Freeboy Posted January 26, 2008 Share Posted January 26, 2008 ok, I really like all the work done here, but have only added and manipulated scenarios so far.. I played around with the tables a bit from the "other" moddingsite that finn set up. This is what I want to do, GREATLY reduce the frequency of gun disabling hits.. how is that done? Link to comment Share on other sites More sharing options...
Gnasher Posted January 26, 2008 Share Posted January 26, 2008 Seem to remember Sneaksie saying this wasn't easily done & would require core code changes. It would be nice if gun hits had less chance of disabling the gun & maybe by way of compensation gave a penalty in accuracy instead to similate a hit on the optics. Probably not as realistic, but would improve game play IMHO. Link to comment Share on other sites More sharing options...
SlapHappy Posted January 26, 2008 Share Posted January 26, 2008 This is the data for the gun for the PZ-IVH </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">[WeaponStatic_75mm_KwK_40_L48] Type WeaponStatic WeaponType Gun Variety Primary RatingType Gun Name 75mm_KwK_40_L48 Parent Turret IconName WeaponStatic\75mm_KwK_40_L48.mat Gun Ger\75mm_KwK_40_L48 SignNode Hook_75mm_KwK_40_L48 SignType Generic Hooks Hook_75mm_KwK_40_L48 ParkAngle 0 DamageType Normal Collisions Gun1 x_Gun_back Health 150 //Armor Front Back Left Right Top Bottom Armor 30 30 30 30 30 30 External True ArmorMTL Steel IsBox True isCritical False DamageRect1 Gun_Side DamageRect2 Gun_Top Links 7_92mm_MG_34_Twin Turret </pre> Link to comment Share on other sites More sharing options...
Freeboy Posted January 28, 2008 Author Share Posted January 28, 2008 so I could open up these files with the extractor? it has been a long time ... and then seemingly make gun hits unavailable. Link to comment Share on other sites More sharing options...
danjeje Posted January 28, 2008 Share Posted January 28, 2008 May be because u miss the file list. U can fount it at cmmods site and u need to place in the same folder of the extractor. Link to comment Share on other sites More sharing options...
danjeje Posted January 28, 2008 Share Posted January 28, 2008 All the guns of all the tanks have the same health, I'm not sure if it is so realistic.. Link to comment Share on other sites More sharing options...
SlapHappy Posted January 28, 2008 Share Posted January 28, 2008 I'm sure they also have pretty similar armor ratings as well, but if it's like the tracks, the armor rating will be slightly higher as tank weight goes up (light-medium-heavy). I'm still unsure what the "health" rating does and exactly how it works. Perhaps Sneaksie could elaborate on this parameter? Link to comment Share on other sites More sharing options...
Freeboy Posted January 28, 2008 Author Share Posted January 28, 2008 I will look at the uber first, and then try my hand at corrections lol Link to comment Share on other sites More sharing options...
SlapHappy Posted January 28, 2008 Share Posted January 28, 2008 Good idea.... Link to comment Share on other sites More sharing options...
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