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could I do this?


Freeboy

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Yes, you could. There is an "Armor" value for different parts of the tank...including the gun.

For instance the armor value of the 75mm gun on the Panther is "35".

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">[WeaponStatic_75mm_KwK_42_L70]

Type WeaponStatic

WeaponType Gun

Variety Primary

RatingType Gun

Name 75mm_KwK_42_L70

Parent Turret

IconName WeaponStatic\75mm_KwK_42_L70.mat

Gun Ger\75mm_KwK_42_L70

SignNode Hook_75mm_KwK_42_L70

SignType Generic

Hooks Hook_75mm_KwK_42_L70

ParkAngle 0

DamageType Normal

Collisions x_stvol

Health 150

//Armor Front Back Left Right Top Bottom

Armor 35 35 35 35 35 35

External True

ArmorMTL Steel

IsBox False

isCritical False

DamageRect1 Gun_Side

DamageRect2 Gun_Top

Links 7_92mm_MG_34_Twin Turret </pre>

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Health is a health... gun and other equipment is disabled or destroyed if it's health reaches zero. For example, ammo rack in the tank have a chance of detonation when it's health becomes zero, engine and fuel tanks may catch fire, etc. Some parts in the new patch are set to damage threshold type (this means they are destroyed only if receive damage higher than their health).

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