Nikki Mond Posted December 13, 2007 Share Posted December 13, 2007 I have a historical battle nearing completion I will post very soon. I may use it as part of a campaign as well. Saar River Valley March 1945. The 6th SS (Gebirgs) just out of refit are tasked to cover the last defensive line in France. This is a meeting engagement, as a mechanized infantry recon force from the 3rd armored race a fully supported mountain regiment for the high ground objective. The objective is not so straight forward as it seems I also tweaked the ray tracing and dynamic lighting to highlight slopes and dead ground shadows. EDIT: Now available at CMMods or the Badongo link below Blunted Spear single battle LINK [ December 20, 2007, 06:55 AM: Message edited by: Nikki Mond ] Link to comment Share on other sites More sharing options...
Nikki Mond Posted December 13, 2007 Author Share Posted December 13, 2007 A Historical design note. the 6th Gebirgs had a very unremarkable track record. And were forced to fight a tactical retreat from the Finns into Norway during the Lapland war. From there they made it back to Germany, had a short refit period where they outfitted with STG 44, MG 42 and PanzerFaust 60 and 100. I customized the weapons in the squads to reflect this. You will notice below a staff squad, modelled after a Stossetrupp. Yes that is an MG42 not 34 in the squad. Plus heavy AT weapons STG 44, officer sniper (major Konig . The Pea Caps fit into the Gebirg genre too. This engagement starts as a light company level battle requiring some micro management. But soon grows to a regimental level slug fest at long and short ranges. Link to comment Share on other sites More sharing options...
Nikki Mond Posted December 13, 2007 Author Share Posted December 13, 2007 I won't give away the units involved. The map is a fair size with room to manouver. You will NOT be throwing frags at Shermans. I promise Link to comment Share on other sites More sharing options...
Earl Grey Posted December 13, 2007 Share Posted December 13, 2007 Looks very good! But know what's missing for me? I want to see some real woods, not only patches of tress and single ones... is that actually possible? I think it would make the maps more realistic, especially this one.. Link to comment Share on other sites More sharing options...
Stoppelhopser Posted December 13, 2007 Share Posted December 13, 2007 I like what you have done to the lighting. Very atmospheric. Link to comment Share on other sites More sharing options...
Manx Posted December 13, 2007 Share Posted December 13, 2007 Looks great! Thanks for the taking the time and effort to make it. Link to comment Share on other sites More sharing options...
Sneaksie Posted December 13, 2007 Share Posted December 13, 2007 Looking forward to release of your mission! Link to comment Share on other sites More sharing options...
Nikki Mond Posted December 19, 2007 Author Share Posted December 19, 2007 Originally posted by Earl Grey: Looks very good! But know what's missing for me? I want to see some real woods, not only patches of tress and single ones... is that actually possible? I think it would make the maps more realistic, especially this one.. The map editor can add trees OK. But it would look like the tanzmanian devil having vehicles smashing down a forest. I'd like to do a Hurtgeon forest scenario. Not sure if the map editor can restrict vehicle movement to roads tho Oh and this scenario is now available at the link below or CMMods. Link to Operation Blunted spear. [ December 20, 2007, 06:56 AM: Message edited by: Nikki Mond ] Link to comment Share on other sites More sharing options...
SlapHappy Posted December 20, 2007 Share Posted December 20, 2007 Nikki I could instruct you how to turn off vehicles able to run-down trees, but it is part of the inherent core of the game structure, so it would affect all missions...not just this one. Link to comment Share on other sites More sharing options...
SlapHappy Posted December 20, 2007 Share Posted December 20, 2007 In other words, the players game code would have to be altered, not the scenario itself. Link to comment Share on other sites More sharing options...
boog2006 Posted December 20, 2007 Share Posted December 20, 2007 Why won't the briefing picture show up? Link to comment Share on other sites More sharing options...
rofl Posted December 20, 2007 Share Posted December 20, 2007 Nikki, you wrote in the briefing.mat "phase_2.tga" or something but it should be "briefing.tga" and also the missionname include space (Bunted_ Spears), thats why the map cant show up. I changed both and it works now, later i'll play the mission . Link to comment Share on other sites More sharing options...
boog2006 Posted December 20, 2007 Share Posted December 20, 2007 How do you open a mat file? Link to comment Share on other sites More sharing options...
rofl Posted December 20, 2007 Share Posted December 20, 2007 Originally posted by boog2006: How do you open a mat file? With notepad or any other texteditor Link to comment Share on other sites More sharing options...
Nikki Mond Posted December 20, 2007 Author Share Posted December 20, 2007 OK I uploaded a corrected zip to all links and CMods, briefing map shows Now. Argh! I must of looked at that mission text and folder 100 times and didn't see the space beside the under_ score. All fixed. Thanks [ December 20, 2007, 06:58 AM: Message edited by: Nikki Mond ] Link to comment Share on other sites More sharing options...
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