Tartari Posted December 14, 2007 Share Posted December 14, 2007 New ones... seems very interesting. I try to understand them with google, but it's not easy. ! there's one on visibility: http://translate.google.com/translate?u=http%3A%2F%2Fww2.games.1c.ru%2F&langpair=ru%7Cen&hl=fr&ie=UTF-8 Link to comment Share on other sites More sharing options...
theBrit Posted December 14, 2007 Share Posted December 14, 2007 Thanks...though I cant really make sense of what they are saying... In fact I am still worried by their LOS example. It still looks wrong. Firing through a forest onto a target on the otherside SHOULD be impossible. Link to comment Share on other sites More sharing options...
Sneaksie Posted December 14, 2007 Share Posted December 14, 2007 In this primer there are no trees at all, only bushes (there was specifical question on the forum). Screenshots show that only tanks see each other because they see turret tops above the bushes, while less tall SPG and AT guns can't see anything. In current visibility system view is traced from top of the unit, sector visibility with modeling of pros (increased view range) and cons (greatly reduced field of view) of historical optical instruments like periscopes and optical sights will be in addon. In addition, in described case (when unit knows there is enemy unit over there but can see only small part of the target) calculated accuracy error is multiplied by 3 times. Link to comment Share on other sites More sharing options...
Tartari Posted December 14, 2007 Author Share Posted December 14, 2007 fine! Thank you Sneaksie for the explanation! Link to comment Share on other sites More sharing options...
theBrit Posted December 14, 2007 Share Posted December 14, 2007 Arrhhhh I see.... they were bushes and not trees!!!! Link to comment Share on other sites More sharing options...
benpark Posted December 14, 2007 Share Posted December 14, 2007 The translation on that page is chock full of great stuff: "The most interesting, in my view, innovation, "skirmish" it is "multiplayer in a nozzle. That is, you can now arrange a beef battle with seven computer opponents. The "all against all" look particularly joyful quire, where, in an otherwise, I personally sometimes lacked in completely serious and severe "second world"." Link to comment Share on other sites More sharing options...
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