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JSH mod v. 1.1m (compatible with uber patch) released


Sneaksie

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Changes after JSH 1.1

Weapons added:

1. German AT grenade launcher Panzerfaust-150

2. HEAT shell Stielgranate 41 for PaK 35/36.

New single missions

1. «Recon by force» River Oder beachhead, 1945, USSR

2. «Battle in Szydlowe outskirts» Poland, 1944, USSR

3. «Defence of Rogan» Charkov area, 1943, Germany

«New» multiplayer missions

1. «Ordered to destroy» (JSH)

2. «Moment of truth» (JSH)

Changes:

1. There are now 3 crewmembers in Valentine tank instead of 4.

2. Infantry detachment names were changed for compatibility with Quick Battle Generator.

Mod installation:

It is advised to backup your Mission folder first. Mod was not tested on english version, but all should work flawlessly.

Mod deinstallation:

Delete folders 3dobj and data, restore your backed up copy of Mission folder.

Changes made in original campaigns after 1.0 mod version

Third Reich

Mission 4

Russian forces have additional Valentine and Matilda.

Mission 5

Sdkfz.7/1 self-propelled AA gun and Stielgranate 41 ammo for PАК-35/36 added.

Mission 12

1 AT squad with Panzerfaust-150 is available for purchase. New weapons (including trophies)

USSR

Mission 6

Stielgranate 41 ammo for PАК-35/36 added.

Mission 7

Maximum number of AT guns increased to 5.

Mission 8

Maximum number of armored vehicles increased to 4.

Mission 9

Soviet tank skins changed.

Mission 10

Soviet tank skins changed.

Mission 11

APCR ammo was added for T-34-85.

Link:

http://www.zshare.net/download/69985855daeebd/ (72.46MB)

Mirror:

http://rapidshare.com/files/87653750/JSHv1.1m_eng.exe.html

Screenshots with new weapons:

http://photofile.com.ua/users/jsh/3226829/

[ January 29, 2008, 01:32 PM: Message edited by: Sneaksie ]

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Need to ask a question about the JSH...exe. It's an exe and when you install it what exactally will it do. Where does it show up within the game? Does it screw up anything in the overall TOW game? Any information on these type of questions would be welcomed.

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Originally posted by Jochem Hraback:

Hi Sneaksie,

Your mod seems do not be compatible in MP with others who haven't it. So the best way to play your mod is to activate it with JSGME.

I think it is compatible in MP with others who have it. Why did not you include the Oudy models ?

I play yesterday with a guy that have the mod installed (i don't at the moment) and we play without problems
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Yes, it's what I'm talking about. JSH1.1 works in MP only with others people who have it. It's important to mention it ;)

I notified especially that because I have tried to play with some people but I always crashed because they haven't JSH installed.

Redbear and Jmayer, did u use Oudy models ?

If you are ok, JMayer and Redbear, we could play in MP a next time ;)

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