Jump to content

Strafe command?


Recommended Posts

In the AI animator behaviors list file there is a strafe left and strafe right behavior listed...

What are these used for...or are they currently unimplemented? Also what is "treat"?

(see bottom of list)

[VisibleAnimsTables]

0 Ai/Animator/SMesh/HumansTables.ini

[states]

0 Stay

1 Spy

2 Lay

3 Walk

4 Run

5 Crawl

6 Spy Walk

7 Spy Run

8 Wounded

9 Aim Stay

10 Aim Spy

11 Aim Lay

12 Aim Walk

13 Aim Run

14 Aim Spy Walk

15 Aim Spy Run

16 Aim Trench

[Commnads]

0 Idle

1 Hit

2 Trench_IN

3 Trench_OUT

4 Aim_Tranch

5 Park_Tranch

6 Walk

7 Crawl

8 Move

9 Move Fast

10 Spy Walk

11 Run Spy

12 Stop

13 Death

14 Back Death

15 Item Hands to Ground

16 Item BackBack to Ground

17 Item Ground to Hands

18 Item Ground to BackPack

19 Aim

20 Shoot

21 Stop Shoot

22 One Shoot

23 Park

24 Reload

25 Item BackPack to Hands

26 Item Hands to BackPack

27 Wounded

28 Treat

29 Flinch

30 Lay

31 Spy

32 Stay

33 Strafe Left

34 Strafe Right

35 Rotate Left

36 Rotate Right

Link to comment
Share on other sites

×
×
  • Create New...