Jump to content

Unable to load modified map in new map editor.


BrassEm

Recommended Posts

I have used Dr.Jones' SFS extractor to get the maps from the new UBER patch. (Many thanks Dr. Jones!!!) These maps I can load up no problems in the Map Editor. I copy a map directory and rename it to my new working map to modify. I see it in the list in the editor but some times it will load, other times it doesn't.

If I do a fresh directory copy/rename it will bomb at 70% when it starts loading statics. I redo copy and rename of maps and sometimes it loads all the way through.

I modified a successfull load in map editor and saved it. Now when I try to load it it bombs at 20% when the 3D section starts.

Anyone had any success at modifying an existing UBER map?

(Fresh install with patches applied only. Dr.Jones tools pasted into editor directory. No MODS. XP.)

Link to comment
Share on other sites

Version 0.2FIX of your SFS TowExtractor works well. I was able to extract the map chern_g no problems. I can load this map in the TOW Map Editor and modifiy it no problems. Its just when I copy the map directory chern_g which I had just loaded okay, and rename it to mymap (or whatever). When I go to load mymap in the TOW Map Editor it CTD's at 20%. I direct copy of the working map????

It is not as simple as copying and renaming a map directory it appears.

Link to comment
Share on other sites

I've had similar experiences; copied the caenmap and called it caen000 -result:it didn't show up in the menu at all...

Then I changed the name of the original caenmap to caen000 and renamed my new map to just caen and, voila' , there they are, both maps show up!

However if I copy the "Clear Spring map" and rename it all works fine; both the new and the original map can be found in the menu. Now this really puzzles me...

Link to comment
Share on other sites

The Roads directory for a start is not extracted, and there are no horizon map files. They can be rebuilt using the "recalc and save light map" function in the map editor. (Warning, it takes 20min on my AMD+3500) The map can then be renamed and loaded okay which I have tested on the chern_g and now caen map. As soon as you modify the maps though (statics in this case), they will crash to desktop next time you reload them.

And here is the long version...

I have tested the caen map and can confirm the following using the sfsextractor02fix utility...

Firstly backup you maps directory.

I am assuming that you have to unpack the _road and _Tex directories as well as the map you want at least. In this case caen for you. (chern_g was for me.) In my testing I have unpacked all the map files to be sure any cross linking is maintained.

You will find that you will be able to load the initial map in the map editor which WILL, if you check the directory, be minus some files, significantly the roads dir and horizon maps. (See the first directory listing below.)

First thing Without doing anything in the map editor, is run the "recalc and save light map" menu item. This will take a solid 20mins on a AMD+3500 to do the calculations. After it is finished save the map.

When you recheck the directory important files have been added. (See the second directory listing.)

NOW you can copy this directory and rename it to what ever you want. It will list next time you start up the map editor and more important. It will load.

The problem I am getting now is that when I modify any statics and recalc/save, map editor CTD's on the next reload of the map.

I have tested chern_g and now caen and they do the same thing. You CAN get them to load but you cant modify them.

(DirlistXX.txt are my files used to make these lists)

Directory Listing After unpacking.

----------------------------------

Directory of C:\Program Files\Battlefront\Theatre of War\maps\caen

05/02/2008 04:07 PM <DIR> .

05/02/2008 04:07 PM <DIR> ..

01/02/2008 07:42 PM 27,573 actors.static

01/02/2008 07:42 PM 0 common.tga

01/02/2008 07:42 PM 649 Deformations.xml

05/02/2008 04:07 PM 0 dirlist01.txt

01/02/2008 07:42 PM 2,097,152 farHF.raw

01/02/2008 07:42 PM 3,146,764 farmaintex.tga

01/02/2008 07:42 PM 334,120 FarTreeTypeMap.bin

01/02/2008 07:42 PM <DIR> forest

01/02/2008 07:42 PM 4,195,116 GameTypeMapIndex.tga

01/02/2008 07:42 PM 8,469 load.ini

01/02/2008 07:42 PM 12,584,972 MainTex.tga

01/02/2008 07:42 PM 8,388,608 nearHF.raw

01/02/2008 07:42 PM 1,002 NoiseConfig.xml

01/02/2008 07:42 PM 59,865 Roads.xml

01/02/2008 07:42 PM 189,904 TreeTypeMap.bin

01/02/2008 07:42 PM 4,195,116 TypesAI.tga

15 File(s) 35,229,310 bytes

Directory of C:\Program Files\Battlefront\Theatre of War\maps\caen\forest

01/02/2008 07:42 PM <DIR> .

01/02/2008 07:42 PM <DIR> ..

01/02/2008 07:42 PM <DIR> summer

0 File(s) 0 bytes

Directory of C:\Program Files\Battlefront\Theatre of War\maps\caen\forest\summer

01/02/2008 07:42 PM <DIR> .

01/02/2008 07:42 PM <DIR> ..

01/02/2008 07:42 PM 0 ForestSide.tga

1 File(s) 0 bytes

Directory Listing after doing the "recalc & Save Light map" function.

---------------------------------------------------------------------

Directory of C:\Program Files\Battlefront\Theatre of War\maps\caen

05/02/2008 04:25 PM <DIR> .

05/02/2008 04:25 PM <DIR> ..

05/02/2008 04:25 PM 27,573 actors.static

05/02/2008 04:25 PM 27,573 actors.static$

01/02/2008 07:42 PM 0 common.tga

01/02/2008 07:42 PM 649 Deformations.xml

05/02/2008 04:07 PM 1,790 dirlist01.txt

05/02/2008 04:25 PM 0 dirlist02.txt

01/02/2008 07:42 PM 2,097,152 farHF.raw

01/02/2008 07:42 PM 3,146,764 farmaintex.tga

05/02/2008 04:25 PM 334,120 FarTreeTypeMap.bin

01/02/2008 07:42 PM <DIR> forest

01/02/2008 07:42 PM 4,195,116 GameTypeMapIndex.tga

01/02/2008 07:42 PM 8,469 load.ini

01/02/2008 07:42 PM 12,584,972 MainTex.tga

01/02/2008 07:42 PM 8,388,608 nearHF.raw

01/02/2008 07:42 PM 1,002 NoiseConfig.xml

05/02/2008 04:24 PM 8,421,424 QuickLoadHorizontMap.bin

05/02/2008 04:24 PM 2,113,584 QuickLoadHorizontMapFar.bin

05/02/2008 04:25 PM <DIR> roads

05/02/2008 04:25 PM 59,865 Roads.xml

05/02/2008 04:25 PM 189,904 TreeTypeMap.bin

01/02/2008 07:42 PM 4,195,116 TypesAI.tga

19 File(s) 45,793,681 bytes

Directory of C:\Program Files\Battlefront\Theatre of War\maps\caen\forest

01/02/2008 07:42 PM <DIR> .

01/02/2008 07:42 PM <DIR> ..

01/02/2008 07:42 PM <DIR> summer

0 File(s) 0 bytes

Directory of C:\Program Files\Battlefront\Theatre of War\maps\caen\forest\summer

01/02/2008 07:42 PM <DIR> .

01/02/2008 07:42 PM <DIR> ..

01/02/2008 07:42 PM 0 ForestSide.tga

1 File(s) 0 bytes

Directory of C:\Program Files\Battlefront\Theatre of War\maps\caen\roads

05/02/2008 04:25 PM <DIR> .

05/02/2008 04:25 PM <DIR> ..

05/02/2008 04:25 PM 60 crater.bxt

05/02/2008 04:25 PM 60 crater_1.bxt

05/02/2008 04:25 PM 60 crater_2.bxt

05/02/2008 04:25 PM 60 crater_3.bxt

05/02/2008 04:25 PM 60 garden_path.bxt

05/02/2008 04:25 PM 140 garden_path_1.bxt

05/02/2008 04:25 PM 100 garden_path_2.bxt

05/02/2008 04:25 PM 80 garden_path_3.bxt

05/02/2008 04:25 PM 360 garden_path_4.bxt

05/02/2008 04:25 PM 100 garden_path_5.bxt

05/02/2008 04:25 PM 80 garden_path_6.bxt

05/02/2008 04:25 PM 60 garden_path_7.bxt

05/02/2008 04:25 PM 60 ground.bxt

05/02/2008 04:25 PM 60 ground_1.bxt

05/02/2008 04:25 PM 60 ground_10.bxt

05/02/2008 04:25 PM 60 ground_11.bxt

05/02/2008 04:25 PM 60 ground_12.bxt

05/02/2008 04:25 PM 60 ground_13.bxt

05/02/2008 04:25 PM 60 ground_14.bxt

05/02/2008 04:25 PM 60 ground_15.bxt

05/02/2008 04:25 PM 60 ground_16.bxt

05/02/2008 04:25 PM 60 ground_17.bxt

05/02/2008 04:25 PM 80 ground_2.bxt

05/02/2008 04:25 PM 60 ground_3.bxt

05/02/2008 04:25 PM 60 ground_4.bxt

05/02/2008 04:25 PM 60 ground_5.bxt

05/02/2008 04:25 PM 60 ground_6.bxt

05/02/2008 04:25 PM 60 ground_7.bxt

05/02/2008 04:25 PM 60 ground_8.bxt

05/02/2008 04:25 PM 60 ground_9.bxt

05/02/2008 04:25 PM 60 ground_small.bxt

05/02/2008 04:25 PM 60 ground_small_1.bxt

05/02/2008 04:25 PM 60 ground_small_10.bxt

05/02/2008 04:25 PM 60 ground_small_11.bxt

05/02/2008 04:25 PM 60 ground_small_12.bxt

05/02/2008 04:25 PM 60 ground_small_13.bxt

05/02/2008 04:25 PM 60 ground_small_14.bxt

05/02/2008 04:25 PM 60 ground_small_15.bxt

05/02/2008 04:25 PM 60 ground_small_16.bxt

05/02/2008 04:25 PM 60 ground_small_17.bxt

05/02/2008 04:25 PM 60 ground_small_18.bxt

05/02/2008 04:25 PM 60 ground_small_19.bxt

05/02/2008 04:25 PM 60 ground_small_2.bxt

05/02/2008 04:25 PM 60 ground_small_20.bxt

05/02/2008 04:25 PM 60 ground_small_21.bxt

05/02/2008 04:25 PM 60 ground_small_22.bxt

05/02/2008 04:25 PM 60 ground_small_23.bxt

05/02/2008 04:25 PM 60 ground_small_24.bxt

05/02/2008 04:25 PM 60 ground_small_25.bxt

05/02/2008 04:25 PM 60 ground_small_26.bxt

05/02/2008 04:25 PM 60 ground_small_27.bxt

05/02/2008 04:25 PM 60 ground_small_28.bxt

05/02/2008 04:25 PM 60 ground_small_29.bxt

05/02/2008 04:25 PM 60 ground_small_3.bxt

05/02/2008 04:25 PM 60 ground_small_4.bxt

05/02/2008 04:25 PM 60 ground_small_5.bxt

05/02/2008 04:25 PM 60 ground_small_6.bxt

05/02/2008 04:25 PM 60 ground_small_7.bxt

05/02/2008 04:25 PM 60 ground_small_8.bxt

05/02/2008 04:25 PM 60 ground_small_9.bxt

05/02/2008 04:25 PM 1,480 NewRoad.bxt

05/02/2008 04:25 PM 420 NewRoad_1.bxt

05/02/2008 04:25 PM 160 NewRoad_10.bxt

05/02/2008 04:25 PM 140 NewRoad_10_Copy.bxt

05/02/2008 04:25 PM 360 NewRoad_10_Copy_Copy.bxt

05/02/2008 04:25 PM 160 NewRoad_10_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 160 NewRoad_10_Copy_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 620 NewRoad_10_Copy_Copy_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 160 NewRoad_10_Copy_Copy_Copy_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 180 NewRoad_11.bxt

05/02/2008 04:25 PM 180 NewRoad_12.bxt

05/02/2008 04:25 PM 80 NewRoad_12_Copy.bxt

05/02/2008 04:25 PM 440 NewRoad_12_Copy_Copy.bxt

05/02/2008 04:25 PM 180 NewRoad_12_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 260 NewRoad_12_Copy_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 160 NewRoad_13.bxt

05/02/2008 04:25 PM 60 NewRoad_15.bxt

05/02/2008 04:25 PM 60 NewRoad_16.bxt

05/02/2008 04:25 PM 60 NewRoad_16_Copy.bxt

05/02/2008 04:25 PM 60 NewRoad_16_Copy_Copy.bxt

05/02/2008 04:25 PM 80 NewRoad_17.bxt

05/02/2008 04:25 PM 80 NewRoad_17_Copy.bxt

05/02/2008 04:25 PM 80 NewRoad_17_Copy_Copy.bxt

05/02/2008 04:25 PM 460 NewRoad_1_Copy_Copy.bxt

05/02/2008 04:25 PM 260 NewRoad_2.bxt

05/02/2008 04:25 PM 120 NewRoad_20.bxt

05/02/2008 04:25 PM 1,080 NewRoad_3.bxt

05/02/2008 04:25 PM 800 NewRoad_3_Copy.bxt

05/02/2008 04:25 PM 1,020 NewRoad_3_Copy_Copy.bxt

05/02/2008 04:25 PM 160 NewRoad_3_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 120 NewRoad_3_Copy_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 120 NewRoad_3_Copy_Copy_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 500 NewRoad_4.bxt

05/02/2008 04:25 PM 140 NewRoad_4_Copy.bxt

05/02/2008 04:25 PM 1,840 NewRoad_4_Copy_Copy.bxt

05/02/2008 04:25 PM 320 NewRoad_4_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 580 NewRoad_4_Copy_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 60 NewRoad_4_Copy_Copy_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 60 NewRoad_5.bxt

05/02/2008 04:25 PM 140 NewRoad_5_Copy.bxt

05/02/2008 04:25 PM 200 NewRoad_6.bxt

05/02/2008 04:25 PM 300 NewRoad_6_Copy.bxt

05/02/2008 04:25 PM 160 NewRoad_6_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 140 NewRoad_7.bxt

05/02/2008 04:25 PM 440 NewRoad_9_Copy_Copy.bxt

05/02/2008 04:25 PM 440 NewRoad_9_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 160 NewRoad_9_Copy_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 1,100 NewRoad_Copy_Copy.bxt

05/02/2008 04:25 PM 620 NewRoad_Copy_Copy_Copy.bxt

05/02/2008 04:25 PM 580 NewRoad_Copy_Copy_Copy_Copy.bxt

110 File(s) 21,660 bytes

[ February 04, 2008, 10:41 PM: Message edited by: BrassEm ]

Link to comment
Share on other sites

Thanks Rofl,

Will try that.

[Edit.]

I copied and renamed the clear summer map. Pasted the "Recalc and save light map"ed extracted map directories for chern_g straight over it. Loaded up. Added some statics and saved the file. Shut down ME and reloaded the modded map. AND IT LOADED.

MANY THANKS Rofl for getting us started. ;)

[ February 06, 2008, 01:19 AM: Message edited by: BrassEm ]

Link to comment
Share on other sites

Originally posted by Dr.Jones:

This is old version, someone should update it to the last patch smile.gif .

br.

Dr.Jones

I am doing a compilation of the files needed for filelist.txt as best I can. Why 1C couldn't supply a dirlist beats me.

(Using filemon to get a log and then access to sort the mess.)

[Edit. Just finishing including up to the "M" maps and working towards "Z"]

[ February 15, 2008, 01:39 AM: Message edited by: BrassEm ]

Link to comment
Share on other sites

×
×
  • Create New...