy 12 Stop 13 Death 14 Back Death 15 Item Hands to Ground 16 Item BackBack to Ground 17 Item Ground to Hands 18 Item Ground to BackPack 19 Aim 20 Shoot 21 Stop Shoot 22 One Shoot 23 Park 24 Reload 25 Item BackPack to Hands 26 Item Hands to BackPack 27 Wounded 28 Treat 29 Flinch 30 Lay 31 Spy 32 Stay 33 Strafe Left 34 Strafe Right 35 Rotate Left 36 Rotate Right Link to comment Share on other sites More sharing options...
BrassEm Posted February 17, 2008 Share Posted February 17, 2008 I am guessing that 'treat' would be an animation of a medic kneeling and applying bandages considering its listing so close to 'wounded' Stafing would be machine pistol hip shots left and right aka FPS. Link to comment Share on other sites More sharing options...
SlapHappy Posted February 17, 2008 Author Share Posted February 17, 2008 OK...But does anyone know of any such animations in the game? I haven't seen 'em....... Link to comment Share on other sites More sharing options...
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