Freeboy Posted November 25, 2007 Share Posted November 25, 2007 Remember asking if I could, not if I should LOL Could I adjust the tank values for each side to lower the dissabiling gun hits I find so unrealistic, and thus makingthe game more to my liking ? Link to comment Share on other sites More sharing options...
SlapHappy Posted November 25, 2007 Share Posted November 25, 2007 Yes, you could. There is an "Armor" value for different parts of the tank...including the gun. For instance the armor value of the 75mm gun on the Panther is "35". </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">[WeaponStatic_75mm_KwK_42_L70] Type WeaponStatic WeaponType Gun Variety Primary RatingType Gun Name 75mm_KwK_42_L70 Parent Turret IconName WeaponStatic\75mm_KwK_42_L70.mat Gun Ger\75mm_KwK_42_L70 SignNode Hook_75mm_KwK_42_L70 SignType Generic Hooks Hook_75mm_KwK_42_L70 ParkAngle 0 DamageType Normal Collisions x_stvol Health 150 //Armor Front Back Left Right Top Bottom Armor 35 35 35 35 35 35 External True ArmorMTL Steel IsBox False isCritical False DamageRect1 Gun_Side DamageRect2 Gun_Top Links 7_92mm_MG_34_Twin Turret </pre> Link to comment Share on other sites More sharing options...
Sneaksie Posted November 25, 2007 Share Posted November 25, 2007 Health is a health... gun and other equipment is disabled or destroyed if it's health reaches zero. For example, ammo rack in the tank have a chance of detonation when it's health becomes zero, engine and fuel tanks may catch fire, etc. Some parts in the new patch are set to damage threshold type (this means they are destroyed only if receive damage higher than their health). Link to comment Share on other sites More sharing options...
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